Stellaris

Stellaris

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EG - Stronger Advanced AI Starts
   
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Apr 8, 2017 @ 11:38pm
Feb 28, 2018 @ 2:03am
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EG - Stronger Advanced AI Starts

Description
Compatible with 2.0

TLDR;
Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops.

On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and minerals.

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Ever felt the galaxy was a bit empty with nothing happening before your and your upstart peers' arrival? Ever thought there should be large wars being waged by advanced empires by the time you discover them? Are you a fan of taking your one province minor against the big blue blobs as in other Paradox games?

This mod makes boosts the starting power of 'Advanced AIs' by giving them more planets, population, more-established colonies, larger fleets, and more resources. You'll have to start a fresh game with it to experience the changes. It won't ruin pre-existing or later saves and is only needed during the initial generation of the galaxy.

If you use larger galaxy sizes than the standard game, advanced AIs will tend to start out more strongly due to stars being closer together.

I'd recommend having no more than 1-2 Fallen Empires (I suppose you'd need at least 2 if you have the Leviathan DLC for the War In Heaven event).

Savegame friendly. You can activate/deactive as you wish, but ensure that it's activated for at least the game start if you want the mod on.

Pics include Beautiful Universe 2.0 and my mods below.

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Feel free to check out my other mods

Gameplay mods:
Stellaris Economic Overhaul (v1.9), Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).

UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.

Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.

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Popular Discussions View All (1)
2
May 10, 2017 @ 11:11am
Suggestions, Problems & Experiences
ButtJunkie
90 Comments
Not dan acc anymre stop msgin me May 3, 2023 @ 7:00am 
update?
ButtJunkie  [author] Jun 8, 2019 @ 11:48pm 
Happy for someone else to do something like this, unfortunately I've got too much on my plate to keep it updated.
Deadeye_7 Jun 8, 2019 @ 10:55pm 
any chance of this being updated?
ButtJunkie  [author] May 22, 2019 @ 4:44pm 
That's because the mod is over a year out of date and there has since been a planet mechanics redesign in the base game, which the mod doesn't account for.
Athena May 19, 2019 @ 2:23pm 
Note that as of right now on 2.2 this causes you to start the game with just one pop.
ButtJunkie  [author] Nov 28, 2018 @ 10:34pm 
The description is a bit out of date, even for 2.0. I don't believe the mod works properly on 2.1+. I'll update this, but it'll be done to be compatible with Stellaris Realism (my overhaul) rather than the base game.
Coocoodas Nov 28, 2018 @ 7:48pm 
Why do you recommend only few FE? Any reasons?
ButtJunkie  [author] Sep 29, 2018 @ 1:58am 
I'm in two-minds about this, and in any case, 2.2 would require a big update anyway, so nothing will happen before then. I'd suggest using Pseudo's link.
Unordinal Sep 8, 2018 @ 2:50am 
I've uploaded an update with permission from ButtJunkie. You can get it here.
NiL_FisK|Urd Aug 12, 2018 @ 8:10am 
An update would be really cool