Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Microsoft Visual C++ Runtime Library
Assertion failed!
File: steam_api.dll
File: callbackmgr.cpp
Line: 394
Expression: false
Please retry to debug the application - JIT must be enabled
The game still launches with no noticeable problems when I press Ignore and my custom textures are working, but does this error pop up mean anything? I only got this after first extracting the tsfix.7z winrar and then the tsfix_0_10_6_pr.7z winrar from the Assets section from the link provided into Symphonia's Browse Local Files folder.
*edit
2) Kaldaien said at the time that the game only accepts DXT1 and DXT5 textures (broadly, I do not know what compression types, or if the compression type even matters), and his own texture upscales and edits are saved as some kind of DXT5. But my own textures are actually neither of those, but uncompressed B8G8R8X8 (Linear, X8R8G8B8). That just worked for me and I never gave it any more thought.
3) You would place ONLY the edited textures into the streaming or blocking folder.
4) You do not need anything but the TOSFix files, and to create those new folders mentioned. Kal's own textures are entirely optional.
Tweaked a few things in the guide talking about these points.
1. What is the exact version and place of TSFix that I need to download to do this (link to zip folder/winrar)? Do I also need to replace Symphonia's exe?
2. After I make my edits in Photoshop, what Texture Type do I use and what Compression do I save as? I currently have Texture Type set to Color + Alpha and Compression as BC7 8bpp Fine (Linear, DX11+) which works with Vesperia.
3. After I extract the SKFix into Symphonia's local files folder, where do I paste my edited dds files? Do I keep the original dds files under streaming untouched and save my edited ones to a different folder?
4. What specific mods from SKIM do I need for this to work? Do I need the 4k texture one or do I need all of them active, or are they interfering with my custom textures?