Take On Mars

Take On Mars

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Material Fix Botanist ResCable BarrelStorage
   
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Item Type: Modification
Dependencies: Requires Addons
File Size
Posted
Updated
122.879 KB
Feb 3, 2017 @ 8:48am
Oct 29, 2018 @ 12:58pm
4 Change Notes ( view )

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Material Fix Botanist ResCable BarrelStorage

Description
If you use these three mods together (listed in the required mods), then you will need this in order to see the materials for all the mods. Due to how the game works, materials do not add to other materials, they overwrite which means if the game sees a material file before it sees this one, this one will not activate.

If you are having issues seeing the materials still, you may have a mod thats overwriting this one. I can not fix this, its a limitation of the modding system. Only thing that can be done is I can try to combine that mod in another material fix for you if you link it.

I don't believe you actually need all three mods listed in this one to have this work with just two of these, you will absolutely need the Resource Cables mod for sure though.

This mod's sole purpose is to make these 3 mods work together.
10 Comments
Vas  [author] Feb 24, 2019 @ 7:16pm 
I may be deleting this mod soon as it appears to no longer be needed.
Fenris Aug 23, 2017 @ 4:13am 
Thank you for your work Buddy! :D
Vas  [author] Aug 22, 2017 @ 12:30pm 
Mod has been updated to work with main branch.
Vas  [author] Aug 21, 2017 @ 2:28pm 
Yea, I'll try in a day or two to update this to use main branch resource cables.
Morty Jhones Aug 21, 2017 @ 11:26am 
Hia this mod breakes the game atm if used on main branch, even if you have al the others bits, the problem seems to be it's using test branch stuff on main.
Fenris Aug 21, 2017 @ 4:29am 
Hi, can you make an Version for the Main Branch of Resource Cables, or can you explane me how i can Change it by myself so that this version will work with it?
Vas  [author] May 9, 2017 @ 3:47am 
Ah. Well it sucks I can't make it either or. Maybe I'll change this over to the main branch, its just set to test branch because thats what I use, to have the latest stuff before others do. At this point I figure the test branch is the same as the main branch anyway.
SyBozz May 9, 2017 @ 12:37am 
No i tested and the game need the test branche to activate this Mod. And running main and test branch doesn`t worked.
Vas  [author] May 9, 2017 @ 12:20am 
This should work with the main branch version as well, its just that I set the required items differently. You don't actually require the test branch.
SyBozz May 8, 2017 @ 2:35pm 
Very nice Mod but i use Resource Cables (Main Branch) on my savegame.
I changed your mod for me (hide in workshop) but i think there more People like me they used the other Cables Mod.
Sorry for my bad english skills :D