Cities: Skylines

Cities: Skylines

2,654 ratings
Standard Parking Garage
4
3
   
Award
Favorite
Favorited
Unfavorite
Assets: Park
File Size
Posted
3.950 MB
Jan 30, 2017 @ 1:09pm
1 Change Note ( view )

Subscribe to download
Standard Parking Garage

Description
All I ask is for a slab of concrete, and a car to park on it.

This Parking Garage will unlock with Parks, and can be found in the Roads menu under the Maintenance tab.

This structure will function as a park, increasing land value and happiness of nearby buildings. I have attempted to balance it so that it will make Commerce, Industry and Offices to enjoy the benefits of having park coverage in a small area without an acutal park. However it takes no visitors or tourists, and won't be enough to allow them to level up fully without other services.

This is a functional Parking Garage, it has 256, yes that's TWO HUNDRED AND FIFTY SIX parking spaces!


Structure Specific Details
Standard Parking Garage
Template
Small Park
Dimensions
4x8 Tiles
Build Cost
15,000
Maint. Cost
250
Elec. Use
5
Tourists
None
Water
None
Entertainment
125/75
Tris
1,386
LOD Tris
226
Texture Res
512x1024 x2
LOD Texture Res
256x256 + 64x128
Diffuse
Yes
Alpha
Yes
Color
No
Illumination
Yes
Normal
Yes
Specular
Yes
Custom Icon
Yes
Popular Discussions View All (2)
2
Apr 6, 2018 @ 7:46am
Amazing! How did you do it?
RufterClewn!
1
Jan 17, 2021 @ 11:42am
Parking Spot Limit
Plazmic Flame
< >
205 Comments
LimeLikeLuke Mar 17 @ 2:48pm 
Tried the building, but no car appeared inside... Other parking lots work fine...
Andrea Dec 23, 2022 @ 9:52pm 
EngineerMedic Oct 25, 2022 @ 2:38pm 
This building no longer seems to function. No one ever visits; not even pedestrians or bikes. Even after moving the building or turning it off & on again.
Kologa Sep 24, 2022 @ 5:51pm 
@sephiroth_144 holy hell that is genius haha. Works beautifully! :steamthumbsup:
sephiroth_144 Jul 31, 2022 @ 10:35am 
@nhatanh0475 Its an issue with all parking garages, or more specifically, how vehicle travel the most direct distance. There is a work around with Road Anarchy (thanks for @Emiricol4Rl)

I just discovered how to fix the "flying cars" issue where they fly up to the parking spot. Use Fine Road Anarchy or similar; place a road "stub" right where the entrance will go; place the garage *over* that road stub, with the entrance lining up over the stub (which is now hidden). Because cars use the shortest path, they'll appear to drive into the entrance, and you won't see them fly up to their spot anymore.
nhatanh0475 Jul 7, 2022 @ 11:10pm 
Vehicle will "fly" toward the parking spot instead of driving by the road like real life. Work as intended :v
femtas Feb 19, 2022 @ 7:08am 
Or just enable realistic parking with TM:PE for cars having a really high chance to park in them.
SifVerT Oct 27, 2021 @ 10:59am 
Sorry about the spam, but it works for any parking lot in the game. So if you have a loop in, from for example a custom parking mod, you are more or less guaranteed a successful parking if you have 10 km/h speed limit and U-turn at the end of the parking zone.
SifVerT Oct 27, 2021 @ 10:43am 
Tip 2: Make an intersection U-turn, most handily inside the garage at the end of a loop, and it seems to further more increase the parking success rate. Believe it or not, I got the parking rate to 100% inside my testing garage. If the fail the entire loop they apparently are guaranteed to park if they hit the junction. Don't forget to turn on ignore to leave space in intersections so they don't get stuck. Of course you need TM:PE for all of this.
SifVerT Oct 27, 2021 @ 8:45am 
The parking garage is really great thanks to its capacity of 256 cars. It's a lot of cars in a pretty small area. It looks decent enough too.