Kenshi
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Emperator Mod Overhaul V1.1
   
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1.035 MB
Mar 13, 2017 @ 5:08pm
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Emperator Mod Overhaul V1.1

Description
AS WITH ANY MOD, BACKUP YOUR SAVES! YOU HAVE BEEN WARNED!

This mod is leaned toward forcing the game to balance toward city building and growth by making research excruciating, making building longer, nights longer, more days in a year, increasing the squad count and max members a lot, etc.

Set building and research sliders to 0.5 to amplify the effect if you are going for real metropolis sized cities.

What does this mod do:
>Building takes 4x as long
-Larger construction teams needed
-Heavier growth of population making time management a thing
>Research times 2.5x as long
>Research gradient is massively steep
-Large teams of scientists working in a large, dedicated facility will be required higher up
-Requires large city growth at each point; thus meaning you need to greatly develop the city in order to move higher up
-Retrograding and city planning a must
-Every point in scientific advancement is drawn out for a detailed experience
>Trade profit margins buffed from +/- 20% to +/- 60%
-You must choose your industry carefully based on the industry and demand of your neighbors
>Max Population increased from 30 to 256
-The limit is hardcoded and as such, 256 is as high as it can go
-Regardless; city population
>Days in a year increased to 400
-Less maintainence nightmares
>Sunrise at 8 instead of 5 and sunset at 20 instead of 24
-Nights are now longer; lighting is necessary
-In Vanila, the nights are 5 hours long, in the mod, nights are 12 hours long
>Strength xp gain in combat is now doubled
-Raising large armies instead of small squads requires training and experience, normally the xp gain rate is balanced for a grinding RPG style element, this is more of a strategic level meaning attacks will leave your armies better and stronger
>Carry person rate now 50% higher
-In any city; placement of services is vital; this makes it harder to place hospitals/clinics
-Encourages military growth as soldiers are needed for rescue and hospitalization as they will be the ones with strength
-Discourages unarmed convoys of merchants

Now that we know what we could, we must ask why. Why have the research gradient so steep it takes like 3 days to get a level 3 tech and like a week and a half to get a level 4 tech? Because it forces you to experience every era of he game. You'll wind up building moderately large level 1 towns, build a strong level 2 settlement, and eventually need to go through each era building everything up from the ground again. Every era in technology is drawn out in a slow paced game. You no longer rush through technology and rise up into futuristic oblivion and wipe all other lesser civs off the map. You spend months or weeks trying to make do with what few techs you have at every era. Outdoing the holy nation is now a transcendant dream that will take huge amounts of effort.

Long list of changes, yeah? Suggestions? Corrections? Unneccesarily hostile reactions? Reasonable criticism? Feel free to give feedback.
29 Comments
Rigoberto's Nov 6, 2021 @ 1:34pm 
@animecore How at 70+ and all best gear are you still losing that bad? I have a legion of men all in their 40s and they beat everything save for the toughest of foes. You should increase the dmg modifiers as well as increase limb loss and make it so enemies bleed out faster. Default settings in kenshi are busted and need altering to be more realistic and viable.
G.Rapefruit Jan 20, 2019 @ 5:27am 
Unneccesarily hostile reactions hahahaha
Animecore Jul 10, 2018 @ 8:45pm 
I can barely get out of towns as it is even at lvl 6 in tech. Enemies just slaughter my masterwork soldiers with edge 2 weapons on vanilla game. I dunno why eitherr, but even carrying adv medic kits and splitters, and sleep bags, walking around and getting sucked into a battle with beakers is nearly the end of a party with everryone having 70+ in melee and 80+ in str. wearing all masterwork gear. Vanilla gamme is pretty tough as it is. I don't see how people can sustain a town w ithout a group of enemies coming in and devastating my squad. This mod looks incredibly tough. I suck at Kenshi.
SantoriumOrigin Jun 2, 2018 @ 8:44am 
if you could add an Econimic overhaul to it to raise the Intensity of the Realism to the sky, would be awesome. like, u have to think about, do i build an GIANT science Facility to gain Tech or do i build a Factory, to gain a bit of Money first. cus the Vanilla Economy is FAR to easy... u make money much to quick. just played today and earned 300k just from robbing one place and sold on another.
Starfoth The Burgundy Silk Rug  [author] Jan 27, 2018 @ 5:06pm 
I don't think so, they modify research and the way combat works, which is incompatible
MetalGarurumonX Jan 27, 2018 @ 4:30pm 
Can I use this with the Nekos World Balance Overhaul or C.A.B.S. World Overhaul?
Nox Aug 21, 2017 @ 3:13pm 
I'd also like to know Liqqe, if you combined Omega mod with Emperator and how that went!
Starfoth The Burgundy Silk Rug  [author] Apr 1, 2017 @ 9:10am 
@liquidfire
Not sure
They both change population size to the same thing, but that shouldn't cause problems

Try it and let me know if it works out alright

Sorry I couldn't be more help
henk Mar 31, 2017 @ 10:58pm 
Can I combine this with the Omega mod?
Starfoth The Burgundy Silk Rug  [author] Mar 25, 2017 @ 8:33pm 
@austinn345
No, it simply makes research really really difficult and makes it so you have to have fairly large research teams
Also makes building take longer, nights longer, population go up to 256, increases trade profit margins, and makes the year longer