Cities: Skylines

Cities: Skylines

2,040 ratings
Network Extensions 2
File Size
123.302 MB
Dec 4, 2016 @ 5:22am
Oct 22, 2017 @ 4:18am
12 Change Notes ( view )

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Network Extensions 2

LATEST UPDATE 10/22/2017
-Fixed highway streetlights not showing up

If you are experiencing issues with this mod and you have tried unsub/resub, before posting, please unsub this mod, unsub network extensions V1, and unsub Traffic++. Then go to C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\ and delete folders called 812125426, 626024868, and 478820060. Then resub to this mod.'

This is a place for development to continue. You must unsubscribe from Network Extensions Project before subscribing here (do not just disable it). This mod has all the goodies from Network Extensions Project with some additional fixes and enhancements. Until further notice, I plan to put all future upgrades here.

What's new
-Fixed highway streetlights not showing up

-6L Avenue with median
-1+2 Asymmetrical National Road
-2+2 National Road

-Fixed asymmetrical road direction switching

-Performance update (Reduce load times)

-Fixed Mod
-Added Small road with median (striped, concrete, grass, trees)
-Added trees back to promenade

For a full listing of updates, click on the Change Notes tab toward the top.

Known Issues
Traffic++ v2 is currently not working with this mod. Please unsubscribe from Traffic++ (simply disabling it doesn't help).

Some have also reported that they initially have issues subscribing to this mod. If you are having issues getting your game to work (save or new), Unsub this mod, unsub the original NExt (if subscribed), and unsub Traffic++ (if subscribed). Resub this mod and then restart the game.

If there are roads missing, you can also check the options for this mod to see if all the desired roads are checked as well.

Current Stuff
Listed Here

Future Stuff
-Road placement tools (more on this later)
-Fix Ped Road vehicle restrictions (longer term...lots of work)
-4+3 and 5+3 asymmetrical avenues
-Cul De Sacs (?)
-Divided highways (?)
-More tram road options I have decided to make a new mod for this as eventually it is going to copy a lot of the same roads...but with tram. This mod is huge and there is much more to add. Stay tuned ;)

Popular Discussions View All (47)
Apr 18 @ 11:29am
PINNED: Bug Reports
Apr 16 @ 12:54pm
PINNED: What this mod has in it (and feature requests)
Mar 27 @ 8:11pm
Only road requests
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Lazarus*Man  [author] 2 hours ago 
@Aturchomicz: This is probably due to the associated pillar being disabled in the content manager. It is called something like cablestay or something like that.

@LUSAMIND: Did you unsub from NExt 1 (if you had it). What does the error say? When are you getting it? Please describe your situation specifically.
LUSAMIND 3 hours ago 
I still have an error even after I removed the 3 folders and resub to the mod, how to fix this?
Aturchomicz 3 hours ago 
why does the six lane avenue with median when in bridge form not have the cables on the other side of the pole?
Aturchomicz 3 hours ago 
that februrary road suprise is just so charming
Lazarus*Man  [author] 7 hours ago 
@Shimaran: Kindly refer to the description above.
Shimaran 14 hours ago 
I don't know what's going on, but every time I try to install this mod it doesn't install properly. The content manager only shows an ID instead of the mod name, and I have errors when starting the game.
toruk_makto1 15 hours ago 
I am going to bet you have at least one of the service vehicle mods active. If so, your city is screwed
kamaratana 16 hours ago 
Hi, I've been using this mod forever. Ever since I started a new game, after I hit like 80K citizens in a winter map, all services vehicles stopped spawning. Now my roads, crime rate, garbage, etc. are all high and piling up. citizens are leaving. When I deselected this mod, they came back. I unsubscribed and resubscribed, same issue. Almost all my roads are used with this mod. So if I were to not use them, it would be a hassle. Please tell me how to fix.
*miep* 22 hours ago 
btw i tried the upgrading from NExt to NExt2 and it worked perfectly fine.
So i can recommend it. Those small median roads are a nice addition and the asymmetric stuff is very useful
Artemis *Seven* Apr 23 @ 2:03am 
@Phil Swift from Flex Seal
Those roads would also lack the custom tunnel textures and the tunnel rendering in general as they are only assets. This is a mod which gives you many more options to fine tune them.

However, I agree that someone (not necessarily Lazarus, but with his permission of course) should copy those roads as simple assets, so people can use them free of incompatibilities or to scrape off some of the CPU load as every mod, regardless of how basic it is, does impact the ever so overloaded simulation thread, which might make a small difference for anyone running the game on a potatoe powered machine :)