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Rapporter et problem med oversettelse
Didn't notice the helmet of Yzar's cost also helps out with bows.
Current guide already asks for exactly two points in Melee, accounting for Finger of Mannox.
The guide currently accounts for Shadows Hand Dagger, Creep Armor and Blessing of Moorindal, so I'm fairly sure you still need a point in backstab.
- you only need 18 for most skills, the only exceptions are Dodge, Persuasion, Gambling, which need 20
- using the helmet of Yzar's cost means you only need to put 3 instead of 4 points into Bow
- using the Finger of Mannox you only need 2 points for Melee
- using the Creep Armor and the Shadow Hand Dagger you do not need any points in Backstab
- Light Fingered Gauntlets + Oiled Armor are enough for Pickpocket to only consume 1 point
- since 18 is enough for the Perception skills, you actually don't need to raise Perception to 18, 15 is plenty enough if the skill is raised to 20
- Dwarves benefit greatly from their +2 to all tech skills, you will need to invest heavily into magic though to make a lot of the bonus items work
- in the base game you can go therapeutics to wildly modify your base stats as necessary, you can be much more flexible with your background for example, in modded versions it is easiest to have a therapeutics companion
https://www.youtube.com/watch?v=wQRRPrygJiQ
this is very poor video with gambling and haggle
but i swear it works with 11 skills
bow, heal, persuasion, barter, melee, dodge, spot trap, backstab, prowling, thievery and last one
That dagger is +5
now i get
backstab, spot trap, bow, melee, dodge, prowling, gambling, haggle, persuasion and heal with 0 points investment
+8 dagger is a dagger you find on the way to quintara