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Only issue I have is the balancing of the boss. I'd prefer if the bosses ability to knock the player down was scrapped entirely or its HP was drastically reduced. It's not necessarily a bad mechanic, but it seems unfair given how many spawns there are for zombies to appear from as you can get disoriented way too easily ( especially when on fire). I feel it punishes players a bit too much if they are trying to recover from losing perks.
5: The challenges are a bit crazy for this map. 69 kills by round 10 whilst on round 8? 90 headshots by round 17 while on round 12? Especially since aiming for the head isn't an easy task without Deadshot. NO SHOOTING YOUR GUNS FOR 237 SECONDS? And your rewards for completing these are melee weapons which are almost worthless aside from using them to do the melee challenge. For as long and painful as the map may have been, Neptune does it way better. What should've been done is the challenges should've been toned down a bit so that they'd be a bit more manageable. (2/3)
1: Not too big of an issue due to the map size, but there's no mystery box light shining in the sky, which made it a bit more difficult to locate.
2: The doors on the map need to be fixed. I like reducing the amount of points needed to buy doors buy having two of them getting opened at once, but the issue is that it causes confusion as you're being chased by zombies, as you can hardly tell what is and isn't a door, and what's even worse is that some doors can only be opened from one side.
3: There are some parts of the map that only exist to lead the player away from the main sections of the map. Such examples are the power location which can be accessed immediately from the spawn room by buying one door. And there are also some spots where you can get yourself cornered like the path next to the STG-44 wall-buy. (1/2)