安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Some of my breeds have such immense high health I need really brutal methods of getting rid of them otherwise. If friendly fire is disabled it's even more difficult you start drowning your tames, which sometimes also takes forever because the O2 NSP Level is so high as well that they literally can dive forever and even loosing health takes ages. If it's an aquatic dino you are out of luck. So this helps and it works on any map.
There are two other similar application that sometimes occur: Reducing the health to 1 but not 0 and auto-killing breed tames right before they mature, if you need ideas ...
Is there an admin spawn code I prefer to have at least 2 in my inventory?
I wanted to find a way to be able to commit suicide in those rare scenarios where you couldnt move and harvest fiber to be able to craft it. This is something that a lot of players have been asking for. Not saying this method is better, or worse, but since you dont lose your item now, it can be used both ways. For better and worse.
Point taken
Not really. Corrupted Nodule is only obtainable on EX, you must venture out to get it, and it only do 500 damage.
This mods 'pill' can be crafted anywhere, and will remove 100% of health, regarding of targets hp. Imagine running any major overhaul mod like Eternal, Pug, Annuaki, Parados etc etc, where creatures have millions upon millions of health. Have fun forcefeeding your creature with 5 million health 10.000 Corrupted Nodules :)
Well, one could def argue about that. I tend to agree with you bu this mod was made from a request and that request specifically wanted to be able to craft more of them to kill of unwanted dinos. And since this potion can kill any dino from any mod regardless of their settings and health, I'll probably keep it the way it is.