The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Re-organised Smithing Tree
   
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Jul 23, 2012 @ 8:56pm
Aug 8, 2012 @ 6:15pm
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Re-organised Smithing Tree

Description
#####TO BE SAFE, THIS MOD IS BEST INSTALLED BEFORE STARTING A NEW CHARACTER#####

ALSO AVAILABLE ON NEXUS: http://skyrim.nexusmods.com/mods/20907

This mod aims to make the lower level armours (Studded, Leather, Hide, Iron and Banded Iron) viable for longer by adding perks which allow them to be improved at the same level as other armours that have their own perks. It also re-organises the Smithing tree to enable players to go completely heavy or completely light from perk 1, while still giving equal access to the path neutral perks (Arcane Blacksmith and Advanced Armours).

The Steel Smithing perk now requires level 20 Smithing in order for it to be acquired, while Basic Smithing and Iron Smithing can be chosen as the first perk. The other level requirements for the perks remain unchanged.

The complete changes this mod makes are as follows:
Changes to vanilla perks:
Steel Smithing improves the following:
- Steel armour and weapons
- Silver weapons
- Imperial heavy armour
- Imperial weapons
- Draugr weapons
- Falmer weapons
Advanced Armors improves the following:
- Steel Plate armour
- Scaled armour
- Honed Draugr weapons
- Honed Falmer weapons

The new perks change the following:
Iron Smithing:
- Iron armour and weapons
- Banded Iron armour
Basic Smithing:
- Hide armour
- Studded armour
- Leather armour
- Wood weapons
- Stormcloak armour
- Imperial Studded armour
- Imperial Light armour

In this way more weapons and armour become viable and stay viable for much longer.

It also changes the way the perks connect to each other. As the pictures show, Arcane Blacksmith and Advanced Armors are accessible from both paths because they are path neutral. The perk dependencies for most vanilla perks remain unchanged except for Steel Smithing, which now requires Iron Smithing and Dragon Armor which no longer requires Advanced Armors on the light armour path but level requirements remained unchanged except for the aforementioned change to Steel Smithing.

NOTE: The only reason Iron Smithing has a connection to Elven Smithing is so that the tree doesn't fall apart in the Creation Kit. Iron Smithing is not a requirement for Elven Smithing.

-- If you are looking for a mod which fixes the problems with vanilla perks without restructuring the tree, then try Smithing Perks Overhaul by Headbomb (http://skyrim.nexusmods.com/mods/6047) --
15 Comments
Freaky Alien Genotype  [author] Jan 18, 2014 @ 1:16am 
I have honestly no idea. They haven't released an update for Skyrim since the 1.9 patch. If it was working when you installed it and has been for several weeks then I can only assume it's something else you've done in the mean time. I highly recommend you download TES5Edit and run it. It will tell you if you have any missing master files (the most common cause for CTD issues).
kyle.s.hall Jan 17, 2014 @ 9:25pm 
I had using this mod in my game for several weeks without problem. Suddenly the Skyrim load page started crashing. We couldn't even get to the menu to select with saved file to load. After hours of working the process of elimination, I discovered this Treebalance - Smithing mod was the cause of the crashing. Removing it cased Skyrim to work again.

I'm curious, do you know if Bethseda might have made a change, and pushed it out to the public, which made your mod unloadable?
Genesis Dec 21, 2012 @ 10:02pm 
Oh god, this is hidious.
Nomad Jul 30, 2012 @ 6:59pm 
Updated version of this mod should automatically update when the person waits for the Skyrim mod files they subscribed to, to go through the process. Meaning they'll have to keep the menu open and watch the bottom right to go through all the files. Wont hurt to double check the mod though and make sure it updated through steam when you click that upload button in the files.
Freaky Alien Genotype  [author] Jul 30, 2012 @ 5:45pm 
I updated the mod to fix that. Or at least I thought I did. Have you downloaded the updated version?
Lorax1979 Jul 30, 2012 @ 6:55am 
I have the same problem with increased leveling, just so you know it isn't an isolated event
Nomad Jul 29, 2012 @ 8:04pm 
@Captain Chloroform No Problem ^^ Glad to help ya out.
Freaky Alien Genotype  [author] Jul 29, 2012 @ 5:36pm 
Thanks for that. I'd been experimenting with those values but hadn't found the right combination.
Nomad Jul 27, 2012 @ 10:25pm 
@Captain Chloroform Hey, I found the issue with your smithing problem that jumps the levels up. The values in the workshop are messed up so you go into the Smithing in this --> Character/Actor Values.../ Smithing and then this to the values

Skill Use Mult: 1
Skill Use Offset: 0
Skill Improve Mult: 1
Skill Improve Offset: 20
Irongamer Jul 26, 2012 @ 3:05am 
@Captain Chloroform
i used the console to learn al the lost skills, thats what i always do when i download a tree perk mod :3