The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Nelriana's Perk Tree Update and Overhaul
   
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Jul 29, 2012 @ 6:29am
Aug 21, 2018 @ 12:52am
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Nelriana's Perk Tree Update and Overhaul

In 1 collection by [D.S.] Reign Of Magic
Realistic Overhaul & Pretty Modset
133 items
Description
Hello All,

This is my Third mod for Skyrim.
What I am doing, and what I plan to do is overhaul/update every Perk Tree.

NOTE: If you have, my Sneak tree update currently installed/subscribed Unsubscribe, or choose to not load it because the sneak tree will be slightly different in this mod.

This is best used if starting a new playthrough due to perks not being removed, just modified. This mainly affects the 5 rank perks and the combined perks.

List of Changes this mod does:

1. One-Handed
....a. Armsman should now have 3 ranks down from 5 (Rank 1 33%, Rank 2 66%, and Rank 3 Double damage)
....b. Hack and Slash, Bone Breaker, And Bladesman have new effects for each rank. Each rank gives 5%/10%/15% more damage to its given weapon type. This is to further incentivize picking a particular weapon type.
....c. Added new perk "Flurry". Increases One-Handed attack speed by 50%. This is independent of Dual Flurry, which only applies when carrying two weapons. Flurry applies when carrying only one weapon. Requires 50 skill. This perk is right after "Fighter Stance".

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2. Two-Handed
....a. Barbarian should now have 3 ranks down from 5 (Rank 1 33%, Rank 2 66%, and Rank 3 Double damage)
....b. Limb Splitter, Deep Wounds, and Skull Crusher now have new effects for each rank. Each rank gives 5%/10%/15% more damage to its given weapon type. This is to further incentivize picking a particular weapon type.
....c. Added a new perk "Counter Weight". This increases Two-handed attack speed by 40%. Requires 50 skill. This perk is right after "Champion Stance".
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3. Marksman
....a. Overdraw should now have 3 ranks down from 5 (Rank 1 33%, Rank 2 66%, and Rank 3 Double damage)
....b. Combined the perks Hunter's Discipline and Ranger into a single perk named Ranger.

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4. Destruction
.....a. Apprentice, Adept, Expert, and Master of destruction still reduce cost of those levels of spells by half. A secondary effect on those 4 ranks is each rank increases the damage done by all spells by 10% (all four stack for an additional 40% damage)

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5. Conjuration
....a. Twin Souls now has a second rank.
....b. Rank 1 Twin Souls remains the same. 2 summoned creature’s maximum.
....c. Rank 2 Twin Souls increases the maximum amount of summoned creatures to 3.

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6. Speech
....a. Haggling should now have 3 ranks down from 5 (Rank 1 10%, Rank 2 20%, and Rank 3 30% better buy/sell prices)
....b. Added a new trio of perks "Thu'um Training". These perks reduce the cooldown time for shouts by 15%/30%/45% respectively.

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7. Sneak
....a. Added 3 new perks on a new branch for archery specifically.

Deadly Aim 2: Sneak attacks with bows now do Four times damage. You are learning the ways of the silent ranged assassin, and your shots reflect your newfound skills. This perk requires you to have a minimum of both 50 Marksmanship and 60 Sneak.

Deadly Aim 3: Sneak attacks with bows now do Five times damage. You are nearly unrivaled in your Marksmanship and your ability to remain undetected. This perk requires you to have a minimum of 75 Marksmanship and 80 Sneak.

Deadly Aim 4: Sneak attacks with bows now do Ten times damage. You are a world-class sniper, nearly undetectable, and you make every shot a kill shot. This perk requires you to have a minimum of both 100 Marksmanship and 100 Sneak.

....b. Changed Stealth to 3 ranks each rank giving 20%/30%/40% more sneakiness respectively.
....c. Added a new perk "Back Scratcher". This perk is placed right after "Backstab". Requires 50 sneak 50 Two-Handed skill. You can now sneak attack for 6x damage. You have somehow managed to become sneaky with two-handed weapons.

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8. Block
....a. Changed Shield Wall to 3 Ranks (20/30/40)% more damage blocked.

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9. Heavy Armor
....a. Changed Juggernaut to 3 ranks (33/66/100)% more armor rating.
....b. Combined Matching Set and Tower of Strength into 1 Perk. Requirement Changed to 60 Heavy Armor.
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10. Light Armor
....a. Changed Agile Defender to 3 ranks (33/66/100)% more armor rating.
....b. Combined Matching set and Wind Walker to 1 perk (Wind Walker). Changed Perk to require 65 Light Armor.

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11. Pickpocket
....a. Changed Poisoner to require 40 Pickpocket and be right after Light Fingers Rank 1.
....b. Changed Light Fingers to 3 ranks (33/66/100)% Item weight and value reduce pickpocketing odds.
....c. Combined Cutpurse Keymaster and Extra Pockets to 1 perk. Requirement changed to 50 pickpocket.

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12. Lockpicking
....a. Combined Quick Hand and Wax key to a new perk Quick Pick. Requirement changed to 35 lockpicking.
....b. Combined Golden Touch and Treasure hunter to 1 perk. Requirement changed to 65 lockpicking.
....c. Combined Locksmith and Unbreakable to 1 perk (Locksmith). Requirement changed to 90 lockpicking.

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13. Enchanting
....a.Changed Enchanter to 3 ranks (33/66/100)% more powerful enchantments.
....b. Insightful and Corpus Enchanter perks have been combined into a single enchant. Requirement is 50 enchanting
....c. Soul Squeezer and Soul Siphon combined to be a single perk. You now get 500 bonus magica per soul gem and capture 10% of a soul to recharge your weapon. This is up from 250 and 5%. Requirement is 40 enchanting
....d. Combined Fire, Frost, and Shock Enchanter into a single perk called Elemental Enchanter. Requires 50 enchanting.
....e. Lowered requirement on Extra Effect from 100 to 70.
....f. Added perk Compact Enchantments which allows you to attach up to 3 enchantments on a single item. Requirement is 100 enchanting.

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14. Alchemy
....a. Changed Alchemist to 3 ranks (33/66/100)% more powerful potions.
....b. Combined Snakeblood, Green Thumb, and COncentrated Poisons to a single perk. Requirement is 50 alchemy.
....c. Lowered Experimentors first rank to require 40 alchemy.

What this mod does:
Heavily Modifies the above perk trees in various fashions, read the above descriptors for the details.

Things to note:
This mod should be in compatible with any other perk tree or perk modifying mods, which change any of the above “trees”

Help for console users:
typing into the console
help "perk name" 4
Change "perk name" to whatever the name of the perk you want. This allows you to see the perk ID in game (also useful since this is a mod and the first 2 numbers will change based on load order).



Change History:

7/29/12 Created V1.0

7/30/12 V1.0.1 Released
---Updated one-handed, two-handed, marksman, and sneak trees. (mainly damage modifiers)

8/12/12 V1.0.2 Released
--- Updated Light armor, Heavy Armor, Lockpicking, Sneak (StealthPerk requirements), Pickpocketing, Block Trees.
--- Also Uploaded pictures of currently modified perk trees.

11/4/14 V1.0.3 Released (talk about randomly comming back to this!)
--- Updated the Alchemy and Enchanting Trees

8/21/18 v1.0.5 Released
--- Updates to Speechcraft tree with the "Thu'um Training" perks.
--- Fixed Shieldwall perk to give the correct damage reduction to align with the stated values.

Future Updates
Adding and revising new perk trees based on my free time, or based on comment on what should be done next
Looking for input on how to change the unchanged magic trees.

If you are inspired by this, or use this as a basis for your own mod. Link to my mod, and let me know so I can support your mod as well.

This mod is a continuation of my Sneak tree update. I got the idea to continue it from BassZ1890.

+Rate if you enjoy this plugin!
10 Comments
Frost Ryder Jan 22, 2013 @ 3:39pm 
I'm going to have to unsub, as I don't have Dawnguard yet. Don't see this mentioned as a requirement anywhere...
Hom-Sha-Bom Dec 20, 2012 @ 9:54pm 
Archery is already OP in Skyrim. You just made it even stronger?
oskar.engesvik Oct 6, 2012 @ 7:24am 
Is there any chans that you could splitt these to different mods? For exampel, I really want the archery perk tree but not the sneak one since I'm already using another overhaul for that.
Ckrim Aug 20, 2012 @ 9:26am 
I really like what you've done here, is there any way you could add a buff to bound weapons? I'd really like to see them as a viable option for more gameplay
[D.S.] Reign Of Magic  [author] Aug 12, 2012 @ 7:27pm 
Just added a large update to this plugin. See the Change History section for details.
MushroomMan Aug 3, 2012 @ 10:20am 
thanks for this its AWESOME!!!
Dahc_Ledak Aug 1, 2012 @ 9:56am 
ah thanks should have checked on that, thanks for clearing that up, this mod is awesome and I look forward to changes you might make in the future for the other perk trees
[D.S.] Reign Of Magic  [author] Aug 1, 2012 @ 7:03am 
@chat_kadel
I did 20/30/40 because the stealth perk maxed at 40% in the base game. I just cut it from the 20/25/30/35/40 down to the 3 for the sake of cutting perk points.
Dahc_Ledak Aug 1, 2012 @ 1:38am 
This is awesome but why is the stealth perk tree reduced to 20%/30%/40%, does that mean a max of 40% bonus or 90% added together. Why not 33% a piece like you did with the other perk constellations you modified?
Blast Jul 29, 2012 @ 9:47pm 
Perfect Mod :D I Recommend To Subscribe