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Ilmoita käännösongelmasta
Using the resolution scaling here as a guide, (2x on 720) (3x on 1080) (4x on 1440), you can set it to slot mask and scanline at your scale factor (3px wide triads and 3px tall scanlines at 1080). And add a touch of light diffusion for a really nice look.
If you're not on 1080p (like me) you'll have to adjust the simulated phospors' x offset to converge. Otherwise your simulated phosphors will be of uneven size and look like hot garbage. You'll miss some detail.
phosphor_offset_x=0.600000,-0.450000,-0.330000
Is what I used.
Since trying these, I've since found that someone's ported the RetroArch CRT shaders by Easymode & Lottes to Reshade. They take a bit of tweaking, but I've found their results pretty great - Lottes to emulate old televisions, and Easymode to emulate CRT monitors, both have a shot at emulating RGB subpixels and not just scanlines with blur.
They're also much simpler to apply as you can specify the exact resolution you're attempting to emulate, you can dynamically adjust both the horizontal & vertical resolution which is pretty great for emulating analog resolutions where you can get softer horizontal gradients per scanline than the equivalent digital square pixel, and you can adjust and change the shadow mask and subpixel layout.
Have you given any other shaders a try yourself since writing this up?
It might look blurry for some games though, depending on their implementations. After all, 1080=240*4.5