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I will start working on the new version and I will send you a message when is ready : )
The Jetpack's a quirky one, given that it has such a long cooldown compared to the Knight's Rocket Jump. I did really like the second effect, and it got me to thinking that as a Squire, you're basically the Knight's helper and errand boy forgo the experimental jumping bit, and save the cool second effect- It'd make more sense to clean up their messes after they've been rocket jumping. Some sort of Fire Brigade-esque skill, giving yourself blast and fire resistance which syncs well with the Knight's jump skills by making them more survivable. As for the second effect? Give an activated ability and use Template 4 or preferably Template 601 (Which I like better, but is large.) doing low-moderate Hyperborean and Asphyxiative damage, Confuse, and either a 1-round stun or 1 block knockback.
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New Skill 5- Place Suit Sync here, but tweak it a bit. Make it an always-on buff like Plutonic Fist from Battle Geology and Mana Maille from Warlockery. My thoughts on the matter would be to Have it boost heal Regen by 3 or 4, and decrease Mana regen by the same amount. Drop the static armor boost and the buff armor boost each to 2. Passively add 1 to Smithing, and switch the block and counter buffs to the activated skill, at 4 or 5 each.