Garry's Mod
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gm_dust
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
Розмір файлу
Додано
Оновлено
44.429 MB
7 січ. 2017 о 13:30
5 лип. 2022 о 4:44

Підпишіться, аби завантажити
gm_dust

В колекціях (4) автора oteek
Season I
Предметів: 59
Season II
Предметів: 61
Season III-IV
Предметів: 90
Season V-VI
Предметів: 226
Опис
Current version: v1.2

Sandbox map set around in desert middle east city. Map is based on CS 1.6's Dust I and Dust II.

This map doesn't require any other addons or games, as all of the assets are included in the map files.

MAJOR BUG:
Nodegraph is currently busted and all the workarounds to fix it did not work. If you want NPCs to navigate, do the following:
1. Exit to the main menu;
2. Open the console by holding the ~ key and type ai_norebuildgraph 1
3. Load gm_dust again.

Credits:
Dave Johnston - Dust I and Dust II.
Valve - Textures.
Me - Mashing Dust I and Dust II into 1 map and making it beautiful.

Join my group if you like my addons: http://steamcommunity.com/groups/mawwork

Copyright © 2010-2022 by oteek, All rights reserved.
All trademarks are property of their respective owners.
No unauthorized version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198019834880. Doing so would be violating Valve's Terms and Conditions.
Популярні обговорення Переглянути всі (1)
0
14 верес. о 3:31
Strange triangle
leonidze
Коментарів: 99
Charlesxxxsniper707 9 берез. о 7:31 
Very good map i remembering achieving this in C:SS called de_dust_full but it was a failure.
Yes Cs 1.6 style is good but css atleast achieved something (can anyone make that?.
Jay! 21 лют. 2023 о 9:19 
hey, I'm making an absolutely horrid map that's basically a bunch of different maps (portal 2 test chambers, gm_construct, a skate park etc.) jammed together and connected with seamless portals, and was wondering if I could use this as I wanted to put cs 1.6 dust/dust2 in anyways
oteek  [автор] 3 лют. 2023 о 6:44 
next update whenever i have time
NextKuromeThe76Soldier 15 жовт. 2022 о 3:18 
any chance for ai nodes to become baked into the map instead of being made from the tool?
Mhmmm Soup 6 лип. 2022 о 12:36 
SHADY SANDS
FFox 5 лип. 2022 о 12:29 
eeeepiiiiic
oteek  [автор] 5 лип. 2022 о 9:50 
I've had an idea of making a bigger gm_dust map with even more layouts merged, such as de_dust2002 or 828_dust. Maybe sometime in the future whenever I feel like it.
★Bullet★ 5 лип. 2022 о 9:41 
Can you remake interiors and merge it with 828_dust?
oteek  [автор] 5 лип. 2022 о 4:50 
After 4 years of "correcting small mapping bugs" as described by the TODO, I've finally released a long overdue update. See the changes here: https://steamcommunity.com/sharedfiles/filedetails/changelog/837280639
Lays Potato Chips 22 лют. 2020 о 14:10 
And specific permission to play from the original creators of counterstrike, the maps, and the author of this workshop author all in person. Pretty simple requirements.