Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Test Map (Wallrun) v2.0
   
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800.808 MB
Mar 11, 2017 @ 1:09am
Mar 11, 2017 @ 1:16am
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Test Map (Wallrun) v2.0

Description
This is an update of my first Test map with textures, more doors, an easter egg song and over all a BUNCH more!

*Delayed Updates!*

Ive done most reccomendations just working on the perk icon overlap and the zombie traversals

*New map*

I'm going to start work on a new map hopefully shortly, i drew up a idea i had for a map and this one will involve
a lot more terrain instead of my flat test map :)
5 Comments
Waggy  [author] Mar 12, 2017 @ 11:50pm 
Ok thank you! im working on it right now!!
Zanko Mar 12, 2017 @ 11:34pm 
by less i mean remove some of the wall weapon locations (either remove them or move them0 and by more wall weapons i mean replace them with normal wall weapons (hvk, kn94, vmp, rk5, etc)
Waggy  [author] Mar 12, 2017 @ 10:54pm 
Ill try to fix the cover up, and the money i changed it to that to test ive changed it back compiled it and updated the workshop thing but it didnt work ill give it another go, and also what do you mean by "less wall weapons more wall guns"?
and ill lower the doors once i get pathing done cause the game is very easy cause the zombies just pile up down the bottom. love all the suggestions thanks!!
Zanko Mar 12, 2017 @ 12:25am 
bugs: custom perks cover up the normal ones
Zanko Mar 12, 2017 @ 12:24am 
ok its looking even better, but if your up to the task a version made for play would be great. here are some suggestions for a play version would be spawn with 500 points, less wall weapons and more normal wall guns, spread out the perks more (more on the bottom floor or like phd in pap room). change the pap doors from 4000 each to something lower, make it so the zombies can climb over the railing to the room to the monkey bombs so they can get to top floor or just put pathing up wallrun, make a wall run inbetween the area with the custom perks a wall run and the bridge to pap and wunderfizz