Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't tend to stay long in modes, so DW Fixer isn't a problem for me. If I like my mode, destroy something else, otherwise I was probably tanking it (sorry) on my turn anyways.
I find I like Termination Bunker the most, It speeds up his play so I rarely need to sit in recharge mode for more than 1 turn, because it allows me to cycle through his deck that much quicker and get to the stuff I specifically need for each villain.
I try to use Modulize every turn if at all possible, and I get to my shopping list all the quicker for it.
One other note, as Freedom Five Bunker, since you don't draw cards, as long as your top card ISN'T a mode card, and you don't have ammo drop, you can still stay in Turret Mode indefinitely, since you'll never draw that top card until you decide to get rid of Turret mode.