Cities: Skylines

Cities: Skylines

191 ratings
speed bump sleeping policeman low size black and yellow
   
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Assets: Prop
File Size
Posted
828.447 KB
Feb 9, 2017 @ 6:15am
1 Change Note ( view )

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speed bump sleeping policeman low size black and yellow

Description
Because people were complaining about the file size of the first prop, here's another, low size version of it, without lights and a normal map.
Also check out the full yellow version! http://steamcommunity.com/sharedfiles/filedetails/?id=860261181



English

A speed bump, also called „sleeping policeman“, for your cities!
Of course, it is a visual thing and has no function in game. But by using "Traffic Manager: President Edition" you can lower the speed for that section of the road to simulate the effect of the speed bump. (idea by @co-wie)

Features:
- 512px x 512px diffuse map only, for a minimal file size
- Z-axis of about -50cm, to place it on roads (see first picture)



German

Eine Bodenschwelle für eure Städte!
Es ist natürlich nur visuell und hat keine weiteren Funktionen im Spiel. Allerdings könnte man den betroffenen Straßenabschnitten manuell mit der "Traffic Manager: President Edition"-Mod eine kleinere Höhstgeschwindigkeit verpassen und somit den Effekt einer Bodenschwelle simulieren. (Idee von @co-wie)

Beinhaltet:
- nur eine 512px x 512px Diffuse Map-Textur, für eine minimale Dateigröße
- die Z-Achse hat eine Höhe von ca. -50cm, damit man sie auf der Straße platzieren kann (siehe erstes Bild)



made by DeCzaah

Tags: speed bump ramp sleeping policeman bodenschwelle prop rural
8 Comments
DeCzaah  [author] Feb 9, 2017 @ 11:03am 
@templeofdoom Yeah, I know. Realized it after checking all the files... Especially the diffuse- and normal map. The greyscale maps, like the illumination-, alpha- and the specular maps aren't a big problem tho. But the "colored" ones in relation with the resolutions are the biggest issue.
templeofdoom Feb 9, 2017 @ 10:50am 
And just a tip - the file size is mostly derived from the size resolution you choose for your textures. The tri-count is relatively meaningless for the size of the asset on steam (for the most part) or at least it accounts for a smaller portion of the size versus the textures. And obviously the more texture maps you include the larger the file will naturally be as well. Anyways, enough about this! Will be looking forward to future works of yours. :P
DeCzaah  [author] Feb 9, 2017 @ 10:48am 
@templeofdoom Definitely. I haven't paid attention to the file sizes before, so it was only a matter of time, when the size problem appear. I'll try to find that medium between details and file size from now on, I promise ;)
templeofdoom Feb 9, 2017 @ 10:41am 
Thank you again - it just helps people who use a lot of assets maintain a lot of assets by creating effeciently sized assets like that. I'm using something like 2500 custom assets so if they all were as large as they could be I could only use a fraction of that. A good medium between detail and type of asset is always key. Thanks for being a good sport and fixing these up, .79MB from 8MB is a huge change. :)
DeCzaah  [author] Feb 9, 2017 @ 10:38am 
@templeofdoom Thank you! Couldn't stop thinking about the file size thing, so I had to make another version of it. And this time, I had a look on the size ;)
templeofdoom Feb 9, 2017 @ 10:31am 
Holy cow great work on this - the file size is drastic! TBH it looks just as good too. Thanks for the work on this @DeCzaah!
DeCzaah  [author] Feb 9, 2017 @ 6:52am 
@PandaWaffles My pleasure. :)
PandaWaffles Feb 9, 2017 @ 6:39am 
Thank you so much for making a smaller file size version!