Transport Fever

Transport Fever

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Church Asset
   
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Scenario: Europe
Asset: Brush Asset
Tags: asset
Dateigröße
Veröffentlicht
7.798 MB
19. Dez. 2016 um 10:25
1 Änderungshinweis (anzeigen)

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Church Asset

Beschreibung
This adds a church - the from one of the missions, however it is COMPLETELY reskinned:

- New and weathered clock face
- Stained glass windows (they repeat but that's a limit with the model)
- Stone plaques on the front (10 Commandments)
- Natural stone walls (instead of stucco)
- Concrete walkway inside outer walls (instead of the odd billiard table look of the original)
- Stone courtyard area
- Revised roof tiles (2 types one with new tone)

It is available as an asset under the landscaping button in the items grouped under "?"
14 Kommentare
webbie33 3. Apr. 2017 um 13:00 
Regardless of the issue, I do like this asset. Still looking into a solution. If I find something, will let you know.
Pdguru  [Autor] 3. Apr. 2017 um 9:28 
Sorry, but I am not aware of how to prevent the AI from ignoring the church and building on top of it. Perhaps you can call it "greedy commercial progress" by the city - and move the church, LOL? It's a free assest after all. As you say, perhaps permanent structures around or under it may prevent the problem?
webbie33 2. Apr. 2017 um 18:32 
Thank you for the beautiful church. However, as mentioned previously by hannes grabner, there doesn't appear to be anything from preventing the game AI from plopping other buildings on/in the church. Not stopping me from using this. Currently I'm trying to place fencing around the church in hope it will stop the AI.
D4Sound 30. März 2017 um 7:50 
Lässt sich nicht deinstallieren !! Programm- Abruch !!!!!!!!!!!!!!!!!!!!!!!
D4Sound 30. März 2017 um 7:07 
MIST !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thadividedsky 19. Feb. 2017 um 10:30 
hannes.grabner, there are ways to prevent that from happening. You could line fencing along any road that is close to the church or even a wall. I'm using a mod that adds curbing with different heights which prevents the AI from encroaching upon any space I close off. I've been trying different methods to control expansion of my cities and the curbing has worked so far. ;-)
Pdguru  [Autor] 16. Jan. 2017 um 12:45 
hannes.grabner - Sorry, outside my skills set. I suggest you simply relocate the church, or you demolish the new buildings that encroach upon its hollowed grounds.
hannes.grabner 16. Jan. 2017 um 11:57 
I like this - especially cause I was looking for some kind of church for a long time. Unfortunately, this is of no use if you build it in a city, cause it turned out that new buidlings are automatically built exactly at the same spot you placed the church, resulting in some weird looking mix of church and buildings. If possible, it would be great to fix that issue because this one is a really nice building.
鲁迅 Lu Xun 24. Dez. 2016 um 5:36 
I approve this :guardian:
Pdguru  [Autor] 22. Dez. 2016 um 7:51 
gax - great shot! Thanks for sharing it.