Reassembly

Reassembly

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Laps's The Rikosheshium Empire
   
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Dec 28, 2016 @ 7:17pm
Jan 9, 2017 @ 5:03am
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Laps's The Rikosheshium Empire

In 1 collection by Laps
Lap's Reassembly Mods
12 items
Description
"Missiles missiles and nothing but! Smack 'em striaght into the enemy's gut!"
- High Commander: Soshneshna Veraball

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Why are you here?

Well. It's simple honestly.


Deep in the core space of the long dead Tomaria Ulteriat.
Rested the desolate space-cities of the Rikisheshium Empire.

A once proud member of the great Galactic Union.

Though.

That was before the StarGlow found them.
A tale for another time perhaps.

But regardless of their fall.
Their people still lived on.

Within those crumbling space stations, and decrepit battleships of a bygone civilisations.

Hid the remnant people of that fortuitous culture.
Still alive.

And rearing for revival.

All it took was that one lone captain that survived the Purificurate.
To reactivate a long lost station.

For the once great Empire.

To begin.

IT'S RESURGENCE!

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So what's the idea?

- The Rikosheshium Empire is a faction based around missile domination.
- They have no "cannon" weapons.
- They have a single point defence laser.

But that will be replaced with missiles.

- They have multi-directional connection thrusters.

But that will be replaced with missiles.

- They have armour, and shields.

But... okay now.
Took it too far there.

Anyway.

The Faction includes a fresh palette of blocks, forcing you to adapt to some non-typical building styles!
All in the name of stretching your great mind.

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As always feedback is appreciated and will be acknowledged.

Any ships you'd like to send my way would be greatly appreciated too!
And would receive proper credit.

Feedback Contributers

1 - VENOM - Missile dammage+manuverability buffs
2 - Conga - Thruster+armour buffs
3 - Mauroghen -

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Enjoy all!
27 Comments
Laps  [author] Jun 5, 2017 @ 8:14am 
hatmadder2001 - Thanks! :)

ABoringPerson - One day... haha. ;)
ABoringPerson Jun 4, 2017 @ 6:34pm 
Will we ever know what the "Starglow" is?
Will there be a mod?
0neye Jan 21, 2017 @ 12:40pm 
nice new mod laps
Laps  [author] Jan 9, 2017 @ 5:06am 
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Update 8 is out!

- Guidance buffs to the ULTAARIA, and other End-Game equipment.
- Regional P-level buffs.
- New 8000p Dreadnought.

- And probably a few other thing's I've forgottten...

Enjoy!
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Senhara Jan 6, 2017 @ 10:43am 
and the thing with a missile firing missile is it reduces the chance of missing, if the main missile misses, thats good, more missiles appear than if it were to hit.
Senhara Jan 6, 2017 @ 10:37am 
Cool! "When in doubt, fire the missile firing missile" - Ormsfang & JTJSniperBee, 2017
Laps  [author] Jan 6, 2017 @ 10:33am 
Ormsfang & JTJSniperBee -
Well. Funny you should mention it.
That's exactly what I've been working on for the past two days.

Comming soon!
Senhara Jan 6, 2017 @ 10:29am 
i have an idea for a super dreadnought weapon, a missile launcher that fires missiles that explode.
Laps  [author] Jan 4, 2017 @ 11:00am 
Hope everyone had a good new years!
Update 8 is on it's way.
New missile drones!
New Dreadnought!
New Tweaks!

VENOM - No worries. I never put you in the "mods gotta be OP" boat in the first place. :)
I entirely get it, and I have been spending the last few days fiddling with the ULTAARIA, in an attempt to make it more viable.
For players, and for AI.
I think I've fixed the bulk of you and I's issues with it.
Handling, tracking, and "catching" should be vastly improved.
Though it may need far more tweaking. We may have to see.
NIH Jan 1, 2017 @ 10:05am 
I can see where you are coming from, Laps. To be fair I'm not in the "mods gotta be OP" boat. The problem with the two massive endgame missiles is that they need the player's hand to function properly, in my opinion. The AI makes them count pretty much 2/10 times at best, which makes cheaper missiles geometrically better than end-game weaponry at the moment.