Total War: WARHAMMER

Total War: WARHAMMER

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Vampire Counts - Necromancy (full edition).
   
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Mar 10, 2017 @ 3:51am
Aug 3, 2017 @ 6:09am
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Vampire Counts - Necromancy (full edition).

Description
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Vampire Counts: Necromancy (full edition)
So, this is a compilation of all my necromancy mods for the Vampire Counts. It's also the most balanced and up-to-date, and it will be easier for me to maintain as one full compilation of mods, rather than the bunch of previous ones I did have.

Necromany (full edition) now has these changes:
Acts like the raise dead spell plus with raise dead cosmetics. It feels more natural now, and It also has different mana costs depending on character usage.

Invocation of Nehek: 3-8 mana for 80 health map-wide in 1s.
Invocation of Nehek upgraded: 8 mana for 110 heal map-wide in 1s.
Unit Regeneration Cap Removal - you won't worry about it ever again!
Curse of Undeath: 32 health for 0.2s per hex.
Winds of Magic: 40/80 reserves.
Master of the Dead: raises the dead map-wide. Units will replenish 3 health @ 0.2s.

I, like perhaps many others who feel that Master Necromancers are not as useful as they should be. Now, with the Vampire Counts improved necromancy they're a deadly threat, and having them is a must on the battlefields. What you will see in large battles or sieges are the undead raise right across the map from the fallen.

While your necromancer, Ghorst or Kemmler are in combat the ability cancels, so keep this in mind when fighting the Vampire Counts. While fighting the legions of the Midnight Aristocracy and using my various necromancy improvements, a feeling of despair will now be the norm. ;)

Summonded Units
Summoned units will now act like they were originally. The unbinding effect has been disabled and they will not lose hitpoints over time. They will once again act like a normal summoned unit. I have also added the Dark Bond Slave to these units.

Lore Friendly Necromancy resurrected
This is an older mod I found on the net that has been outdated since before the "Grim & the Grave", dlc. I decided to resurrect this mod by "Caligula". I think this is his name as its the only name of reference I found of the original maker. So, all credit goes to the original maker of this mod. All I have really done is resurrect it, up-date it to the latest dlc: Bretonnia, and tweaked a few things here and there and added Vlad, Helman, Strigoi, Red Duke, and Isabella to it. I also made the ability map-wide to cover all the units under command on the map.

So what is it?
Basically, it's a better lore way to reflect crumbling for the Vampire Counts whom resurrect the dead and bind them to the lords and legendary lords. This mod gives the lord and legendary lord a passive ability called "Dark Bond Master" and the units the "Dark Bond Slave".

Dark Bond Master: adds 150 leadership which is constantly checked.
Dark Bond Slave: removes -50 leadership which is checked.

So, in theory, if your legendary lord or lord dies, the units will crumble. This better reflects the lore, I feel. It still needs thoroughly tested and perhaps tweaks and more additions.

All units in the roster are now added. I did add the heroes of the Necromancer and Vampires both death and shadow. I'm not sure these should have the slave binding and may change this, as they are a pretty stand alone unit. Perhaps some feedback on this might help. I could always set them as the "Master" so if the lord or legendary lord dies, they continue the fight until they too fall. Something to ponder!

Have fun!

My steam workshop
Vampire Counts Mods
My twitch.tv livestream channel
Morning Star Network Livestream[www.twitch.tv]


Thank you!
Popular Discussions View All (2)
4
Oct 30, 2017 @ 8:47pm
PINNED: Fixes and additions, general bug hunting.
Mikhail Ivanov
1
May 28, 2017 @ 7:59am
PINNED: Modification Conflicts & known Issues.
Mikhail Ivanov
217 Comments
Redwood Littletree Feb 11, 2018 @ 1:06pm 
I would say you would give the Necromancer Dark Bond Master, and the two vampire heroes should have a lesser ability like "Dark Bond Holder" that only grants +50 Leadership.

The reason, the Necromancers are prepared for this eventuality, that is their role. The vampire heroes however are more independent, though still versed in the dark arts, they could maintain the undead, but only barely.
Spikem59 Nov 8, 2017 @ 10:39am 
How have they changed? Will the no crumble until lord dies part still be possible?
Mikhail Ivanov  [author] Nov 8, 2017 @ 6:46am 
I'll be releasing the necromancy buffs today, but the leadership ways have changed for lords etc and will take some time to get right. So, I've split the old mod in half.
Spikem59 Oct 28, 2017 @ 5:47pm 
Would love to see this in game 2/Mortal Empires :)
Oddone Oct 28, 2017 @ 1:12am 
Ya know... After playing with this mod for so long I forgot how absolutely awful the counts feels when played without it. I am going to have to put off playing the Mortal Empires content with the counts until this or something extremely similar is released for it.
slapda11as Oct 24, 2017 @ 2:43pm 
it will work with new MORTAL EMPIRES coming out......please work
slapda11as Oct 24, 2017 @ 10:30am 
ty Lucifer Lightbringer love this mod glad to see you going to update ty again...
Matthias Oct 17, 2017 @ 4:02am 
I see
Mikhail Ivanov  [author] Oct 17, 2017 @ 3:53am 
I will be updating all my mods for the next dlc etc, just having some rl time constraints atm. :)
Matthias Oct 10, 2017 @ 12:37am 
any plans to remake it for mortal empires?