Counter-Strike 2
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CSGO Options Menu to CVARS
От SᅠuᅠGᅠoᅠLᅠYᅠoᅠlᅠLᅠoᅠm
CSGO Options Menu to CVARS (source: CSGO Script Files). Change video settings inside video.txt [ Steam\userdata\*numbers*\730\local\cfg ]
   
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Last Update: PatchVersion=1.35.9.7 (02 Aug 17)
Bugs 🐛🐞, Unknown command ❗❓❗❌?
Please report in the comment section below

This is just a "quick" reference guide
Kappa 123

is your best friend!






Unknown commands¹:
  • cl_obs_interp_pos_rate ❓❓❓
  • spec_cameraman_disable_with_user_control ❓❓❓
  • sys_resolution ⚠️️
  • fullscreen_restart ⚠️️
  • csm_quality_level_optionsui ⚠️️
  • gpu_mem_level_optionsui ⚠️️
  • cpu_level_optionsui ⚠️️
  • gpu_level_optionsui ⚠️️
  • r_frameratesmoothing ⚠️️🍎
  • mat_queue_mode_restart ⚠️️
  • mat_forceaniso_optionsui ⚠️️
  • mat_software_aa_strength ⚠️️
  • sys_vsync ⚠️️
  • mat_motion_blur_enabled_restart ⚠️️
  • snd_surround_speakers 🛠️
  • sys_voice 🛠️
Legend:
❓❓❓ - I dunno alternative commands ¯\_(ツ)_/¯
⚠️️ - Change inside video.txt
🍎 - OSX Only
🛠️ - Alternative commands added

¹ - Flags: FCVAR_DEVELOPMENTONLY and/or FCVAR_HIDDEN
CONTROLLER
Controller Enable
"convar" "joystick_force_disabled_set_from_options"
  • Enabled >>> joystick_force_disabled_set_from_options 0
  • Disabled >>> joystick_force_disabled_set_from_options 1
"joystick_force_disabled_set_from_options" = "1" client archive - Sets controllers enabled/disabled just before the config is written.

Look Type
"convar" "joy_inverty"
  • Normal >>> joy_inverty 0
  • Inverted >>> joy_inverty 1
"joy_inverty" = "0" client archive ss - Whether to invert the Y axis of the joystick for looking.

Move/Look Sticks
"convar" "joy_movement_stick"
  • Right Handed >>> joy_movement_stick 0
  • Left Handed >>> joy_movement_stick 1
  • Legacy >>> joy_movement_stick 2
"joy_movement_stick" = "0" client archive ss - Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy cont

Duck Mode
"convar" "option_duck_method"
  • Hold >>> option_duck_method 0
  • Toggle >>> option_duck_method 1
"option_duck_method" = "0" client archive ss

Speed Mode/Walk Mode
"convar" "option_speed_method"
  • Hold >>> option_speed_method 0
  • Toggle >>> option_speed_method 1
"option_speed_method" = "0" client archive ss

Horizontal Look Speed
"convar" "joy_yawsensitivity"
Slider Min value: -3.5
Slider Max value: -0.1
"joy_yawsensitivity" = "-1" min. -5.000000 max. -0.100000 client archive ss - joystick yaw sensitivity

Vertical Look Speed
"convar" "joy_pitchsensitivity"
Slider Min value: -1.0
Slider Max value: -0.1
"joy_pitchsensitivity" = "-1" min. -5.000000 max. -0.100000 client archive ss - joystick pitch sensitivity

Zoom Sensitivity
"convar" "zoom_sensitivity_ratio_joystick"
Slider Min Value: 0.1
Slider Max Value: 1.0
"zoom_sensitivity_ratio_joystick" = "1.0" client archive ss - Additional controller sensitivity scale factor applied when FOV is zoomed in.

BINDINGS
bind "button" "command"
Name
Command
Fire
+attack
Alternate Fire
+attack2
Reload
+reload
Jump
+jump
Duck
+duck
Use
+use
Swap Primary/Secondary
invnextnongrenade
Select Grenades/Bomb/Melee
invnextitem
Select Next Inventory
invnext
Select Previous Inventory
invprev
Last Weapon Used
lastinv
Scoreboard
togglescores
Spin 180
+lookspin
Drop Weapon
drop
Walk
+speed
Use Mic
+voicerecord
Primary Weapon
slot1
Secondary Weapon
slot2
Knife/Zeus
slot3
HE Grenade
gamepadslot2
Flashbang
gamepadslot3
Smoke Grenade
gamepadslot4
Decoy Grenade
gamepadslot5
Molotov Cocktail
gamepadslot6
Bomb
slot5
KEYBOARD / MOUSE
Reverse Mouse
"convar" "m_pitch"
  • Off >>> m_pitch 0.022
  • On >>> m_pitch -0.022
"m_pitch" = "0.022000" ( def. "0.022" ) client archive ss - Mouse pitch factor.

Duck Mode
"convar" "option_duck_method"
  • Hold >>> option_duck_method 0
  • Toggle >>> option_duck_method 1
"option_duck_method" = "0" client archive ss

Speed Mode/Walk Mode
"convar" "option_speed_method"
  • Hold >>> option_speed_method 0
  • Toggle >>> option_speed_method 1
"option_speed_method" = "0" client archive ss

Mouse Sensitivity
"convar" "sensitivity"
Slider Min Value: 1
Slider Max Value: 8
"sensitivity" = "2.52" ( def. "2.5" ) min. 0.000100 max. 1000.000000 client archive - Mouse sensitivity.

Zoom Sensitivity
"convar" "zoom_sensitivity_ratio_mouse"
Slider Min Value: 0.1
Slider Max Value: 1.0
"zoom_sensitivity_ratio_mouse" = "0.75" ( def. "1.0" ) client archive ss - Additional mouse sensitivity scale factor applied when FOV is zoomed in.

Raw Input
"convar" "m_rawinput"
  • On >>> m_rawinput 1
  • Off >>> m_rawinput 0
"m_rawinput" = "1" client archive - Use Raw Input for mouse input.

Mouse Acceleration
"convar" "m_customaccel"
  • On >>> m_rawinput 3
  • Off >>> m_rawinput 0
"m_customaccel" = "0" client archive - Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity

Acceleration Amount
"convar" "m_customaccel_exponent"
Slider Min Value: 1.0
Slider Max Value: 1.4
"m_customaccel_exponent" = "1" ( def. "1.05" ) min. 0.000100 max. 10.000000 client archive - Mouse move is raised to this power before being scaled by scale factor.

BINDINGS
bind key "command"
Name
Command
Toggle Inventory Display
show_loadout_toggle
Move Forward
+forward
Move Backward
+back
Move Left (strafe)
+moveleft
Move Right (strafe)
+moveright
Walk
+speed
Jump
+jump
Duck
+duck
Fire
+attack
Secondary Fire
+attack2
Select Previous Weapon
invprev
Reload
+reload
Select Next Weapon
invnext
Last Weapon Used
lastinv
Drop Weapon
drop
Inspect Weapon
+lookatweapon
Graffiti Menu
+spray_menu
Use
+use
Command Radio Message
radio1
Standard Radio Message
radio2
Report Radio Message
radio3
Team Message
messagemode2
Chat
messagemode
Use Mic
+voicerecor
Buy Menu
buymenu
Autobuy
autobuy
Rebuy
rebuy
Scoreboard
+showscores
Primary Weapon
slot1
Secondary Weapon
slot2
Knife
slot3
Cycle Grenades
slot4
Bomb
slot5
HE Grenade
slot6
Flashbang
slot7
Smoke Grenade
slot8
Decoy Grenade
slot9
Molotov Cocktail
slot10
Zeus x27
slot11
Call Vote
callvote
Choose Team
teammenu
Show Team Equipment
+cl_show_team_equipment
Toggle Console
toggleconsole
GAME SETTINGS 1
Enable Game Instructor Messages
"convar" "gameinstructor_enable"
  • Yes >>> gameinstructor_enable 1
  • No >>> gameinstructor_enable 0
"gameinstructor_enable" = "0" ( def. "1" ) client archive - Display in game lessons that teach new players.

Max Acceptable Matchmaking Ping
"convar" "mm_dedicated_search_maxping"
Slider Min Value: 25
Slider Max Value: 350
Автор сообщения: Tooltip
Allows you to specify max acceptable matchmaking ping when searching for a game on official matchmaking servers.

If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.

If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting.
"mm_dedicated_search_maxping" = "89.999992" ( def. "150" ) min. 25.000000 max. 350.000000 archive - Longest preferred ping to dedicated servers for games

Max Acceptable Game Traffic Bandwidth
"convar" "rate"
Name
Value
Description
Extremely restricted
24576
under 24 KBytes per second (192 kbps internet)
Below 384 kbps
49152
48 KBytes per second (384 kbps internet)
Below 512 kbps
65536
64 KBytes per second (512 kbps internet)
Below 768 kbps
98304
96 KBytes per second (768 kbps internet)
Below 1.0 Mbps
131072
128 KBytes per second (1.0 mbps internet)
Up to 1.5 Mbps
196608
192 KBytes per second (1.5 mbps internet)
Up to 2.0 Mbps
262144
256 KBytes per second (2.0 mbps internet)
Up to 2.5 Mbps
327680
320 KBytes per second (2.5 mbps internet)
3 Mbps
393216
384 KBytes per second (3 mbps internet)
4 Mbps
524288
512 KBytes per second (4 mbps internet)
Unrestricted
786432
almost 768 KBytes per second (6 mbps internet)
Автор сообщения: Tooltip
Allows to specify game traffic bandwidth that online game servers send to you during gameplay.

Lower bandwidth rate setting can help avoid packet loss if your internet service provider or routers drop network packets.

Insufficient bandwidth rate however can result in delayed network packets at times when game server sends updates about multiple other players over the network to your client.
"rate" = "524288" ( def. "196608" ) archive user - Max bytes/sec the host can receive data

Steam Notification Location
"convar" "ui_steam_overlay_notification_position"
  • Top Left >>> ui_steam_overlay_notification_position topleft
  • Bottom Left >>> ui_steam_overlay_notification_position bottomleft
  • Bottom Right >>> ui_steam_overlay_notification_position bottomright
  • Top Right >>> ui_steam_overlay_notification_position topright
"ui_steam_overlay_notification_position" = "topright" ( def. "topleft" ) client archive - Steam overlay notification position

Enable Developer Console (~)
"convar" "con_enable"
  • Yes >>> con_enable 1
  • No >>> con_enable 0
"con_enable" = "1" ( def. "0" ) archive - Allows the console to be activated.

Calendar Time Format
"convar" "cl_clock_24hour"
  • 24 Hour >>> cl_clock_24hour 1
  • 12 Hour >>> cl_clock_24hour 0
"cl_clock_24hour" = "1" client archive

HUD OPTIONS
Crosshair Style
"convar" "cl_crosshairstyle"
  • Default >>> cl_crosshairstyle 0
  • Default Static >>> cl_crosshairstyle 1
  • Classic >>> cl_crosshairstyle 2
  • Classic Dynamic >>> cl_crosshairstyle 3
  • Classic Static >>> cl_crosshairstyle 4
"cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)

Crosshair Color
"convar" "cl_crosshaircolor"
  • Green >>> cl_crosshaircolor 1
  • Yellow >>> cl_crosshaircolor 2
  • Blue >>> cl_crosshaircolor 3
  • Lt Blue >>> cl_crosshaircolor 4
"cl_crosshaircolor" = "2" ( def. "1" ) client archive ss - Set crosshair color as defined in game_options.consoles.txt

HUD Scale
"convar" "hud_scaling"
Slider Min Value: 0.5
Slider Max Value: 0.95
Автор сообщения: Tooltip
HUD Scale adjusts the size of all HUD elements.
"hud_scaling" = "0.950000" ( def. "0.85" ) min. 0.500000 max. 0.950000 archive - Scales hud elements

HUD Color
"convar" "cl_hud_color"
  • Default >>> cl_hud_color 0
  • White >>> cl_hud_color 1
  • Light Blue >>> cl_hud_color 2
  • Blue >>> cl_hud_color 3
  • Purple >>> cl_hud_color 4
  • Pink >>> cl_hud_color 10
  • Red >>> cl_hud_color 5
  • Orange >>> cl_hud_color 6
  • Yellow >>> cl_hud_color 7
  • Green >>> cl_hud_color 8
  • Aqua >>> cl_hud_color 9
Автор сообщения: Tooltip
This color is applied to selected parts of the HUD, including health, armor and ammo.
"cl_hud_color" = "5" ( def. "0" ) client archive - 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.

HUD Background Alpha
"convar" "cl_hud_background_alpha"
Slider Min Value: 0.0
Slider Max Value: 1.0
Автор сообщения: Tooltip
Adjusts the background opacity of the money, health, location and ammo displays.
"cl_hud_background_alpha" = "0.75" ( def. "0.5" ) min. 0.000000 max. 1.000000 client archive

Health/Ammo Style
"convar" "cl_hud_healthammo_style"
  • Default >>> cl_hud_healthammo_style 0
  • Simple >>> cl_hud_healthammo_style 1
"cl_hud_healthammo_style" = "0" client archive

Bomb Hud Position
"convar" "cl_hud_bomb_under_radar"
  • Show In Inventory >>> cl_hud_bomb_under_radar 0
  • Show Under Radar >>> cl_hud_bomb_under_radar 1
Автор сообщения: Tooltip
When you have the bomb, toggles between bomb display positions.
"cl_hud_bomb_under_radar" = "1" client archive

Mini-Scoreboard Position
"convar" "cl_hud_playercount_pos"
  • Top of Screen >>> cl_hud_playercount_pos 0
  • Bottom of Screen >>> cl_hud_playercount_pos 1
"cl_hud_playercount_pos" = "1" ( def. "0" ) client archive - 0 = default (top), 1 = bottom

Mini-Scoreboard Style
"convar" "cl_hud_playercount_showcount"
  • Show Avatars >>> cl_hud_playercount_showcount 0
  • Just Show Player Count >>> cl_hud_playercount_showcount 1
"cl_hud_playercount_showcount" = "1" ( def. "0" ) client archive - 0 = show player avatars (default), 1 = just show count number (no avatars)
GAME SETTINGS 2
TEAM OPTIONS
Steam Group Clan Tag
"convar" "cl_clanid"
"cl_clanid" = "0" ( def. "0" ) archive user - Current clan ID for name decoration

Display Team Tags In Death Notices
"cl_show_clan_in_death_notice"
  • Yes >>> cl_show_clan_in_death_notice 1
  • No >>> cl_show_clan_in_death_notice 0
"cl_show_clan_in_death_notice" = "0" ( def. "1" ) client archive - Is set, the clan name will show next to player names in the death notices.

Show Teammate Colors in Competitive
"convar" "cl_teammate_colors_show"
  • Show Colors >>> cl_teammate_colors_show 1
  • Colors and Letters >>> cl_teammate_colors_show 2
  • No >>> cl_teammate_colors_show 0
"cl_teammate_colors_show" = "2" ( def. "1" ) client archive - In competitive, 1 = show teammates as separate colors in the radar, scoreboard,

Team ID
"convar" "cl_teamid_overhead_always"
  • When In View >>> cl_teamid_overhead_always 0
  • Always On >>> cl_teamid_overhead_always 1
"cl_teamid_overhead_always" = "0" min. 0.000000 max. 1.000000 client archive - Always show team id over teammates.

Friends Lobby Default Permissions
"convar" "lobby_default_privacy_bits1"
  • Friends Need Invites >>> lobby_default_privacy_bits1 0
  • All Friends Can Join >>> lobby_default_privacy_bits1 1
  • Friends and Nearby Can Join >>> lobby_default_privacy_bits1 4
  • Friends and Group Can Join >>> lobby_default_privacy_bits1 2
  • Friends, Group, and Nearby >>> lobby_default_privacy_bits1 6
"lobby_default_privacy_bits1" = "0" ( def. "6" ) client archive - Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)

SPECTATOR AND SCOREBOARD OPTIONS
Spectator/Map Vote Number Selection Method
"convar" "spec_usenumberkeys_nobinds"
  • Use Number Keys >>> spec_usenumberkeys_nobinds 1
  • Use Weapon Slots >>> spec_usenumberkeys_nobinds 0
"spec_usenumberkeys_nobinds" = "1" client archive - If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).

Scoreboard Mouse Enable
"convar" "cl_scoreboard_mouse_enable_binding"
  • Secondary Fire >>> cl_scoreboard_mouse_enable_binding +attack2
  • Jump >>> cl_scoreboard_mouse_enable_binding +jump
  • Duck >>> cl_scoreboard_mouse_enable_binding +duck
  • Drop Weapon >>> cl_scoreboard_mouse_enable_binding drop
  • Last Weapon Used >>> cl_scoreboard_mouse_enable_binding lastinv
  • Command Radio Message >>> cl_scoreboard_mouse_enable_binding radio1
  • Use >>> cl_scoreboard_mouse_enable_binding +use
"cl_scoreboard_mouse_enable_binding" = "+attack2" client archive - Name of the binding to enable mouse selection in the scoreboard

Smooth Spectator Camera
"convar" "cl_obs_interp_enable"
  • Yes >>> cl_obs_interp_enable 1
  • No >>> cl_obs_interp_enable 0
Автор сообщения: Tooltip
Sets whether your spectator camera will smoothly interpolate to the next target when switching between players
"cl_obs_interp_enable" = "1" client archive - Enables interpolation between observer targets

Smooth Spectator Camera Speed
"convar" "cl_obs_interp_pos_rate"
Slider Min Value: 0.05
Slider Max Value: 0.4
Автор сообщения: Tooltip
Sets how fast the smoothed spectator camera will move when interpolating between targets.
"cl_obs_interp_pos_rate" = "0.27" client

Disable Caster Control On User Control
"convar" "spec_cameraman_disable_with_user_control"
  • Yes >>> spec_cameraman_disable_with_user_control 1
  • No >>> spec_cameraman_disable_with_user_control 0
Автор сообщения: Tooltip
If enabled, the caster's control of the UI and X-Ray are temporarily disabled while you are controlling the camera.
"spec_cameraman_disable_with_user_control" = "0" client clientcmd_can_execute - Disable cameraman UI control when user controls camera.

Follow Grenade Key
"convar" "cl_spec_follow_grenade_key"
  • Left Alt >>> cl_spec_follow_grenade_key 0
  • Left Shift >>> cl_spec_follow_grenade_key 1
  • Reload Key >>> cl_spec_follow_grenade_key 2
Автор сообщения: Tooltip
Sets the key used to follow grenades thrown by a player you are observing.
"cl_spec_follow_grenade_key" = "0" client archive - 0 = LALT, 1 = LSHIFT, 2 = +reload

Automatic Killer Replay
"convar" "spec_replay_autostart"
  • Yes >>> spec_replay_autostart 1
  • No >>> spec_replay_autostart 0
Автор сообщения: Tooltip
When available, Killer Replay will start automatically when you die.
"spec_replay_autostart" = "0" ( def. "1" ) client archive - Auto-start Killer Replay when available
GAME SETTINGS 3
ITEM OPTIONS
Quick Graffiti (Apply With Key Release)
"convar" "cl_playerspray_auto_apply"
  • Yes >>> cl_playerspray_auto_apply 1
  • No >>> cl_playerspray_auto_apply 0
Автор сообщения: Tooltip
When enabled, allows you to apply graffiti quickly by pressing and releasing the graffiti menu key.

When disabled, graffiti is applied only after the 'Fire' key is pressed while in the graffiti menu.
"cl_playerspray_auto_apply" = "1" client archive - Automatically apply graffiti when graffiti menu closes

Switch Weapon on Pick Up
"convar" "cl_autowepswitch"
  • Yes >>> cl_autowepswitch 1
  • No >>> cl_autowepswitch 0
"cl_autowepswitch" = "0" ( def. "1" ) client archive user ss - Automatically switch to picked up weapons (if more powerful)

Viewmodel Position
"convar" "viewmodel_presetpos"
  • Desktop >>> viewmodel_presetpos 1
  • Couch >>> viewmodel_presetpos 2
  • Classic >>> viewmodel_presetpos 3
"viewmodel_presetpos" = "0" ( def. "1" ) client archive - 1:"Desktop", 2:"Couch", 3:"Classic"

Always Show Inventory
"convar" "cl_showloadout"
  • Yes >>> cl_showloadout 1
  • No >>> cl_showloadout 0
"cl_showloadout" = "0" ( def. "1" ) client archive ss - Toggles display of current loadout.

Close Buy Menu After Purchase
"convar" "closeonbuy"
  • Yes >>> closeonbuy 1
  • No >>> closeonbuy 0
"closeonbuy" = "1" ( def. "0" ) client archive ss - Set non-zero to close the buy menu after buying something

Open Buy Menu With Use Key
"convar" "cl_use_opens_buy_menu"
  • Yes >>> cl_use_opens_buy_menu 1
  • No >>> cl_use_opens_buy_menu 0
"cl_use_opens_buy_menu" = "0" ( def. "1" ) client archive user ss - Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).

RADAR OPTIONS
Radar Hud Size
"convar" "cl_hud_radar_scale"
Slider Min Value: 0.8
Slider Max Value: 1.3
Автор сообщения: Tooltip
Adjusts the size of the radar relative to other Hud elements.
"cl_hud_radar_scale" = "1.2" ( def. "1" ) min. 0.800000 max. 1.300000 client archive

Rotate the Radar
"convar" "cl_radar_rotate"
  • Yes >>> cl_radar_rotate 1
  • No >>> cl_radar_rotate 0
Автор сообщения: Tooltip
Toggles between a radar that rotates and a radar with a fixed orientation.
"cl_radar_rotate" = "0" ( def. "1" ) client archive - 1

Radar Map Zoom
"convar" "cl_radar_scale"
Slider Min Value: 0.4
Slider Max Value: 1.0
Автор сообщения: Tooltip
Map Zoom impacts the amount of the map that is visible on the radar.
"cl_radar_scale" = "0.35" ( def. "0.7" ) min. 0.250000 max. 1.000000 client archive - Sets the radar scale. Valid values are 0.25 to 1.0.

Toggle Shape With Scoreboard
"convar" "cl_radar_square_with_scoreboard"
  • Yes >>> cl_radar_square_with_scoreboard 1
  • No >>> cl_radar_square_with_scoreboard 0
Автор сообщения: Tooltip
If set to Yes, the radar will toggle to square and display the whole map when the scoreboard is visible.
"cl_radar_square_with_scoreboard" = "1" client archive - If set, the radar will toggle to square when the scoreboard is visible.

TWITCH.TV CONNECTION
CS:GO Profile Sharing
"convar" "cl_accountprivacysetting1"
  • Use my Steam Profile Status >>> cl_accountprivacysetting1 1
  • Always Shared >>> cl_accountprivacysetting1 3
  • Disabled >>> cl_accountprivacysetting1 2
Автор сообщения: Tooltip
CS:GO Profile Sharing controls whether your connected twitch.tv account can access your CS:GO profile information including your competitive Skill Group. By default access is allowed when your Steam Community profile status is Public, but you can explicity share or disable it.
"cl_accountprivacysetting1" = "1" client
VIDEO SETTINGS
inb4 too long didn't work... change your video.txt file if "Convar used exclusively by the options screen to *something*"

Brightness
"convar" "mat_monitorgamma"
Slider Min Value: 1.6
Slider Max Value: 2.6
"mat_monitorgamma" = "1.6" ( def. "2.2" ) min. 1.600000 max. 2.600000 archive - monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

Color Mode
"convar" "mat_monitorgamma_tv_enabled"
  • Computer Monitor >>> mat_monitorgamma_tv_enabled 0
  • Television >>> mat_monitorgamma_tv_enabled 1
"mat_monitorgamma_tv_enabled" = "0" archive

Aspect Ratio
"convar" "sys_aspectratio"
  • Normal 4:3 >>> sys_aspectratio 0
  • Widescreen 16:9 >>> sys_aspectratio 1
  • Widescreen 16:10 >>> sys_aspectratio 2
"sys_aspectratio" = "-1" client archive - Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.

Resolution // Do not change "Resolution" value. Code is dependent on name in order to generate choices.
"convar" "sys_resolution"
"sys_resolution" = "-1" client - Convar used exclusively by the options screen to set resolution. Changing this convar manually will have no effect.

Display Mode
"convar" "fullscreen_restart"
  • Windowed >>> fullscreen_restart 0
  • Fullscreen >>> fullscreen_restart 1
  • Fullscreen Windowed >>> fullscreen_restart 2
"fullscreen_restart" = "-1" client - Used to set video property at device reset.

Laptop Power Savings
"convar" "mat_powersavingsmode"
  • Disabled >>> mat_powersavingsmode 0
  • Enabled >>> mat_powersavingsmode 1
"mat_powersavingsmode" = "0" archive - Power Savings Mode

ADVANCED VIDEO OPTIONS
Global Shadow Quality
"convar" "csm_quality_level_optionsui"
  • Very Low >>> csm_quality_level_optionsui 0
  • Low >>> csm_quality_level_optionsui 1
  • Medium >>> csm_quality_level_optionsui 2
  • High >>> csm_quality_level_optionsui 3
  • Auto >>> csm_quality_level_optionsui 9999999
"csm_quality_level_optionsui" = "9999999" client - Used to set video property from options UI.

Model / Texture Detail
"convar" "gpu_mem_level_optionsui"
  • Low >>> gpu_mem_level_optionsui 0
  • Medium >>> gpu_mem_level_optionsui 1
  • High >>> gpu_mem_level_optionsui 2
  • Auto >>> gpu_mem_level_optionsui 9999999
"gpu_mem_level_optionsui" = "9999999" client - Used to set video property from options UI.

Effect Detail
"convar" "cpu_level_optionsui"
  • Low >>> cpu_level_optionsui 0
  • Medium >>> cpu_level_optionsui 1
  • High >>> cpu_level_optionsui 2
  • Auto >>> cpu_level_optionsui 9999999
Автор сообщения: Tooltip
Effect detail controls the complexity of certain visual effects in the game as well as the draw-distance. Decreasing the effect detail may improve performance but will also increase model pop-in artifacts.
"cpu_level_optionsui" = "9999999" client - Used to set video property from options UI.

Shader Detail
"convar" "gpu_level_optionsui"
  • Low >>> gpu_level_optionsui 0
  • Medium >>> gpu_level_optionsui 1
  • High >>> gpu_level_optionsui 2
  • Auto >>> gpu_level_optionsui 9999999
Автор сообщения: Tooltip
Shader detail controls the sophistication of the lighting and shading effects applied to surfaces in the game. Higher settings increase visual quality but can degrade graphics performance.
"gpu_level_optionsui" = "9999999" client - Used to set video property from options UI.

Frame Rate Smoothing Only OSX
"convar" "r_frameratesmoothing"
  • Disabled >>> r_frameratesmoothing 0
  • Enabled >>> r_frameratesmoothing 1
Автор сообщения: Tooltip
When enabled, frame rate smoothing will significantly reduce stutters, but at the expense of overall frame rate.
"r_frameratesmoothing" = "0" min. 0.000000 max. 0.000000

Multicore Rendering
"convar" "mat_queue_mode_restart"
  • Disabled >>> mat_queue_mode_restart 0
  • Enabled >>> mat_queue_mode_restart -1
Автор сообщения: Tooltip
Multicore rendering allows CS:GO to utilize the multiple CPUs present in your system. The Disabled setting may provide a higher framerate but with lower visual quality.
"mat_queue_mode_restart" = "-1" client - Used to set video property at device reset.

Multisampling Anti-Aliasing Mode Do not change "Antialiasing Mode" value. Code is dependent on name in order to generate choices.
"convar" "sys_antialiasing"
Автор сообщения: Tooltip
Anti-aliasing provides a smooth appearance at the edges of geometry, eliminating jagged edges. Increasing anti-aliasing quality can degrade graphics performance.
"sys_antialiasing" = "0" client archive - Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.

Texture Filtering Mode
"convar" "mat_forceaniso_optionsui"
  • Bilinear >>> mat_forceaniso_optionsui 0
  • Trilinear >>> mat_forceaniso_optionsui 1
  • Anisotropic 2X >>> mat_forceaniso_optionsui 2
  • Anisotropic 4X >>> mat_forceaniso_optionsui 4
  • Anisotropic 8X >>> mat_forceaniso_optionsui 8
  • Anisotropic 16X >>> mat_forceaniso_optionsui 16
  • Auto >>> mat_forceaniso_optionsui 9999999
Автор сообщения: Tooltip
Increasing the texture filtering setting improves the appearance of textures in the game. Increasing filtering quality can degrade graphics performance.
"mat_forceaniso_optionsui" = "9999999" client - Used to set video property from options UI.

FXAA Anti-Aliasing
"convar" "mat_software_aa_strength"
  • Disabled >>> mat_software_aa_strength 0
  • Enabled >>> mat_software_aa_strength 1
Автор сообщения: Tooltip
Anti-aliasing provides a smooth appearance at the edges of geometry, eliminating jagged edges. Enabling FXAA can degrade graphics performance.
"mat_software_aa_strength" = "1" ( def. "-1.0" ) - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)

Wait for Vertical Sync
"convar" "sys_vsync"
  • Disabled >>> sys_vsync 0
  • Double Buffered >>> sys_vsync 1
  • Triple Buffered >>> sys_vsync 2
Автор сообщения: Tooltip
Triple Buffering is recommended for the smoothest experience. The Disabled setting may cause visual tearing.
"sys_vsync" = "0" client - Used to set video property at device reset.

Motion Blur
"convar" "mat_motion_blur_enabled_restart"
  • Disabled >>> mat_motion_blur_enabled_restart 0
  • Enabled >>> mat_motion_blur_enabled_restart 1
Автор сообщения: Tooltip
Motion Blur is a fullscreen shader effect that selectively smooths the frame during rapid changes in the camera's angle or position. The Disabled setting may result in slightly improved graphics performance.
"mat_motion_blur_enabled_restart" = "0" client - Used to set video property at device reset.
AUDIO SETTINGS
Master Volume
"convar" "volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"volume" = "0.160000" ( def. "1.0" ) min. 0.000000 max. 1.000000 archive - Sound volume

Music Volume In Steam Overlay
"convar" "snd_musicvolume_multiplier_inoverlay"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_musicvolume_multiplier_inoverlay" = "0.400000" ( def. "0.1" ) min. 0.000000 max. 1.000000 archive - Music volume multiplier when Steam Overlay is active

GOTV Caster Volume
"convar" "voice_caster_scale"
Slider Min Value: 0.0
Slider Max Value: 1.0
Автор сообщения: Tooltip
When watching a game via GOTV, this will control the volume of the caster's voice.
"voice_caster_scale" = "1.000000" ( def. "1" ) archive

Audio Device [!$LINUX&&!$OSX]
"convar" "sound_device_override"
** Use sound_device_list to find available audio devices **
"sound_device_override" = "" archive - ID of the sound device to use
or
"sound_device_override" = "{0.0.0.00000000}.{9ab5345a-da58-4e0e-8bd3-0c904caa428f}" ( def. "" ) archive - ID of the sound device to use


Audio Output Configuration
"convar" "snd_surround_speakers"
  • Stereo Headphones (HRTF) >>> snd_surround_speakers 0 ; snd_use_hrtf 1
  • Stereo Headphones >>> snd_surround_speakers 0 ; snd_use_hrtf 0
  • Stereo Headphones >>> snd_surround_speakers 2
  • Quad Surround Sound >>> snd_surround_speakers 4
  • 5.1 Surround Sound >>> snd_surround_speakers 5
Автор сообщения: Tooltip
Sets the number of audio channels and panning behavior that will be output from CSGO. HRTF enhances 3D sound positioning and works with regular stereo headphones. If using HRTF, be sure to disable any other surround sound software.
"snd_surround_speakers" = "0" ( def. "-1" )

VOIP Volume
"convar" "voice_scale"
Slider Min Value: 0.0
Slider Max Value: 1.0
Автор сообщения: Tooltip
Overall volume of voice over IP
"voice_scale" = "0.650000" ( def. "1.0" ) archive - Overall volume of voice over IP

Enable Voice
"convar" "sys_voice"
  • Disabled >>> sys_voice 0
  • Press to Use Mic >>> sys_voice 1
"sys_voice" = "-1" client - Convar used exclusively by the options screen to set voice options. Changing this convar manually will have no effect.

Play Audio When Game In Background
"convar" "snd_mute_losefocus"
  • Yes >>> snd_mute_losefocus 0
  • No >>> snd_mute_losefocus 1
"snd_mute_losefocus" = "0" ( def. "1" ) archive

MUSIC OPTIONS
Master Music Volume
"convar" "snd_musicvolume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_musicvolume" = "0.700000" ( def. "0.7" ) min. 0.000000 max. 1.000000 archive - Overall music volume

Main Menu Volume
"convar" "snd_menumusic_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_menumusic_volume" = "0" ( def. "1.0" ) archive - Relative volume of the main menu music.

Round Start Volume
"convar" "snd_roundstart_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_roundstart_volume" = "0.000000" ( def. "1.0" ) archive - Relative volume of round start music.

Round End Volume
"convar" "snd_roundend_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_roundend_volume" = "0.000000" ( def. "1.0" ) archive - Relative volume of round end music.

Bomb/Hostage Volume
"convar" "snd_mapobjective_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_mapobjective_volume" = "0" ( def. "1.0" ) archive - Relative volume of map objective music.

Ten Second Warning Volume
"convar" "snd_tensecondwarning_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_tensecondwarning_volume" = "0.700000" ( def. "1.0" ) archive - Relative volume of ten second warning music.

Death Camera Volume
"convar" "snd_deathcamera_volume"
Slider Min Value: 0.0
Slider Max Value: 1.0
"snd_deathcamera_volume" = "0" ( def. "1.0" ) archive - Relative volume of the death camera music.
===========================
video.txt example
"VideoConfig" { "setting.cpu_level" "0" "setting.gpu_level" "0" "setting.mat_antialias" "0" "setting.mat_aaquality" "0" "setauto.mat_forceaniso" "4" "setting.mat_vsync" "0" "setting.mat_triplebuffered" "0" "setting.mat_grain_scale_override" "1" "setting.gpu_mem_level" "1" "setting.mem_level" "-1" "setting.mat_queue_mode" "-1" "setting.csm_quality_level" "2" "setting.mat_software_aa_strength" "1" "setting.mat_motion_blur_enabled" "0" "setting.fullscreen" "0" "setting.defaultres" "1024" "setting.defaultresheight" "768" "setting.aspectratiomode" "0" "setting.nowindowborder" "0" }

Source: http://steamcommunity.com/app/730/discussions/0/412447613573349151/ "VideoConfig" { "setting.cpu_level" // Effect Detail: /0 = LOW /1 = MEDIUM /2 = HIGH "setting.gpu_level" // Shader Detail: /0 = LOW /1 = MEDIUM /2 = HIGH /3 = VERY HIGH "setting.mat_antialias" // Multisampling Anti-Aliasing Mode: /0 = NONE /2 = 2X MSAA /4 = 4X MSAA /8 = 8X MSAA "setting.mat_aaquality" // Anti-Aliasing Quality: /0 = NONE "setauto.mat_forceaniso" // Anisotropic Filter: /0 = bilinear /1 = trilinear /2 = 2X /4 = 4X /8 = 8X /16 = 16X "setting.mat_vsync" // Vertical Syncronisation: /0 = DISABLED /1 = ENABLED "setting.mat_triplebuffered" // Triple Buffering: /0 = DISABLED /1 = ENABLED "setting.mat_grain_scale_override" // Removes the grain effect on the screen. "setting.gpu_mem_level" // Model/Texture details: /0 = LOW /1 = MEDIUM /2 = HIGH "setting.mem_level" // Paged Pool Memory Available: /-1 = SYSTEM DEFAULT /0 = LOW /1 = MEDIUM /2 = HIGH "setting.mat_queue_mode" // Multicore Rendering: /-1 = SYSTEM DEFAULT /0 = synchronous single thread /1 = queued single thread /2 = Multithreading "setauto.csm_quality_level" // Global Shadow Quality: /0 = VERY LOW /1 = LOW /2 = MEDIUM /3 = HIGH "setting.mat_software_aa_strength" // FXAA smoothing edges factor /0 = DISABLED, 1, 2, 4, 8, 16 "setting.mat_motion_blur_enabled" // Motion sharpness: /0 = DISABLED /1 = ENABLED "setting.fullscreen" // Full screen: /0 = Windowed /1 = ENABLED "setting.defaultres" // Resolution screen x-Ax "setting.defaultresheight" // Resolution screen y-Ax "setting.aspectratiomode" // Screen Ratio: /0 = 4:3 /1 = 16:9 /2 = 16:10 "setting.nowindowborder" // No border limitation in windowed mode: /0 = DISABLED /1 = ENABLED "setting.mat_monitorgamma" // Screen Brightness }
File Locations [sources etc]
Guide Source files:
steamapps\common\Counter-Strike Global Offensive\csgo\scripts\ *_options.txt

===============================================================

video.txt and config.cfg location
Автор сообщения: InAGiiZ Help Service for only 25 dollars Kappa SHIFT 77
http://steamcommunity.com/id/me/tradeoffers/privacy#trade_offer_access_url
1. RECOMMENDED: Steam\userdata\YOURNUMBERSHERE\730\local\cfg

2. Open your Steam Library > *Right click* Counter Strike Global Offensive > Properties > Local files > Browse local files... > csgo > cfg > video.txt / config.cfg

===============================================================

Create an autoexec file here:
Open your Steam Library > *Right click* Counter Strike Global Offensive > Properties > Local files > Browse local files... > csgo > cfg > autoexec.cfg

Help:
https://steamcommunity.com/sharedfiles/filedetails/?id=166699655
Alternative commands / fixes
Audio Output Configuration
"snd_surround_speakers" to "windows_speaker_config"
  • Stereo Headphones (HRTF) >>> windows_speaker_config 1 ; snd_use_hrtf 1
  • Stereo Headphones >>> windows_speaker_config 1 ; snd_use_hrtf 0
  • Stereo Headphones >>> windows_speaker_config 4 ; snd_use_hrtf 0
  • Quad Surround Sound >>> windows_speaker_config 3 ; snd_use_hrtf 0
  • 5.1 Surround Sound >>> windows_speaker_config 6 ; snd_use_hrtf 0
Enable Voice
"sys_voice" to "voice_enable" and "voice_modenable"
  • Disabled >>> voice_enable 0; voice_modenable 0
  • Press to Use Mic >>> voice_enable 1; voice_modenable 1
cfg version
// CS GO Settings Menu to CVAR - Created by InAGiiZ // Source: https://steamcommunity.com/sharedfiles/filedetails/?id=856901094 //// CONTROLLER // Controller Enable joystick_force_disabled_set_from_options 1 // Look Type joy_inverty 0 // Move/Look Sticks joy_movement_stick 0 // Duck Mode option_duck_method 0 // Speed Mode option_speed_method 0 // Horizontal Look Speed joy_yawsensitivity -1 // Vertical Look Speed joy_pitchsensitivity -1 // Zoom Sensitivity zoom_sensitivity_ratio_joystick 1 //// KEYBOARD / MOUSE // Reverse Mouse m_pitch 0.022000 // Duck Mode option_duck_method 0 // Speed Mode option_speed_method 0 // Mouse Sensitivity sensitivity 2.52 // Zoom Sensitivity zoom_sensitivity_ratio_mouse 0.75 // Raw Input m_rawinput 1 // Mouse Acceleration m_rawinput 0 // Acceleration Amount m_customaccel_exponent 1 //// GAME SETTINGS // Enable Game Instructor Messages gameinstructor_enable 0 // Max Acceptable Matchmaking Ping mm_dedicated_search_maxping 89.999992 // Max Acceptable Game Traffic Bandwidth rate 786432 // Steam Notification Location ui_steam_overlay_notification_position topright // Enable Developer Console con_enable 1 // Calendar Time Format cl_clock_24hour 1 /// HUD OPTIONS // Crosshair Style cl_crosshairstyle 4 // Crosshair Color cl_crosshaircolor 2 // HUD Scale hud_scaling 0.95 // HUD Color cl_hud_color 5 // HUD Background Alpha cl_hud_background_alpha 0.75 // Health/Ammo Style cl_hud_healthammo_style 0 // Bomb Hud Position cl_hud_bomb_under_radar 1 // Mini-Scoreboard Position cl_hud_playercount_pos 1 // Mini-Scoreboard Style cl_hud_playercount_showcount 1 /// TEAM OPTIONS // Steam Group Clan Tag cl_clanid 5955294 // VALVE ClanTag ID // Display Team Tags In Death Notices cl_show_clan_in_death_notice 0 // Show Teammate Colors in Competitive cl_teammate_colors_show 2 // Team ID cl_teamid_overhead_always 0 // Friends Lobby Default Permissions lobby_default_privacy_bits1 0 /// SPECTATOR AND SCOREBOARD OPTIONS // Spectator/Map Vote Number Selection Method spec_usenumberkeys_nobinds 1 // Scoreboard Mouse Enable cl_scoreboard_mouse_enable_binding +attack2 // Smooth Spectator Camera cl_obs_interp_enable 1 // Smooth Spectator Camera Speed cl_obs_interp_pos_rate 0.27 // Disable Caster Control On User Control spec_cameraman_disable_with_user_control 0 // Follow Grenade Key cl_spec_follow_grenade_key 0 // Automatic Killer Replay spec_replay_autostart 0 /// ITEM OPTIONS // Quick Graffiti (Apply With Key Release) cl_playerspray_auto_apply 1 // Switch Weapon on Pick Up cl_autowepswitch 0 // Viewmodel Position viewmodel_presetpos 0 // Always Show Inventory cl_showloadout 0 // Close Buy Menu After Purchase closeonbuy 1 // Open Buy Menu With Use Key cl_use_opens_buy_menu 0 /// RADAR OPTIONS // Radar Hud Size cl_hud_radar_scale 1.2 // Rotate the Radar cl_radar_rotate 0 // fix me guide // Radar Map Zoom cl_radar_scale 0.35 // fix me guide // Toggle Shape With Scoreboard cl_radar_square_with_scoreboard 1 /// TWITCH.TV CONNECTION // CS:GO Profile Sharing cl_accountprivacysetting1 1 //// Video Settings // Change video.txt //// AUDIO SETTINGS // Master Volume volume 0.160000 // Music Volume In Steam Overlay snd_musicvolume_multiplier_inoverlay 0.400000 // GOTV Caster Volume voice_caster_scale 1.000000 // Audio Device sound_device_override // Audio Output Configuration snd_surround_speakers 0 windows_speaker_config 1 snd_use_hrtf 1 // VOIP Volume voice_scale 0.650000 // Enable Voice sys_voice -1 voice_enable 1 voice_modenable 1 // Play Audio When Game In Background snd_mute_losefocus 0 /// MUSIC OPTIONS // Master Music Volume snd_musicvolume 0.700000 // Main Menu Volume snd_menumusic_volume 0 // Round Start Volume snd_roundstart_volume 0 // Round End Volume snd_roundend_volume 0 // Bomb/Hostage Volume snd_mapobjective_volume 0 // Ten Second Warning Volume snd_tensecondwarning_volume 0.700000 // Death Camera Volume snd_deathcamera_volume 0
Комментариев: 8
Nightcrawler 22 мар. 2022 г. в 8:53 
Awesome, but for now need a lot of updates ^^
SᅠuᅠGᅠoᅠLᅠYᅠoᅠlᅠLᅠoᅠm  [создатель] 19 июл. 2018 г. в 16:15 
** I NEED TO UPDATE GUIDE TO PANORAMA UI ** SooN
SᅠuᅠGᅠoᅠLᅠYᅠoᅠlᅠLᅠoᅠm  [создатель] 15 авг. 2017 г. в 4:01 
Updating Guide! Sorry... *Valve Time*
Gol-Bat 19 мая. 2017 г. в 13:46 
just want an EASY way to change my settings so that i can play
Gol-Bat 19 мая. 2017 г. в 13:45 
lal dont understand shit boi
mike hunt 13 фев. 2017 г. в 22:32 
Ah cheers mate
SᅠuᅠGᅠoᅠLᅠYᅠoᅠlᅠLᅠoᅠm  [создатель] 13 фев. 2017 г. в 12:36 
Hey @ mike hunt ,

Alternative commands for || Audio Output Configuration "snd_surround_speakers":
Stereo Headphones (HRTF) >>> windows_speaker_config 1 ; snd_use_hrtf 1
Stereo Headphones >>> windows_speaker_config 1 ; snd_use_hrtf 0
Stereo Headphones >>> windows_speaker_config 4 ; snd_use_hrtf 0
Quad Surround Sound >>> windows_speaker_config 3 ; snd_use_hrtf 0
5.1 Surround Sound >>> windows_speaker_config 6 ; snd_use_hrtf 0

Thanks for reporting this bug
mike hunt 13 фев. 2017 г. в 0:47 
Unknown command: snd_surround_speakers ...