Sid Meier's Civilization V

Sid Meier's Civilization V

57 ratings
DMS' The Kingdom of Tartessos
   
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File Size
Posted
Updated
9.593 MB
Mar 8, 2017 @ 4:43pm
Apr 5, 2017 @ 5:03am
4 Change Notes ( view )

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DMS' The Kingdom of Tartessos

In 1 collection by DMS
DMS' Civilizations
48 items
Description
This adds the Kingdom of Tartessos led by Arganthonios to Sid Meier's Civilization V.
For full support, please see the Civfanatics Homepage[forums.civfanatics.com].



Installation

Brave New World is required.

Steam

1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game

Direct

1) For Direct Download press somewhere on the above infographic
3) Press Download and wait for the file to finish downloading
2) Use your favorite compression/extraction software (7Zip, WinRar, etc.) to the file's content to your Mods folder
3) Start up Sid Meier's Civilization V
4) Enter the Mods submenu
5) Enable the mod by pressing the circle to the right of this mod's name
6) Click next and start a game
Supported Mods
Gedemon's YnAEMP[forums.civfanatics.com] + JFD's Patch[forums.civfanatics.com]
Sukritact's Events and Decisions[forums.civfanatics.com]
JFD's Rise to Power[forums.civfanatics.com]
JFD's Cities in Development[forums.civfanatics.com]
JFD's Cultural Diversity[forums.civfanatics.com]
JFD's Exploration Continued Expanded[forums.civfanatics.com]
JFD's and Pouakai's Mercenaries[forums.civfanatics.com]
Tomatekh's Historical Religions[forums.civfanatics.com]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[forums.civfanatics.com]
Bingles' Civ IV Leader Traits in Civ V[forums.civfanatics.com]
Hazel16's Map Labels[forums.civfanatics.com]

[www.buymeacoffee.com]
29 Comments
JEELEN Jun 13, 2017 @ 3:56am 
'Niiice!'
DMS  [author] Apr 7, 2017 @ 1:42pm 
@zArkham4269 Classical
zArkham4269 Apr 7, 2017 @ 10:44am 
Where does this Civ fall under w/JFD's Cultural Diversity Mod?
DMS  [author] Apr 5, 2017 @ 5:04am 
Updated mod - see changelog for info.
DMS  [author] Mar 19, 2017 @ 6:23am 
@zArkham4269, re your first question, you actually shouldn't even be able to expend a worker if there isn't an available tile for the resource to spawn. This should be notified on the tooltip on the expend button (when mousing over).
Re the second question/issue, I actually don't know. It shouldn't be a problem, but I will look into it.

As always, thanks for the feedback :)
zArkham4269 Mar 18, 2017 @ 4:59pm 
Oh, potential glitch or maybe a mod conflict (My new game is use Panem et circenses) I have an island where I expended a worker and got the gold resource. Yet for some reason, I can't build a mint in that city. I don't recall this every being a problem before.
zArkham4269 Mar 18, 2017 @ 4:58pm 
Been having a lot of fun with this mod, especially since both events work. I love getting GA points for traffic and given where this Civ was historically, it makes a LOT of sense. One question though. I have a city on a two hex island with no land hexes in range. What will happen if I use a worker given the only other land hex is already occupied by iron?
DMS  [author] Mar 14, 2017 @ 3:14pm 
@Fridericus Quercetum Caesar, there was an issue yes, but I've just pushed an update which takes care of this along with a couple of other things (see changelog).

@zArkham4269, there was an issue with the decisions, but it has been fixed now. Sorry for the inconvenience and thanks for pointing it out
Peace_Erik Mar 14, 2017 @ 1:42pm 
I can't get the YnAEMP to work, is there something wrong?
tob Mar 13, 2017 @ 3:31pm 
But that's the fun part!