rFactor 2

rFactor 2

123 ratings
Stock Car Resurrection 1971-1972
File Size
178.797 MB
Feb 18, 2017 @ 12:56pm
May 1, 2017 @ 1:16pm
3 Change Notes ( view )

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Stock Car Resurrection 1971-1972

Updated May 1st 2017
Version 0.95 is out. Please read the changelog.

Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes 7 models and over 60 paint's/teams.

Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, etc..). Lastly thanks Studio 397 for the new support.

Physics and Driving Technique
These are big heavy rear wheel drive cars. With high horsepower engines, and very little down force. They use bias ply racing slicks which makes them challenging but rewarding to drive. Driving characteristics can be defined as tight/understeer on corner entry, and loose/oversteer on corner exit. Capable of reaching speeds of 200+ mph. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics.

Racing Against the A.I.
This mainly pertains to ovals but can carry over to road courses. I have spent a lot of time trying to make them better. However since these cars are larger, have less down force, less overall grip, all while having more power than most other cars on rfactor. This sometimes causes a problem if the tracks a.i. path was made to close to a wall, apron, grass edge, etc. Until I start putting out my own tracks or working with current track builders to add more a.i. lines there is only so much I can do. I do have plans to do so eventually. Check out Machine’s workshop for extra oval tracks.

A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, etc). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD's yet. This might hurt the performance of your pc. They will come in a later update.

Have Fun!

Google Drive[drive.google.com]
Popular Discussions View All (1)
Aug 1, 2019 @ 10:48pm
Developers Website
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R3dF0x [Qc] Jul 29 @ 2:48pm 
I love these old cars, but the engine sounds aren't that good. Pity!
Black Lord Feb 2 @ 12:37pm 
Totally BadAss! I love it!
brad Jan 23 @ 2:52pm 
At some point could you make a 1992 version?
MikeyRud Sep 8, 2019 @ 4:59am 
This is cool. Where is the league for this mod?! :)
TestTestTest Mar 9, 2019 @ 10:55am 
Riverside just got added to the workshop!

Riverside International Raceway
toebee  [author] Apr 9, 2018 @ 9:04pm 
Nice vid Alex! Some good racing there with Bobby Allison. You beat one of Nascars greats :P I don't have VR so I always appreciate a good vid. Keep them coming!
Alex Apr 9, 2018 @ 2:45pm 
I'm loving this mod so much!!! I had to do another video, racing a Plymouth 71 on Rouen Les Essarts... AI strength:120%, aggression:100% ... give it a try, it's amazing! https://youtu.be/8mR5-qMSjN0
toebee  [author] Jan 24, 2018 @ 11:58am 
Thanks for the comment. No plans for those cars at the moment sorry.
神風レーシング Jan 24, 2018 @ 12:35am 
Love the mod coming from somebody who didn't have the intention to do stockcar racing i. Because there is the Aero Warrior era mod on rF1, any chance of this also?
toebee  [author] Oct 16, 2017 @ 11:21am 
@Highbank: Thanks for the comment. I am working on it.