From The Depths

From The Depths

72 ratings
B-1B Lancer
   
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Mar 19, 2017 @ 11:40am
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B-1B Lancer

Description
My attempt at recreating the Lancer in FTD. Features:

Fully controllable by the AI (Infact I recommend against manual flying)

10 Cruise Missiles: 5 Frag, 5 EMP

Top speed of 110 M/S

Resource cost of just under 80k

Foldable wings, triggered by reaching a set speed with ACBs

Built-in Repair bots and Tentacles, along with enough resource storage to use them

Enough fuel for a good 30 minutes of battle

A better than average LAMS array, combined with the flare launchers makes missiles a minor annoyance, and if any get through their damage can easily be patched by repair bots.

Although due to space constraints I had to power the LAMS with a hideously ineffecient injector engine whose power per fuel makes me cringe, but hey, it's better than getting shot down by that nest of hornets.

Also features two 2000mm CRAM Bomb launchers which are mostly for comedy purposes as they barely hit anything that isn't a fortress, but if they do hit oh lawdy.

This is the first Jet I've made so apologies if it behaves rather derpish

More screenshots here http://imgur.com/a/ErHb3

26 Comments
Snake1235 Mar 18, 2022 @ 1:19pm 
Look great but not able to fight or fly for longer than 3 seconds
MJRAHOLE May 1, 2019 @ 5:25pm 
Brontoscorpio
The Super would definitely like to race against the Lancer so it could brag about how fast it is.
Cocky son of a b!tch.
Dai San Jul 31, 2017 @ 3:54pm 
this is one of the most beautiful planes i have seen
Agent34 Jun 19, 2017 @ 12:39pm 
Cyka Blyat
Reap the Quiz Apr 12, 2017 @ 6:35pm 
I like it, nice design and the missiles work with my normal tatics

PwincessTwiwee Mar 25, 2017 @ 4:34pm 
If you'd like, I can assist with missile designs and what not, I've got some pretty potent missile set ups and I've successfully converted it into a 5 block rapid fire launcher, took some work though and it didnt have a large barrage.

Was also sort of thinking of the B1R when I looked at this, it was supposed to carry a ton of Air to Air missiles to be used with the Radar on say, F-22s, they paint the picture the B-1R's splash the targets.
Brontoscorpio  [author] Mar 25, 2017 @ 3:38pm 
@Luna

I did experiment at first with multiple faster reloading missiles, but a large plane circling near a target constantly unloading missiles ended badly more often than not.


This is a ship hunting bomber not a dogfighter remember, making actual attack runs with a more damaging payload then pulling back to reload then attacking again about 40 seconds later was just better in the end.


And like I said the CRAMS were mostly as a joke but also as a placeholder, In my current campaign I have a few experimental prototypes where I've ripped out the crams and replaced them with wacky shit like lasers, particle cannons, and an AWACS dish for mobile detection on the strategic map.

GhostMarine14 Mar 25, 2017 @ 12:12pm 
Like the jet and the M18 Hellcat Profile Picture
PwincessTwiwee Mar 25, 2017 @ 5:46am 
Personally, I would of reduced the size of the missiles and just made a larger faster to reload barrage and scrapped the CRAM Bombs, they just waste resource and space (And make the thing majorly explosive. if you want something like that i'd say load it with ammo instead)

Also, regarding the Engines, if you'd like I can see if I can adapt one of my tank engines for it - they're very compact and powerful and generally fuel acceptable.
Danger Zone Mar 24, 2017 @ 11:24am 
We got nukes right?