Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
To be honest, I can't blame you. That would be entertaining. XD
Perhaps if I ever get around to getting my work environment for this set back up, I might add a snake dispenser at some point. :P
Okay, fine! I admit it! I just hijacked his comment for my own purposes. I'm the one that wants that. I'm the one that wants spring snakes/reanimated hands to shoot out of stuff. I'm sorry, but can you blame me?
Anyway...want some mixed nuts?
Sorry for the delay, I didn't see your comment until now somehow. It should just be in the advanced compressor, I believe.
@c1blazek
Not sure what you mean, exactly. Care to elaborate?
Sure! It's the same idea as the normal voxels but for Ancient Essence. You can package Ancient Essence into them for storage and/or trading, and later unpackage them to get your Ancient Essence back.