Tabletop Simulator

Tabletop Simulator

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Crash Command 1.8
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 4
Play Time: 180+ minutes
Language: English
File Size
Posted
Updated
1.056 MB
Mar 19, 2017 @ 1:51pm
Dec 2 @ 5:54pm
313 Change Notes ( view )

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Crash Command 1.8

Description
Crash Command is cooperative strategy game for one to four players. Players are tasked with defending the Terminus, an alien superweapon of immense power, from the Invader Armies that aim to seize it for their own. Cooperate with your teammates, customize your mech, and execute the the perfect plan to repel the Invaders.

Cooperate
Win together, lose together. In Crash Command, working with your team is key to fighting off the algorithmic, self-operating Invader Army. Discover and utilize synergistic effects between your team’s mechs to turn the odds in your favor. With no strict turn order, freely link together your actions and the actions of your teammates for maximum effect.

Customize
With over 18 mechs, each with their own unique roles, choose the mech that fits the job, or fits your style. Then customize it further. Every mech has access to the Function, a “command line” that can store up to 5 cards for custom Player-created combos. In addition, each mech comes with its own Personal Supply Drop, a deck of powerful cards that further augment your mech’s capabilities. No two games with the same mech need to be the same.

Execute
No dice, no chance to miss. Every action in Crash Command is determined either by the Players, or by text. The Invaders’ plans are always laid bare for your team to interpret, but how you achieve victory is completely up to you. Run a team full of robust front-line mechs to buy time for the Terminus? A speed-based team that can dive in and out of enemy lines? A all-out team focusing purely on offense? The choice is yours.


[Welcome to the Crash Command playtests! Thank you for your time and patience in playtesting through the game! As the game is still in development, temporary features and playtest-specific details will be noted in brackets. Any text within brackets will not be present in the final version. All images in the game are placeholder only. If you are interested in working the project, please contact the playtest moderator! If you are looking for a copy of the rules you can check out the full rulebook at:

https://docs.google.com/document/d/1aWIt5M9Qy0wPVetHGFX5XupXcvSTRzx7Z9UoYNfbreg/edit?usp=sharing
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3 Comments
Blarghedy Mar 24, 2019 @ 9:43pm 
Looks like some of the permissions for graphics have been revoked or something. I'm unable to access anything on githubusercontent (link below), and some of the graphics are hosted there.

I'm not sure if there's supposed to be an actual box for the faction boxes. They're just red dots. I can deal from them or pull directly from them, but I can't search them. Ah. And now I see that this is also true for pylons, silos, the various mechs, and some sort of 'box of boxes' but I'm really not sure what's in that.

Aside from that, it does seem to be workable, so these are only really quality of life complaints. Haven't had time to actually play on here yet but I hope to sometime this week.

I'm the dude who played Blizzard with my fiancee, who played the one who can jump over people and rend as well as the other woman who played Corsair.

https://raw.githubusercontent.com/DasUmlaut/
Nidoking! :] Oct 17, 2018 @ 7:15pm 
Recent changes have made for a wonderful game
Finch Aug 4, 2018 @ 8:07pm 
Played this at GenCon, its a solid game with a great core to it.