Cities: Skylines

Cities: Skylines

10,911 ratings
Network Extensions 2
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Mod
File Size
Posted
Updated
120.555 MB
Dec 4, 2016 @ 5:22am
Feb 26 @ 3:04pm
22 Change Notes ( view )

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Network Extensions 2

Description
Now Using Harmony 2.2

What's New
(v1.1.2.0)
  • Now compatible with zoning adjuster
  • Now using Harmony 2.2 for better mod compatibility
  • Various minor optimizations



Beta is now available Here (for testing purposes only)

Source:
[github.com]
Tip sniggledigit:
[ko-fi.com]



DISCLAIMER
For full transparency: BadPeanut is an employee at Colossal Order, however here they use their personal account and as such all opinions, content and contributions to the community reflect BadPeanut's own views and interests, and are not created nor maintained as part of their job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Troubleshooting
Follow These steps if you believe this mod is causing you problems:
  1. Open Content Manager and go to the Mods Panel, disable all except "Network Extensions 2"
  2. In Content Manager, go to the Asset Panel and disable all except the assets listed in the "Required Assets List" under the Discussions tab on this workshop page.
  3. Quit to Desktop
  4. Verify game cache
  5. Launch the game
  6. Start a new game 100% vanilla - DLC allowed but no other mods other than specified.
  7. test thoroughly the mod to see if it presents the same problem (yes you may have to play and build a quick test city to do so)
  8. If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames". Savefiles uploaded on third party servers will not be accepted.
If you do not complete these steps and submit a savegame we cannot help you. If you identify another mod that is incompatible then please verify either by thorough testing or with the other mod author and let us know!

Tip sniggledigit:
[ko-fi.com]
Popular Discussions View All (33)
485
1
Apr 13 @ 2:20am
PINNED: What this mod has in it (and feature requests)
sniggledigit
11
Feb 24 @ 11:00am
PINNED: Troubleshooting Savegames
BadPeanut
1
Apr 12 @ 9:40pm
Vehicles using pedestrian paths
johnald
< >
4,975 Comments
zwierzak40 May 9 @ 6:45pm 
Best mod! :steamthumbsup:
DocRainbow May 8 @ 1:53pm 
@entityZnith it adds lots of roads to the game... all which you can see in the Pictures...
slv-zsu May 3 @ 6:22am 
Need more roads with bicycle lanes and trees inside.
LeonardMT Apr 29 @ 12:33pm 
@Cizzu Network Extensions 3 is not from this author and is malware.
Cizzu Apr 29 @ 9:33am 
Where is Network Extensions 3 ?!
Sp3ctre18 Apr 14 @ 2:11am 
@Ra'senché, assuming they haven't changed it (hope not), NExt2 icons aren't horizontally aligned with vanilla ones. They're either higher or lower.

Having said that, it's good practice to have separate Steam collections, configurations in Load Order Mod, etc. for asset / map work vs. city building, so if you don't want NExt2 in your maps, just don't load it when you load into the map editor. :) Saves you loading time to skip unnecessary stuff after all.
Shadow.The.Dark.Lord Apr 13 @ 7:49am 
I've noticed a lot more crashes since I started using this mod, is there some settings I need to mess with to stop crashing as much or is it an essential part of the mod? (lol)
Ra'senché Apr 12 @ 1:24pm 
is there any way to indicate the roads are mods and not vanilla? there really confusing me when i go into map creation. where its really important to use vanilla roads if you don't want to make mods essential.