River City Ransom: Underground

River City Ransom: Underground

241 ratings
R.C.R.U. Move Guide: Story Characters + Tips
By Pathias
A guide to all the story character's move lists and how to do them. I found the in-game move lists to be inaccurate, so hopefuly this helps to ease the frustration of trying to figure out all the moves on your own, so you can get back to enjoying the game.
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Introduction
I truly hope this guide helps to add to the enjoyment of this amazing game. I am a huge fan of the original, and i found this to be a well done sequel, other then the in-game move lists were not very explanatory and, in many cases, wrong.
Block Push, Shoulder Lift, Weapon Strike, Grapple Escape, and Evasive Roll are correct and not included, although if requested I will add them. Also, Alexis was added after the creation of this guide and I do not know when I will have the time to add her. SPOILERS AHEAD!!!
Tips and Tricks section now up!
Table
P = Punch
K = Kick
G = Grab
J = Jump
S = Special
+ = Buttons must be pressed simultaneously
If G not specified as behind, it means to grab from the front.
It should be noted some grabs can be done from either the front or the back.
It should also be noted Jump moves/specials do not actually require you to
press the jump button, just to be airborne. Keep this in mind during combos
when you go to the air!

Stat Breakdown
Stat
Effect
Stat
Effect
ATK
Special attack power/Grab attack power
STR
Physical attack power/Grab special attack power
WPN
Weapon attack power
WLP
Get back up after losing all health
THR
Throw power
STA
Health
AGI
Recovery speed
ENG
Guard power
DEF
Defense
SPC
Special power/Required for special moves
Alex
Moves & Basic Combos:

Cross Punch: P
Headbutt Stunner: Charge P then release
Uppercut: P, P, P, or P when enemy is stunned
Backhand (not listed in-game): K, P, P
Front Kick: K
Crescent Kick: K, K
Roundhouse: K, K, K, or P, P, P, K
Kickback: P + K
Jump Uppercut: J, P
Jump Dive Punch: J, Down + P
Jump Kick: J, K
Jumping Knee: J, Down + K
Hurricane Kick: J, P + K
Running K.O. : Forward, Forward, P
Running Leg Clothesline: Forward, Forward, K

Grabs:

Elbow Smash: G, P
Hammer Knife Slam: G from behind, P
Hammer Throw: G, Down + G, or Down + G over downed enemy's legs
Shoulder Throw: G, Back or Forward + G
Trash Throw: Down + G over downed enemy's head
Knee Smash: G, K
Grapple Kickback: G, Back + Kick
Spartan Kick: G from behind, Forward + K
Mind Meeting: G between enemies
Grapple Pop Kick: G, Up + K ( see Hidden Books Guide by Super Tramp )

Specials:

Rhino Charge: S
Bicycle Kick: Up + S
Dynamite Head: J, Down + S
Rising Knee: S + K when landing
Dodge Ball Spike: when near death, J, P + S

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Headbutt Stunner
$17.50
10
Trash Throw
$10.00
4
Roundhouse
$13.00
2
Running K.O.
$16.50
2

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Crescent Kick
$8.75
2
Kickback
$10.00
7
Jump Knee
$9.00
2
Bicycle Kick
$25.00
15
Hurricane Kick
$28.00
21

Ocean Heights
Kim's Dojo Moves
Price
Level
Uppercut
$8.00
2
Jump Dive Punch
$14.50
17
Hammer Throw
$20.00
15
Mind Meeting
$14.50
2
Shoulder Throw
$12.00
7
Hammer Knife Slam
$14.50
2
Dynamite Head
$15.00
2
Rhino Charge
$30.00
2(7)/31spc

Armstrong Tunnel
Merlin's
Price
Level
Dodge Ball Spike
$90.50
40/63spc
Ryan
Moves & Basic Combos:

Jab: P
Right Jab: P, P, P or K, P
Uppercut: P, P, P, P or K, P, K, P or P while enemy is stunned
Quick Kick: K
High Kick: K, K
Somersault Kick: K, K, K or P, P, K or P, K, K, K, K or P, K, P, K, K, K, K
Shove Kick: K while blocking
Backhand: P + K
Running Punch: Forward, Forward, P
Bird Kick: Forward, Forward, K
Fatal Steps: K over downed enemy
Acorn Breaker: Down + K over downed enemy
Jump Punch: J, P
Jump Backhand: J, K, P or J, P, K, P while enemy is airborne
Jump Kick: J, K
Glitch Kick: K repeatedly when landing ( see Hidden Books Guide by Super Tramp )

Grabs:

Grapple Punch: G, P
Unlisted Somersault Kick: G, K
Back Grapple Kick: G from behind, K
Rolling Toss: G, Forward or Back + K

Specials:

Dragon Feet: S
Javelin Man: G, S
Acro Festival: J, S
Acro Circus: Forward + S
Acro Vertical: Up + S
Stone Hands: Down + S
Grand Slam: Charge P, then release while holding a weapon
Acroroid: when near death, P + J + S

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Right Jab
$7.00
2
Shove Kick
$8.00
2
Acorn Breaker
$12.00
7
Acro Circus
$25.00
8
Acro Vertical
$21.00
8
Acro Festival
$18.50
10
Back Grapple Kick
$16.00
2
Grand Slam
$30.00
20

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Uppercut
$7.50
2
High Kick
$7.00
2
Backhand
$10.00
7
Jump Backhand
$9.00
2
Dragon Feet
$40.00
21

Ocean Heights
Kim's Dojo Moves
Price
Level
Fatal Steps
$8.75
7
Javelin Man
$13.00
12
Somersault Kick
$15.50
6
Rolling Toss
$30.00
10

Armstrong Tunnel
Merlin's
Price
Level
Acroroid
$90.50
40/63spc
Provie
Moves & Basic Combos:

Tricep Slash: P
Shin Kick: K
Hop Spin Kick: K, K, K
Handstand Side Kick: P, P, K or K, P, K, K
Splits Punch: K, K, K, P or P, P, K, K, K, P
Spin Cycle: K, P, K, K, K or P, K, P, K, K
Back Kick: P + K
Boom Box: Charge P, then release
Wounded Knee: J, Down + K over downed enemy
Gainer: Forward, Forward, P
Sidewayz: Forward, Forward, K
Freeze Frame: G while in Windmill or Flare
Jump Jab: J, P
Jump Spinkick: J, K
Jump Twist Kick: J, K, K while enemy is airborne
Jump Splits: J, Down + K
Provie Escape: Down, Up while blocking
Wall Rebound: Forward, Forward, K near a wall ( see Hidden Books Guide by Super Tramp )

Grabs:

Grapple Knee: G, K
Donkey Launcher: G, Forward or Back + K

Specials:

Provie Escape: S while blocking
Corkscrew: Up + S
Broken Propeller: J, S
Windmill: S
Spring Kick: K while in Windmill, S, K
Backspin: P while in Windmill, S, P
Flare: Back or Forward + S or K while in Backspin, S, P, K or P while in Freeze Frame
Air Flare: P while in Backspin, S, P, P
Double Knee Drop: P while in Air Flare, S, P, P, P
Suburb Blaster: when near death, P + J + S
Frizzle: J, Down + S

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Hop Spin Kick
$9.50
2
Back Kick
$10.00
6
Flare
$35.00
10
Windmill
$35.00
6
Boom Box
$24.00
20/31spc

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Handstand Side Kick
$9.00
2
Wounded Knee
$12.00
6
Back Spin
$15.00
20
Jump Spin Kick
$14.50
8
Frizzle
$15.00
?

Corkscrew
$12.00
17

Ocean Heights
Kim's Dojo Moves
Price
Level
Splits Punch
$8.50
5
Gainer
$14.25
7
Double Knee Drop
$13.00
5
Pop Up/Evasive Roll
$9.00
10
Spin Cycle
$8.50
5
Jump Splits
$10.00
13
Donkey Launcher
$12.50
8
Spring Kick
$18.00
5

Armstrong Tunnel
Merlin's
Price
Level
Suburb Blaster
$90.50
40/63spc
Glen
Moves & Basic Combos:

Left Jab: P
Cross Punch: P, P, P
Palm Thrust: K, K, P
Groggy Punch: P, P, P, P or K, K, P, P
Front Kick: K
Gut Kick: K, K
Double Kick: K, K, K or P, P, K or P, P, P, K, K
Gaurd Breaker: Charge K, then release
Goal Kick: K over downed enemy
Spinning Backfist: P + K
Running Headbutt: Forward, Forward, P
Slide Kick: Forward, Forward, K
Pop Up: Up + K
Jump Jab: J, P
Jump Knuckle: J, P, P while enemy is airborne
Jump Sidekick: J, K
Jump Roundhouse: J, K, P, K while enemy is airborne

Grabs:

Grab Punch: G, P
Hip Toss: G, Back or Forward + P
Groggy Kick: G, K
Kick Toss: G, Back or Forward + K

Specials:

Blustery Kick: S
Blustery Kick EX: S + K
Dark Rainbow: Down + S
Bearded Dragon: Up + S
Bearded Dragon EX: Up + S + P
Hadouglen: Forward + S
Hadouglen EX: Forward + S + P
Rocking Demon: when near death, P + J + S
Crowd Surfing: Forward, Forward, S over downed enemy
( see Hidden Books Guide by Super Tramp )

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Gut Kick
$8.00
2
Goal Kick
$8.00
5
Spinning Back Fist
$10.00
7
Jump Knuckle
$12.00
2
Blustery Kick EX
$30.00
25

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Pop Up
$20.00
10
Slide Kick
$8.50
5
Groggy Kick
$12.00
8
Palm Thrust
$8.25
5
Double Kick
$13.00
10
Kick Toss
$18.00
14
Dark Rainbow
$25.00
18
Hadouglen
$40.00
22
Hadouglen EX
$50.00
30/31spc

Ocean Heights
Kim's Dojo Moves
Price
Level
Cross Punch
$8.50
2
Groggy Punch
$8.50
5
Jump Roundhouse
$8.50
2
Gaurd Breaker
$19.00
12
Hip Toss
$10.00
8
Bearded Dragon
$34.00
18
Bearded Dragon EX
$40.00
27/31spc

Armstrong Tunnel
Merlin's
Price
Level
Rocking Demon
$90.50
40/63spc
Bruno
Moves & Basic Combos:

Punch: P
Throat Cut: P, P
Elbow Strike: P, P, K, P or K, P, K, P
MJ Spinning Thrust: P, P, K, P, P, P
Kick: K
Heel Kick: K, K or P, P, K, P, K
Gravity Kick: K, K, K or P, K, K or K, P, K, P, K
Frog Splash: Forward, Forward, P
Dropkick: Forward, Forward, K
Hellbow: Charge P, then release
Back Elbow: P + K ( can be used on downed enemies )
Leg Twist: K over downed enemy
Jump Elbow: J, P
Jump Dropkick: J, K
Leg Drop: J, Down + K
Shooting Star: while enemy is airborne J, P, P or J, K, P

Grabs:

Atomic Drop: G from behind, P
BBT: G, Back or Forward + P
Suplex: G, Back or Forward + K
Hurricanrana: near enemy while airborne, J, G or G while in Acrotactics

Specials:

Acrotactics: Forward, Forward, S
Acrotactics Blade Kick: K in Acrotactics
Acrotactics Buster Driver: near enemy while airborne, P in Acrotactics
Haymaker: S
Moonstalker: Forward + S
Poof Kick: Down + S
Poison Mist: Up + S
Citizen's Elbow: when near death, G + S over downed enemy
Moonsault: Hold K then release ( see Hidden Books Guide by Super Tramp )

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Heel Kick
$8.50
2
Back Elbow
$10.00
6
Poison Mist
$26.00
10
Elbow Strike
$10.00
2
Hellbow
$14.50
10
Atomic Drop
$13.00
6
Poof Kick
$18.00
15

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Throat Cut
$8.00
2
Leg Twist
$7.00
2
Hurricanrana
$15.00
10
Moonstalker
$20.00
19/31spc
Shooting Star
$12.50
5
Haymaker
$20.00
16

Ocean Heights
Kim's Dojo Moves
Price
Level
MJ Spinning Thrust
$6.50
7
Frog Splash
$9.00
5
Leg Drop
$12.00
13
BBT
$13.00
8
Gravity Kick
$16.00
6
Suplex
$14.45
8
Acrotactics Buster Driver
$20.00
17/31spc

Armstrong Tunnel
Merlin's
Price
Level
Citizen's Elbow
$90.50
40/63spc
Paul
Moves & Basic Combos:

Left Jab: P
Left Gut Punch: K, P, P
Left Hook: K, K, P, P
Left Body Blow: P, K, P or P, P, K, P
Left Uppercut: P, K, P, K, P or P, P, K, P, P
Left Side Cutter: P, P, K, P, P, K, P or P, K, P, K, P, K, P
Right Cross: K
Right Uppercut: K, K or P, K, P, K
Right Hook: K, K, P, P, K
Right Straight: K, P, P, K or P, P, K, P, P, K, P, K
Shake Straight: Charge K, then release
Downed Punch: P over downed enemy
Kidney Punch: Forward, Forward, P
Gazelle Punch: Forward, Forward, K
Jump Heavy Punch: J, P
Jump Uppercut: J, P, P near airborne enemy
Jump Jab: J, K
Jump Cross: J, K, K near airborne enemy

Grabs:

Clinch Punch: G, P
Unlisted: G, K
Clinch Throw: G, Back or Forward + K

Specials:

Dodge Counter: S while blocking
Viper Bite: S
Viper Fang: Forward + S
Viper Air: J, S
Dragon Fish Blow: Down + S
Rocket Cut: when near death, Up + S
Cocky Dodge: P + K ( see Hidden Books Guide by Super Tramp )

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Left Hook
$8.50
2
Left Gut Punch
$8.50
2
Downed Punch
$12.00
2
Viper Fang
$26.00
10
Right Straight
$13.00
2

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Left Uppercut
$8.50
2
Left Sidecutter
$8.50
2
Jump Cross
$6.00
2
Jump Uppercut
$7.50
2
Dodge Conter
$15.00
15
Snake Straight
$25.00
18

Ocean Heights
Kim's Dojo Moves
Price
Level
Clinch Throw
$12.25
7
Right Uppercut
$9.50
2
Right Hook
$9.00
2
Dragon Fish Blow
$32.00
20/31spc
Viper Air
$17.00
13
Kidney Punch
$13.00
2

Armstrong Tunnel
Merlin's
Price
Level
Rocket Cut
$90.50
40/63spc
Mike
Moves & Basic Combos:

Eye Poke: P
Quick Kick: K
Inch Punch: K, P, P or P, K, P
Circus Kick: K, K or P, K or P, P, K
Backslap: P, P or K, P
Spinny Thing: K over downed enemy's head
Thumb Punch: Charge P, then release
Sumo Stomp: Charge K, then release
Jump Palm: J, P
Jump Kick: J, K
Backhand: P + K
Tummy Dummy: Forward, Forward, P
Butt Bounce: Forward, Forward, K, repeat K

Grabs:

Chomp: G, P
Alley Oop: G, Up + P
Barrel Toss: G, Down + P
Hurly Burly: G, Back or Forward + P
Jump Hurly Burly: G, J, P
Flip Fatter: G from behind, P
Hackey Sack: G, Up + K
Spikey Mikey: near airborne enemy, J, G
Twirly Noodle: Forward, Forward, S ( see Hidden Books Guide by Super Tramp )

Specials:

Cartwheelie: S
Bobsled: Forward, Forward, S over downed enemy
Spine Moosher: Up + S
Tanooki Drop: J, S
Super BARF!: G when in Hungry Mode ( Eat 3 Items ) Does no damage

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Backhand
$10.00
7
Spinny Thing
$8.00
6
Jump Hurly Burly
$12.00
14
Thumb Punch
$7.50
3
Sumo Stomp
$16.00
22/31spc
Circus Kick
$13.00
17

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Backslap
$10.00
3
Spikey Mikey
$16.00
10
Cartwheelie
$17.00
8
Hackey Sack
$10.00
9
Inch Punch
$12.50
3

Ocean Heights
Kim's Dojo Moves
Price
Level
Butt Bounce
$24.00
10
Bobsled
$15.00
12
Alley Oop
$12.00
8
Barrel Toss
$12.00
13
Spine Moosher
$20.00
20/31spc
Tanooki Drop
$17.50
14
Flip Fatter
$23.00
11

Armstrong Tunnel
Merlin's
Price
Level
Super BARF!
$90.50
40/63spc
Rudy
For a more in-depth look at Rudy, visit Strike the Earth: A Rudy Guide by Jetlag

Moves & Basic Combos:

Chop: P
Clothesline: P, P, P
Kick: K
Dropkick: K, K
Unlisted Kick: K, P, P, K
Flying Elbow: P + K
Mud Stomp: P over downed enemy
Jump Headbutt: J, P
Jump Squirrel: J, Down + P
Missile Dropkick: J, K
Atomic Punch: Forward, Forward, P
Big Boot: Forward, Forward, K
Hair Grab: G near downed enemy ( see Hidden Books Guide by Super Tramp )

Grabs:

Grapple Switch: G, P + K
Grapple Headbutt: G, P
Belly Suplex: G, Up + P
Powerbomb: G, Down + P
Piledriver: G, J, P
Grapple Slap: G from behind, P
Rolling Blunder: G from behind, Back or Forward + P
Shining Wizard: G, K
Irish Whip: G, Back or Forward + K
Tossup: G, Up + K
Towel Whip: G from behind, Down + P
Rudy Salad: G, J, K
Pavement Breaker: near airborne enemy, J, G
Whiplash: G over downed enemy's legs
Tornado DDT: Forward, Forward, G

Specials:

Spinning Lariat: S
Rudy Rush: Forward + S
Scoop Slam: Down + S
Sonic Clap: Up + S
Hammerbomb: when near death, G, S

Flatirons / East of Arcade
Blade's Dojo Moves
Price
Level
Grapple Switch
$10.00
10
Tornado DDT
$21.00
14
Mud Stomp
$9.00
6
Towel Whip
$10.00
12
Tossup
$12.00
8
Clothesline
$8.50
4
Rudy Rush
$28.00
18

Oak Hill Mall
Ryoma's Dojo Moves
Price
Level
Irish Whip
$15.00
10
Jump Squirrel
$7.00
4
Flying Elbow
$10.00
3
Dropkick
$7.00
3
Spinning Lariat
$40.00
14
Sonic Clap
$30.00
20
Scoop Slam
$28.00
18/31spc

Ocean Heights
Kim's Dojo Moves
Price
Level
Whiplash
$20.00
7
Piledriver
$13.50
14
Belly Suplex
$15.00
6
Rolling Blunder
$20.00
9
Rudy Salad
$23.00
13/31spc
Pavement Breaker
$26.00
16/31spc

Armstrong Tunnel
Merlin's
Price
Level
Hammerbomb
$90.50
40/63spc
Chris
Moves & Basic Combos:

Punch: P
Backhand: P, P, P or K, K, P, P
Headbutt: P, K, P, P
Sidekick: K
High Kick: K, K, K, or K, K, P, P, K, K or P, P, K, K, P, P, K, K
Lounge Kick: P, K, K or P, P, P, K, K
Back Elbow: P + K
Wrecking Ball: Forward, Forward, P
Running Dropkick: Forward, Forward, K ( not listed )
Jump Punch: J, P
Jump Kick: J, K

Grabs:

♥♥♥♥ Noogie: G, P
Headbomb: G, Back or Forward + P
Bulldog: G, Back or Forward + K, or Forward, Forward, G to standing or downed enemy

Specials:

Chriskoken: J, S
Geiger Breaker: S
Strikeout Kick: Up + S
Ultimate Fury: P + S in Anger Mode
Wes
Moves & Basic Combos:

Elbow: P
Left Elbow: P, P, P or P, P, K, K, P
High Kick: K
Trick Kick: K, K or P, P, K, K
Roundhouse: K, K, K or K, K, P, P, K, K
Elbow Drop: P over downed enemy
Spinning Kick: K when knocked down
Running Elbow Lunge: Forward, Forward, P
Running Kick: Forward, Forward, K
Jumping Elbow: J, P
Jumping Knee: J, K
Jumping Kick: near airborne enemy, J, K, K

Grabs:

Grapple Elbow: G, P
Grapple Knee: G, K

Specials:

Elbow Blade A, B, C: S, S, S
Kneeblade A, B: Up + S, Up + S
Puma Knee: S after kneeblade A or J, S
Cheetah Kick: J, Down + S
Elephant Stomp: Forward + S
Elephant Tusk: Down + S
General Tips & Tricks
Hello everyone, here are some quick tips to help along the way. Warning! Spoiler Alert!



Get your club on...

Hit & Run... Don't forget you can maintain your run while attacking with a weapon. You can even change direction by holding back right after you attack for some real hit and run action! This can also be done after a jump attack. This is quite helpful as you do more damage on the run.




Getting beat down? Need to take more hits? The Wanna' Sauna is a great way to add 15 points to your max health for only $5.55.




Stats low? Need a major boost? Grab some cash, head down to Sticksville, and check out Geoffrey's Comics or the Bookface.




Tired of getting up slowly? Looking for that elusive Evasive Roll? Just boost your Agility to 27+ and it will open up in your move list. Arachnid-Guy's are good for a +8 to your Agility! Another big thank you to nalim_86 for finding this out.




Warp Zone and Stubash Records are also great places to visit for a stat boost. A copy of Quad Force at the Warp Zone will boost your Defense by +9 and a copy of Whips vs. Vampires will give you a massive +15 to your Weapon! Plus, all records give you back 45 health.




Head over to the Wee-Mart in Sticksville and pick up some energy drinks for a temporary double jump ability. A big thank you to nalim_86 for pointing this one out! The Wee-Mart is also a good place to build up you special power for cheap with Dry Beef Sticks.




Need food to go on a budget? Merv Rings are a good way to go. Keep in mind they do not replenish your will power, unlike chicken, which is a good source of both.




Find hidden blocks for freebies! Can you find them all?




Garbage Pale Teens... Need to get the cops off your back? Clear everyone out and hop in a dumpster. Sure you could run back to a hideout or take a subway ride, but where's the fun in that?




Pitfall... Take advantage of pits. Try not to fall in, or you will lose half of your health.




Need a companion? Adopt a cat... or 5...




Snowball fights can be fun!
Storyline Tips and Grind Tricks ( Spoilers! )



Finding the nerd annoying? Keep him away from his toy and he doesn't stand a chance!




Stuck on the bridge? Jump up and over the fence to gain access to a hidden area!




Losing to much health before the fight with Adam? Maybe you just want to thin the herd? Try leading a few guys to the edge. Be careful not to kill Adam by kicking him over the edge. If you do it will not count and you will have to repeat the battle!




Having a tough time with Dr. D? Try turning the fight into a 2D battle by keeping him between the two boxes.




Final boss fight... this one is easy. All you have to do is jump up and hit him in the head, land slightly down to miss his 3-way attack, and repeat.




The gym is a great place to grind in Act 1. Bring a spotter for an especially intense workout!




Need to grind in Act 2 or 3? Grab a fish and head to the club. Don't forget, after you beat the boss at Fort Bravo the elevator opens up at the back of the club, so watch out for that transfer.




Did I mention to grab a fish?




Need to stock up on health items for a big fight? Sure chicken burgers, merv rings, and records are all well and good, but why not go in style. With a tank! These bad boys give you 60 health back. Now that's bang for your buck!



Need more help? Drop a question in the comments and I will assist as best I can.
Outro
I hope this guide has been helpful, please feel free to leave comments on anything I may have missed, got wrong, or just general improvement ideas.
A big thank you to the developers and kickstart backers of this game, it means the world to me
to be able to play what feels like a true sequel to one of the best Nes games of all time. Keep
up the good work!!!

One last thing, I didn't find out about this project till it was up and running, so I missed being
able to help on the kickstart, and thus, missed out on the actual Nes cartridge of this game.
Please drop a comment if anyone knows where to find one, as I am very interested.
Special thanks to Peteczajk, rolandfoxx, sla_sla10, & pugpoots for all the help!
Very special thanks to nalim_86 for all the contributions!!!
107 Comments
Pathias  [author] Apr 9, 2021 @ 3:18pm 
-Douk Nouk Kem-
I will check into Ryan's Mongolian Chop in the next few days to discover if it has been removed.
Douk Nouk Kem Apr 9, 2021 @ 12:47pm 
What happened to Ryan's Mongolian chop? Last playthrough few years ago it was there, right now I cleaned all dojos but it is nowhere to be seen.
Pathias  [author] Mar 3, 2021 @ 1:32am 
I have only been able to get Mike's Hunger Mode to work if the Super Barf ability has been purchased. Level requirement for Super Barf says 35, but 63 SP is also required, so a higher level is necessary (Mike only has 58 SP at level 35). No other moves are required.
Pathias  [author] Mar 2, 2021 @ 11:08pm 
-bigray1999-
You might have to have the Super Barf move, which has a level 35 requirement. I just tried Hungry Mode with a level 22 Mike with no moves purchased and still no Hungry Mode, so it is a good possibility. I will post again once I confirm.
Pathias  [author] Mar 2, 2021 @ 10:08pm 
-bigray1999-
Eating 3 food items in any location put me in Hungry Mode I am unaware of any level requirement, so I will begin a new game to find out if that is the case.
Pathias  [author] Mar 2, 2021 @ 9:56pm 
-bigray1999-
I just got off work so I will hop on and attempt to figure that out.
bigray1999 Mar 2, 2021 @ 9:51pm 
Yes, I did eat them in the restaurant.
Pathias  [author] Mar 2, 2021 @ 9:39am 
-bigray1999-
Quick question, did you eat the burgers inside the restaurant?
bigray1999 Feb 26, 2021 @ 9:59pm 
I tried it. I went to the fast food place and ate 3 hamburgers in there. Nothing happened. Is it because I'm not a high enough level? I'm level 12.
Pathias  [author] Feb 25, 2021 @ 10:48am 
-bigray1999-
I just ate 2 records and entered Hunger Mode. You will know you have entered Hungry Mode when Mike "plumps up."