Tabletop Simulator

Tabletop Simulator

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Duel of Ages II Base Set
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
414.920 KB
Mar 6, 2017 @ 6:18am
Mar 6, 2017 @ 6:32am
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Duel of Ages II Base Set

Description
From BGG:
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.

From the Game Box:
Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds.

I did my best with the board pieces. They do not fit together perfectly, but it is more than playable. You may just have to make a few adjustments in scale to get the keys to fit. Locking them once the board is set up helps, even if they are unlevel.
I used figurines of the cars so that you can easily see the stats of the characters you need.

Everything else is there for the basic set.

The Rules PDF is on the tablet.

Enjoy!
13 Comments
bringol Aug 14, 2022 @ 6:35am 
tysm, the scans look amazing.
Donegal Nov 4, 2017 @ 6:58am 
There is a vassal module with the master set included,with all images
NoSoup4you Sep 28, 2017 @ 10:16pm 
I ended up getting it, but it's too much shit to scan.
vbstrano  [author] Sep 28, 2017 @ 8:11pm 
Me neither
moisole Sep 28, 2017 @ 7:10pm 
I would be interested in having the master set included too, but I don't own it...
NoSoup4you May 15, 2017 @ 10:21pm 
Cool, I didn't think someone would have done this one. I really want to try it out.
Baconator Mar 31, 2017 @ 2:52pm 
Cheers for that. As I say, might be a project I take up when I'm feeling ready. Really appreciate the help though :)
vbstrano  [author] Mar 31, 2017 @ 12:39pm 
I actually used pictures off of boardgame geek, then I used paint.net to delete outside of the platters. Saved them as PNG's then loaded them in as custom tokens. TTS reads the transparency to make the shape. Took a few hours!
Baconator Mar 30, 2017 @ 3:22pm 
If I get round to it...
Quick question - how did you create the platters/map segments?
Scanning them in shouldn't be an issue, but having them interlock the way they are meant to...
Not sure how you managed that :p
vbstrano  [author] Mar 18, 2017 @ 7:47pm 
I do not own the expansions, but feel free to take what I have done and add to it!