Call of Duty: Black Ops III

Call of Duty: Black Ops III

3,956 ratings
KYASSURU
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3
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2
12
3
4
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4
2
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2
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File Size
Posted
Updated
3,422.572 MB
Mar 8, 2017 @ 11:34pm
May 24, 2017 @ 4:02pm
23 Change Notes ( view )

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KYASSURU

In 2 collections by ZeRoY
Recommended Custom Zombies Maps
62 items
BO3 Maps/Mods by ZeRoY
11 items
Description
Some time after leaving Der Eisendrache, Richtofen in his quest for harnessing the power of the realm lands the trio and himself on the ground of Kyassuru, an old Japanese Castle which was the theater of a great battle. They expect to find here Takeo 1.0 ....

Features:

  • 30+ WW2 era weapons
  • Randomize Boxes, Perks
  • Zapper, Flogger Traps
  • Main EE
  • Side EEs
  • Challenges
  • Ziplines

Credits:

Mapping:
  • Original Layout by Treyarch (World At War)
  • Original Zombie Map idea by SparkyMcSparks
  • All Geo changes, models and textures replace by ZeRoY
Scripting:

Ardivee, MakeCents, NateSmithZombies & ZeRoY

Weapons:
  • Mosin Nagant port by Carbon, textures by Frimenitnet
  • Sten Weapon model by Synths (Game Banana) port by ZeRoY
  • MP40 port by ZeRoY
  • Bayonnet Type30, Nambu & M1912 model by KnechtRuprecht (Game banana) port by ElTitoPricus / ZeRoY
  • Shield by HarryBo21
  • All other WW2 Weapon port by ElTitoPricus (WAW, BO1, KF, RO2, HOV, Verdun)
  • Audio Weapons (some) from WAW KP Mod
Tools:
  • Wraith: DTZxPorter (none of this map would be possible without this great tool! Thanks bro)
  • Weapon convertor: Azsry
  • Model convert: Bram
  • Tom Xmodel Utils: Tom Crowley
  • Waifu and various tools: Ardivee
  • Packer and other tools: MakeCents
Additional:
  • Video Teaser / Trailer by Jr Rizzo
  • Poster art by One_Richard
  • Black Ops II style death animation by Frost Iceforge & Kingslayer Kyle
  • HUD Art by RudySPG
Additional testing, help:

Wakka, Uptownpapi25, ParanoiD, Se2Dev, DUKIP, Lilrobot, HitmanVere, Ray, Blueshark, Teyks, TheZombieProjectCOD, QuentinFTL

Audio finale: Soundmopi - Return Of The Hero [Epic Heroic Choral Action]

[streamlabs.com]
Popular Discussions View All (39)
69
Jun 12, 2021 @ 12:13pm
PINNED: General Bugs/Suggestions Thread
Astraxis
14
Apr 21, 2018 @ 9:56am
Crows on KYASSURU
Evanio
8
Jul 21, 2021 @ 5:51pm
Who controls the zombies when the eyes are green
MagenticArcanine
< >
692 Comments
Ramo Mar 28 @ 1:12pm 
good map!
SpaceWombat Mar 24 @ 1:16pm 
probably my #1 custom map. I guess I'm in the minority where I enjoy that the weapons aren't insanely strong across the board before PaP.

Only issue I have is the balancing of the boss. I'd prefer if the bosses ability to knock the player down was scrapped entirely or its HP was drastically reduced. It's not necessarily a bad mechanic, but it seems unfair given how many spawns there are for zombies to appear from as you can get disoriented way too easily ( especially when on fire). I feel it punishes players a bit too much if they are trying to recover from losing perks.
reghvn Mar 12 @ 12:25am 
might be worst gun selection in any zombies map but was kinda fun ig
turntsnacko69 Mar 1 @ 9:54pm 
Only issue I have with this map is the boss is way too tedious to deal with. Other than that, this seems like Treyarch quality stuff. Good job man
BubbleGunz Feb 8 @ 1:48pm 
6: The boss is a massive pain in the ass to fight, especially with bad guns and teammates that need to be revived. And it doesn't help with how many spots the zombies can come from and also how messy of an area it is. The last thing I'll say is that the Pack-a-Punch should not be locked behind a door requiring you to kill the boss twice. (3/3)
BubbleGunz Feb 8 @ 1:48pm 
4: The biggest issue that me and a lot of people have with this map is that the guns feel extremely weak, and with Pack-a-Punch only be accessible after defeating the boss twice, you have to resort to Double Tap, or get lucky with the box. I only made it as far as I did because I had the Raygun Mk. 3.

5: The challenges are a bit crazy for this map. 69 kills by round 10 whilst on round 8? 90 headshots by round 17 while on round 12? Especially since aiming for the head isn't an easy task without Deadshot. NO SHOOTING YOUR GUNS FOR 237 SECONDS? And your rewards for completing these are melee weapons which are almost worthless aside from using them to do the melee challenge. For as long and painful as the map may have been, Neptune does it way better. What should've been done is the challenges should've been toned down a bit so that they'd be a bit more manageable. (2/3)
BubbleGunz Feb 8 @ 1:47pm 
Not an entirely bad map, it has potential, but there are just a lot of issues with the map.

1: Not too big of an issue due to the map size, but there's no mystery box light shining in the sky, which made it a bit more difficult to locate.

2: The doors on the map need to be fixed. I like reducing the amount of points needed to buy doors buy having two of them getting opened at once, but the issue is that it causes confusion as you're being chased by zombies, as you can hardly tell what is and isn't a door, and what's even worse is that some doors can only be opened from one side.

3: There are some parts of the map that only exist to lead the player away from the main sections of the map. Such examples are the power location which can be accessed immediately from the spawn room by buying one door. And there are also some spots where you can get yourself cornered like the path next to the STG-44 wall-buy. (1/2)
LightingJoint Feb 3 @ 1:04pm 
cool aesthetic but other than that pretty boring map. the easter egg is just shoot three bonfires and then you can choose to keep playing. focuses on melee weapons which is nice to get the map open but is pretty useless.
overlordxviii Jan 30 @ 5:45pm 
One of the best maps in the entire workshop, it's fun and I like the effort the player has to put in to unlock that beautiful daylight.
TacktiCal Dec 31, 2022 @ 1:39pm 
The regular weapons are REALLY bad. All but one or two have very low damage and ammo. The boss zombie is unfair to play against, especially with the terrible weapons.He knocks you into prone position if he gets close to you and it's pretty much always a death sentence when it happens. Visually, the map looks great, but the layout is awful, and it's hard to tell what is an openable door. Overall, this map is not worth playing in 2022. There are many, many more maps that are more fun than this.