The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Dawnguard Vampirism Buffs
   
Award
Favorite
Favorited
Unfavorite
Category: Gameplay, Magic
File Size
Posted
Updated
13.996 KB
Aug 4, 2012 @ 7:46pm
Aug 6, 2012 @ 9:20pm
5 Change Notes ( view )

Subscribe to download
Dawnguard Vampirism Buffs

Description
This mod buffs vampirism.

Base vampirism has received several buffs:

Vampire's Servant will work on any enemy
Reanimate works on higher level enemies. (at stage four vampirism you can resurrect anyone)
Drain has been buffed. It now does 25 DPS at stage four. (reduced the cost of drain as well)
This mod now also makes all base vampire powers lesser powers (so they can be cast any time though at a cost)

The Vampire Lord has also received many buffs:

Poison Talons: Damage slightly increased to make it more useful
Vampiric Grip: Reduced cost
Bats: Damage multiplied by four. Bats now do 16 DPS.
Drain Life: Slight damage increase for the higher stages.
Raise Dead: At maximum level, this spell can resurrect anyone for a long time.

This is really just a personal mod for myself so that vampirism can be a bit more viable in game. If you want to use it then go ahead. If you've got any suggestions feel free to post them.

Update:

The vampire calm and invisibility powers can now be used at stage one vampirism.
Buffed lower level vampires a bit.
Three spell tomes can be found in Harkon's room on a table. One is a strong drain spell, one a vampiric dread thrall, and one a buff.
21 Comments
Wolfienightclaw Aug 12, 2017 @ 12:47am 
can you make a mod that you can chance other nbc s in the game into a vamp
KakubsSVK955 Jun 3, 2016 @ 3:18am 
that last book that gives you buff in health/stamina/magicka how much points does?
Fahrenheit  [author] Mar 17, 2014 @ 1:07pm 
Nope, just makes it so that they'll stick around for a good while. I haven't played Skyrim for a long time, but it's at least a few minutes.
BloodgodArmor Mar 14, 2014 @ 11:37pm 
When you say "you can raise ANY ONE for a long time," I would assume it's not permanet like the Dead thall spell, right?
Kardrik / Durza Aug 14, 2012 @ 4:55pm 
Dawnguard does not use Vanilla VampireScript it seems, no longer feared at Stage 4. When using this mod, I am not getting the higher level powers at Stage 1. Looks like I am going to have to figure out how to edit the DLC1 scripts in the CK :(
Kardrik / Durza Aug 7, 2012 @ 1:35pm 
Awesome, thank you for the answer!
Fahrenheit  [author] Aug 7, 2012 @ 12:30pm 
Go to the object window. Filter "vamp" then click the *all button. Find the PLayerVampireQuest. Open it up. then edit the source of PlayerVampireQuestScript. That one has all the vampires settings. You can play around with it and make different powers unlock at different stages, that kind of stuff.
Kardrik / Durza Aug 7, 2012 @ 12:24pm 
Changed, I subscribed. Question remains though, where the heck is the player vampirism script? It is not in the usual script folder, only place I can find it is in the Dawnguard BSA, even then it is in a format that the CK cannot recognize for some reason (.pex) How did you edit this?
Kardrik / Durza Aug 7, 2012 @ 7:19am 
Where is the vampirism script? Forgive the CK newbie, but I cannot find it.
Not DLing for now, trying out the mod specifically for the Vampire Lord first, then will try to... merge these two mods. I really like the look of both of them.
I only wish that you could look only at what the mods do themselves rather than have to load an entire ESM to load a mod in the CK. I learned how to mod SH by looking only at what mods changed...
Sevurai Aug 7, 2012 @ 2:15am 
Is there any way you could make it so that vampiric grip actuall does damage? Great mod by the way.