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Сообщить о проблеме с переводом
Step 2: Profit.
Sorry if bad Spelling LOL
Of those, I am using the Unit Reports screen (extremely helpful), better trade screen (ditto), and fortified alert (a piece from earlier games missing in this one).
I haven't started fussing with the AI yet...though I may at some point. Production queue could be good too....(again, a feature from games past) but I think it is part of the design of Civ 6 to make you think about what you want to build each time (unlike earlier games where you could set a long queue and forget about it) so....not sure on it yet.
I don't get too excited about new units or playing with the times/values too much - I'd rather play the game with the developer's rules, just set it up to work more efficiently for me.