Stellaris
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BuildableFighters
   
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17 MAR 2017 a las 21:08
5 JUL 2021 a las 11:38
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BuildableFighters

Descripción
Updated for 3.0 but have not done much balancing yet.

My first mod so don't judge :P Really though any thoughts, idea, constructive criticisms are all welcome/encouraged.

Adds two additional ship classes: Light Fighter and Heavy Fighter that use the fighter and bomber graphics of whatever ship style you're using. Should be compatible with any ship style mod out there as long as they include graphics for strike fighters.

Both light and heavy fighters are of size 0.5 (so half the size of a corvette) for fleet size and force limit considerations.

Known Issues:

The Avian models still have an issue where the turrets are too big.

NSC Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1246389334
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1
29 MAR 2017 a las 14:38
A Place for Bickering
Anakione
171 comentarios
Anakione  [autor] 12 ABR 2017 a las 19:54 
Updated to support 1.5.1. Also uploaded a new experimental version here: http://steamcommunity.com/sharedfiles/filedetails/?id=904137381 which includes event driven deployment of wings of your designed fighters and bombers from battleships and space ports in combat.
Anakione  [autor] 12 ABR 2017 a las 13:36 
Update: looks like using min, max and planet mulitplier the AI will build these even if they are non integer values as far as fleet capacity goes. I should be able to update this tonight to work with the new Stellaris patch and get rid of the fleet cap mulitplier. Thanks to Dazz & Kobato for the idea!
HumanThursday 12 ABR 2017 a las 9:28 
I am so hyped for this.... I hope that paradox will actually consider making this an in-game feature (and NOT as part of a $20 DLC)
tolaburke 9 ABR 2017 a las 1:07 
This mod is causing a crash-out on game start(After setting up your race and game settings) with 1.5.
lonchito9292 7 ABR 2017 a las 19:16 
Update pls
RobotWaifuForU 7 ABR 2017 a las 14:45 
Update with maximum compatibility with other mods only in dreams?
Cameron Parris 1 ABR 2017 a las 12:05 
Also, as a possible next mod, perhaps work on creating a way for bigger ships like say a Titan Class or a Dreadnaught Class, or even dare i say? Leviathon Class?
Dazz Aephiex 31 MAR 2017 a las 6:45 
You can use the min = ? max = ? planet_mult = ? to limit the fighter count, but not have to chance vanilla navy sizes.
Lima 31 MAR 2017 a las 0:36 
Please make a patch for More Ship Classes mod, upon creating a lv7 spacesport, my fleet bonuses from Spaceports was set to 0.
Cameron Parris 29 MAR 2017 a las 14:33 
Cobalt Lightning: I don't think Star Trek would be a good place to draw from in terms of fighters. Let me explain my reasoning. So in my opinion it depends on which Star Trek game your thinking of, or are you saying as a whole? Anyway from my experience in Star Trek Online, the fighters weren't that decent, so i didn't really use them or enjoy having them. But i'd like to know why your choosing that as an option to draw from.