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I agree that many of the paths can get a bit narrow, especially at larger unit sizes. Many of the roads are not really meant to me "maneuvered", rather just a way to get to the larger plateaus, if enemy units do encounter each other there a chaotic brawl is meant to ensure.
That being said I do agree widening would not hurt, in my latest map (varenka) I generally increased the size of paths as compared to this one.
The distance from the starting spawn to the town feels very far, I was playing early so no siege equipment though.
Overall I like the general design, but I'm not finding the top winding hills very usable with navigation. I think just widening things out a bit might help a great deal.
If that's the case then things are working exactly like they should. Due to problems with the map editor it was not possible to create a coast without increasig the height of the map by about 200 or something. The reinforcements still have to appear at the edge though (and at "ground" level).
If you look at them when they arrive this means that things indeed look funny. What you should do is selecting the reinforcements and clicking on your side of the map and they will move up a ramp under the mountains and eventually appear at your side.
Ofcourse this is not ideal, but it is a direct consequence of the map having a coast (there were lots of other issues with this that I managed to bypass, maybe someday CA will add the option to make coast in a simple way, as terry works right now your not really supposed to).
https://steamuserimages-a.akamaihd.net/ugc/868488441778428558/FA3A399A69F60B16B6C23EF652022FD512C93604/
If I understand it right it worked for the defender but not the attacker, so I have modified it so that things should be the same for the attacker as the defender.
(if you reinforcements appears in a strange place inside the mountains do not worry, to be able to add a coast I had to increase the height of the entire map by a lot. The reinforcements have to appear at ground level though, which in this case is under ground, just direct them to your edge of the map and they will pop out from a forest sooner or later)
Having problem with WH at the moment, as soon as that is sorted out I will uplaod it.