The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Jerai (A Player Ship / Boat)
   
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Aug 5, 2012 @ 2:28am
Oct 14, 2012 @ 11:45am
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The Jerai (A Player Ship / Boat)

In 1 collection by Jackie'TheDevourer'Roebot
Ship Player Homes
5 items
Description
The Jerai is my first good boat, and bears the name from a Dragoian ship from my Dragoian Universe canon (info can be found on the DU at www.dragoia.wikia.com. The Jerai is based on the unused Katariah mesh with a full interior (bilge is empty but would normally be filled with cargo if she hadn't just unloaded) including a small alchemy lab, a full forge (no smelter), a kitchen, a 4-bed crew bedroom with 4 crew members and the captains bedroom. The Jerai can be found behind the Katariah, although the row-boat to board it can be found near the end of the big bridge at solitude docks. All storage on board shouldn't lose your goods, since they are all non-respawnable.

----Notes----
*My second ship, and much improved over my first (The Hydra), this new ship features a seperate interior space, better placed furniture, more variety in containers, and a map marker (for those who quick travel).
*To board, use one of 2 methods.
**1. Quick Travel
**2. Click the small circle on the rowing boat's seat.

----Update Information----
*1.1 - Added a bench to the fo'c's'le for nice weather dining and also a few barrels near the rowing boat.
*1.2 - Added bed ownership and NavMesh.
*1.3 - Finalised Navmeshes so followers can enter/exit the ship and arrive on the dock. Added clutter to the dining area tables to make the room less barren.
*1.4 - Added lighting effects around the ship, added a new deck with a brig and cargo hold, added a few things to the rear deck, removed and greatly improved all navmeshes, made the ship seem less barren.

----Potential Bugs----
*If you have custom content behind the Katariah at sea, you may get clashing. (Does NOT clash with Kingston3R's Okaazah Moveable Boat).
*NPCs may be missing FaceGen data when you install the mod, there is NO way I can test if this happens because I have the FaceGen data.
*The door from outside to the captains cabin allows you out, but not back in, I do not know why it does this, and I tried resetting the teleport but that didn't work.
*Followers may not enter the Jerai for no obvious reason, despite navmeshing, if they get stuck on/in the ship, quick travelling should fix it.


----If you have Bugs----
*Contact me, describe the bug, and I will see what I can do.
*If Dark Face Bug happens, open the mod in the Creation Kit, click on all 4 NPCs starting with 1Ship (should be top of the Actors list called 1Ship(Custom Designation)), then press Ctrl + F4, click yes when it asks to export FaceGen data, and Dark Face Bug should be fixed.
*If followers do not follow you when you leave the ship, try quicktravelling and that should get them out/off of the ship.

----Contacting----
Send a message to my DeviantART account ( http://roebot56.deviantart.com/ ) And/Or my Steam Account (I am unfamiliar with the Steam personal messaging system so I would prefer DeviantART based contact).
20 Comments
Jackie'TheDevourer'Roebot  [author] Feb 11, 2019 @ 12:40am 
@Mist The Cat (Name Changed from @Blazerfury), I don't personally use any of the repositioning mods, but I can see how mannequins would cause issues seeing as they don't exactly behave properly anyway. If they are causing too much trouble, they can always be disabled, or if you just want them moved, I think you can use "moveto" on them as if they were an NPC (which they technically are if I remember correctly), but I don't know if they would teleport back as NPCs do like to return to their initial spawn point.

I'm guessing that it's the Kal'nar'ree (which has been uploaded to the Nexus, which may or may not be a updated version over Steam Workshop (I'm not 100% sure) or [Can't Remember Name But It's Near Windhelm] (which I never got around to porting to the Nexus, and had some bizarre issues when I tried to port it to SSE) that you are using now.
Raven Feb 10, 2019 @ 4:34am 
i dont mean to be rude when i say it either, my opinion vs like everyone else is nothing.

i do believe i got another player home/ship thing from you though, it's better but hard to ajust with the mods i use for repositioning due to mannequins
Jackie'TheDevourer'Roebot  [author] Feb 10, 2019 @ 4:21am 
@Blazerfury. It was my second non-follower mod so issues are to be expected. I also don't care enough about it to even bother updating it.

As for the "can't see it" issue, that is down to LOD, which is best that you don't mess on a single mod with as it can cause more issues than it fixes. I believe there is a solution on the nexus called DYNOLOD or something similar that generates LOD based on everything that's installed.
Raven Feb 9, 2019 @ 2:58pm 
i dont like this,

the boat is way to big for my liking, i dont see it until im on board, and i cant even get to the prison cells due to the doors being too low.
Jackie'TheDevourer'Roebot  [author] Aug 25, 2014 @ 4:38am 
The Boats at Windhelm docks are actually too small the have a cabin that would be playable. Sorry.
Jackie'TheDevourer'Roebot  [author] Aug 9, 2012 @ 12:49pm 
Probably not, not that good with the CK.
Cpt. Baloo Aug 9, 2012 @ 10:27am 
can you make it moving?
Jackie'TheDevourer'Roebot  [author] Aug 9, 2012 @ 10:01am 
Due to the way it types, the capital A is the P.O.O symbol, while the other lettets the capitals are the letter, mistyped it, and too lazy to stick steam cloud sync back on just to change it.
Nate Aug 9, 2012 @ 7:02am 
Lol. alright then :P, it just doesn't seem to fit the scenario, granted, it looks nice, but the Earth point of origin symbol is a bit out of place. I too love Stargate, I have seen half of Atlantis and SGU and I have seen all of SG-1 almost 3 times now...
Jackie'TheDevourer'Roebot  [author] Aug 9, 2012 @ 4:35am 
1. I love stargate, I have seen every single episode of all 3 series.
2. It's a nice font.
3. It's the font I use on things I do.