Paladins
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DPS (damage per second) for every primary weapon
由 Jeszkar 制作
In this guide I’m going to list the DPS values for every champion.
   
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Description
UPDATE for OB52: Updated Drogoz's fusillade, Added Ash, Added Zhin
In this guide I’m going to list the DPS values for every champion.

1. The values I’m going to give are the maximum you can achieve. In practice you often going to have a smaller DPS value. With some weapons you can hit your target more easily (hitscan weapons) with others it will be harder (projectile and/or burst fire weapons).

2. In every case you are going to see something like this: ‘1300-390’. The first number is your DPS at very close range while the second one is your DPS at the longest range. Of course some weapons don’t have damage drop-off in that case the first and the second number will be the same. Also in the cases of area-based weapons first number will tell you what is your DPS If the enemy is in the middle of the ‘damage zone’ while the second number will give you a value for the edge of that area.

3. I am only focusing on the primary weapons. If some of your abilities or cards change the damage of primary weapon then I’m going to mention it.

4. Some champions have a weird fire rate so it is hard to give them an exact DPS value. In these cases I used a different method to give a ‘theoretical DPS.’ The method is to measure how much damage the champion would do if he would able to fire for 1 minute and after that I divide that number with 60. Every time when I have to use this method I’m going to use the term of ‘theoretical DPS’.
Front Line Champions
Ash
Weapon: Area - Projectile

Ash can shots once in every 0.9s and her damage is 400-86. And that gives you a theoretical DPS:

Theoretical DPS: 446-96







Barik
Weapon: Direct – Hitscan – Pellets

Barik is a simple one. He can only shoot once in every second and he is capable to deal 500 damage (750 with headshot)

DPS: 500-59
DPS with Headshot: 750-90 (theoretically – I never was able to do long range headshot)
DPS with Tinkerin: 600-72
DPS with Tinkerin and Headshot: 900-108 (theoretically – I never was able to do long range headshot)


Fernando
Weapon: Area – Hitscan

With Fernando we should count both the damage what is coming from flamethrower and the damage caused by burning.

DPS: 450-450







Inara
Weapon: Direct – Projectile - Burst

Inara can use do burst damage once in every second.

DPS: 675 (3*225) – 69 (3*23)








Makoa
Weapon: Direct – Projectile

Our favorite turtle only able to shoot once in every second. However if you use Pluck and your Hock you can deal much more damage. While that theoretically increases your DPS it is very hard to measure.

DPS: 650-65
Damage with one Hook + Pluck: 1270




Ruckus
Weapon: Direct – Hitscan

At maximum fire rate Ruckus can shoot 25 times under 1 second. Currently I’m only analyzing the DPS at maximum fire rate.

DPS: 1325-725
DPS with Headshot: 2000-1100






Torvald
Weapon: Direct – Hitscan – Lock On

Torvald deals 50 damage in every .1s

DPS: 500-500
Support Champions
Grohk
Weapon: Direct – Hitscan

Simple one: 75-50 damage in every 0.1s

DPS: 750-500








Grover
Weapon: Direct – Projectile

Grover is one of the trickiest champion. There are 3 reasons for it. 1. The damage increases over range. 2. There is a short animation before he throws his axe. 3 The delay between two throw is longer than 1 second.
Technically his DPS should be something like 400 at the minimum range and 1200 at maximum range. But due to the slower than usual fire rate his theoretical DPS will be lower than that.

Theoretical DPS: 366-1100
Theoretical DPS with Ferocity : 366-1430

Mal’Damba
Weapon: Direct – Projectile

Again a little tricky one due to his unusual fire rate (he shoots once in every 0.55 second). In this case I have to give you a ‘theoretical DPS’

Theoretical DPS: 825-825






Pip
Weapon: Area – Projectile

One shot in every 1 second.

DPS:600-212 (Hard to test so I’m not sure about the second number)







Seris
Weapon: Area – Projectile

Seris' orbs can do 210 damage and she shoots one in every 0.3 sec. But she need 0.1 sec before she can shoot. Also while she can shoot multiple targets at the same time it is impossible to count her DPS against more than one target.

DPS 840-840





Ying
Weapon: Direct – Hitscan - Burst

She deals 5*120 damage in every 0.7 sec. Thanks to that firerate I have to give a theoretical DPS.

Theoretical DPS: 860-860
Theoretical DPS with Focusing lens: 1060-1060
Damage Champions
Bomb King
Weapon: Area – Projectile

In the case of Bomb King the ‘theoretical DPS’ is going to be even more theoretical. The player has to detonate the bomb manually. After analyzing some recorded video I came to the conclusion that you need around 0.2 sec to throw and airburst your first bomb (of course in practice you won’t always detonate your bomb as soon as you throw it.) but after that you need to wait 0.7 second before you can throw an another bomb. So I used these numbers to measure a theoretical DPS.

(very) Theoretical DPS: 1005-304

Cassie
Weapon: Direct – Projectile

Cassie can deal 650 damages in every 0.75 sec. So we are going to have another ‘theoretical DPS’. And just like in the case of Makoa you can significantly increase your DPS if you use a certain legendary card and ability. However the measurement is once again hard in that case.

Theoretical DPS: 867-867
The damage of the first shoot after dodge rolling while using Exaction: 910


Drogoz
Weapon: Area – Projectile

Drogoz can shot a rocket in every 0.85 second and every rocket can deal 850 damage.

Theoretical DPS: 1005-151
Theoretical DPS with Fusillade: 1306-151






Kinessa
Weapon: Direct – Hitscan

In the case of Kinessa I had to measure her carbine shots and sniper rifle shots separately.

Carbine – Theoretical DPS: 1000-100
Carbine – Theoretical DPS with headshot: 1500-256
Carbine – Theoretical DPS with Eagle Eye and headshot: 2000-334
Sniper Rifle – Theoretical DPS: 700-700
Sniper Rifle – Theoretical DPS with headshot: 1260-1260
Sniper Rifle – Theoretical DPS with Eagle Eye and headshot: 1680-1680

Sha Lin
Weapon: Direct – Projectile

Sha Lin is the only champion who cannot deal damage under 1 second. Well technically he can but that won’t be a fully charged shot. Either way his theoretical DPS is actually lower than his damage.

Theoretical DPS: 667-667
Theoretical DPS with Recurve: 783-783




Tyra
Weapon: Direct – Hitscan

In practice Tyra’s base DPS is 1320 but because that is not a full second (0.99) the theoretical DPS is a tad bit higher.

Theoretical DPS: 1333-478
Theoretical DPS with headshots: 2001-700
Theoretical DPS during Hunter mark: 1534-545
Theoretical DPS with headshots during Hunter mark: 2301-789




Viktor
Weapon: Direct – Hitscan

Viktor’s DPS can change drastically if you use certain legendary cards. So here I going to give a lot of different value.
Note: every first four bullets deal extra 40 damage each which theoretically can incrase the DPS even further.

DPS: 1300-390
DPS with headshots: 1950-590
DPS while hip firing and using Firefight: 1690-510
DPS while hip firing, using Firefight and doing headshots: 2340-700
DPS while aiming and using Gunnery. 1500-450
DPS while aiming, using Gunnery and doing headshots. 1950-640

Willo
Weapon: Area – Projectile

Willo can do 500-150 damage in every 0.75 second.

DPS: 675-202
Flanker Champions
Androxus
Weapon: Direct – Hitscan

Androxus can shoot twice under one second. Which give him the following DPS:

DPS: 1200-364
DPS with headshots: 1800-546
DPS with headshots and Heads Will Roll:2400-726





Buck
Weapon: Direct – Hitscan - Pellets

Buck is also a tricky one because the delay between two shoots is not 1sec but only 0.9s so the theoretical DPS is a little bit higher than 550. Also I wasn’t able to test what is his damage at long range.

Theoretical DPS: 637-???
Theoretical DPS with headshots: 955-???




Evie
Weapon: Area – Projectile

The Winter Witch can shoot once in every second.

DPS: 930-140
Damage after Blink: 1116-168







Lex
Weapon: Direct – Hitscan

Using the method I gave in the description I can give him a ‘theoretical DPS’.

Theoretical DPS: 975-353
Theoretical DPS with headshots: 1462-529
Theoretical DPS with Death Hastens against a targer with more than 60% of his/her health: 1267-257
Theoretical DPS with Death Hastens and headshots against a targer with more than 60% of his/her health: 1754-354


Maeve
Weapon: Direct – Projectile

She can throw two daggers in every seconds. Each deals 450 damage.

DPS: 900-900







Skye
Weapon: Direct – Hitscan

And for last another easy one. 150 damage in every 0.1s.

DPS: 1500-230
DPSwith headshots: 2250-340







Zhin
Weapon: Direct – Projectile

Zhin capable to swing his blade 3 times in 2 seconds. The first two swings deal 450 damage each. The third one does 700 damage. So his damage in 2 sec is 1600. Which turns into:

Theoretical DPS: 800-800
34 条留言
Church.exe 2020 年 6 月 4 日 下午 3:04 
@OooldG hmmmm, I cant be sure, but I dont think so
OldG 2017 年 10 月 3 日 上午 11:10 
Any intentions on updating this? c:
Dio 2017 年 4 月 14 日 下午 3:03 
ok
Jeszkar  [作者] 2017 年 4 月 14 日 下午 2:03 
I'm watching the new patch note as soon as it become live I will do new tests and update the guide.
Dio 2017 年 4 月 12 日 下午 12:37 
i remember that time Skye was better than maeve (when she just got in).
Ein 2017 年 4 月 9 日 上午 11:05 
Gave a like and favorted it! i think you put a lot of work here! i apreciate!
Lethal Starfish 2017 年 4 月 7 日 下午 12:23 
wow
yaproll 2017 年 4 月 6 日 上午 10:06 
GJ MAN!
GrossViche 2017 年 4 月 6 日 上午 7:58 
For Pip, I think it's 600, not 650.
Jeszkar  [作者] 2017 年 4 月 4 日 上午 8:57 
Skye has the highes one but it is incosisntent. She has to really close and she doens't really have a good movement ability. And even if she manages to kill a target it is hard for her to retreat.