RimWorld

RimWorld

Otillräckligt med betyg
ColonyNeedAmmunitionMod
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
695.107 KB
30 nov, 2016 @ 3:41
4 dec, 2016 @ 11:00
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
ColonyNeedAmmunitionMod

Beskrivning

On this mod , You need Ammunition to shoot your guns.

CAUTION:
・This mod is NOT savegame compatible.

MOD PURPOSE:
Making characteristic for all guns and debuff over powerd guns like charge rifle and sniper rifles.
Charge rifle need EnergyPack as Ammunition which is so expensive ,
but Pistol only consume cheap Ammunition. so , maybe there is a situation using Pistol on late games.
That is this mod's purpose.

ORVERALL:
When your colonist or turret shoot guns , guns consume ammunition.
But they don't need carry ammunitions.
Ammunition will be consumed from Storage Building named "AmmoBox" on your colony.
This is storage only for ammunitions.
If any of "Ammobox" do not have enough ammunition ,
your colonist and turret can not shoot any single of burret
and immediately drop gun to ground or turret's power will be off.
So, you need keep enough ammunition before the Enemy raids.

There is 3 way to gather ammunitions.
 ・EnemyDrop: every combat pawn have few ammo which is suitable type for own primary gun.
・Trading: caravan and trader ship will trade ammunition with you.
 ・Crafting Ammo: most of ammunition can make from steel and sulfurs.
making ammo on Smithy.
sulfer can get by digging SteamGeyser using "Sulfur Mining Depot".
"Sulfur Mining Depot" need "Smithing" research.

 You need SceneParts named "colony need ammunition" for play game with this mod.
or just start with
"Crashlanded with ColonyNeedAmmunittionMod" or
"The Rich Explorer with ColonyNeedAmmunittionMod" or
"Lost Tribe with ColonyNeedAmmunittionMod"


FEATURES:
・Adding 6 type ammunitions:
--------------------------------------------------------------------------------
Low Calibar Ammo : cheap ammunition for early guns.
Use For: Pistol , Survival Rifle , Machine Pistol , Minigun.
Making Cost: 10 steels + 20 sulfurs = 50 low calibar ammo
--------------------------------------------------------------------------------
High Calibar Ammo: more expensive ammunition for advanced guns and turrets.
Use For: AssaultRifle , HeavySMG , LMG , Turret
Making Cost: 25 steels + 25 sulfurs = 30 high calibar ammo
(Advanced Ammunition Research needed)
--------------------------------------------------------------------------------
Arrow: ammunition for bows.
Use For: Short Bow , Great Bow , Super Cross Bow(it's my mod gun Xp)
Making Cost: 5 woodlogs = 50 arrows
(Can craft on Crafting Spot.)
--------------------------------------------------------------------------------
Shotgun shell: very cheap ammunition only for shotgun.
Use For: PumpShotgun
Making Cost: 5 steels + 20 sulfurs = 30 shotgun shell
(Advanced Ammunition Research needed)
--------------------------------------------------------------------------------
Sniper Rifle: very expensive ammunition for sniper rifle
Use For: Sniper Rifle
Making Cost: 5 plasteels + 40 steels + 40 sulfurs = 20 sniper rifle ammo
(Advanced Ammunition Research needed)
--------------------------------------------------------------------------------
Energy Battery Packs : most expensive ammunition for spacer guns.
Use For: Charge rifle.
Making Cost: CAN NOT MAKE. ENEMY DROP or BUY ONLY
--------------------------------------------------------------------------------

 ・Adding item named "Sulfur" use for ammo craft.
 ・Adding Building named "AmmoBox" for store ammo.
 ・Adding Building named "SulfurMiningDepot" for dig sulfur from SteamGeyser.
 ・Adding ResearchProject "Advanced Ammunition".
 ・Sulfur can make from "Bomalope Leather" or "Bomrat Leather" on DrugLab.

18 kommentarer
-210  [skapare] 12 jan, 2019 @ 16:54 
yeah sorry. I'm currentry making own game and quit modding. anyway vannila is best I think you know. free modder have no responsibility with game and own mod because making mod is just a hobby same as reading book.
Phoenix 12 jan, 2019 @ 8:54 
The idea of this mod is great, just what I'm looking for. Any chance you can update it to 1.0?
Sky 4 mar, 2018 @ 8:39 
??????
Sky 4 mar, 2018 @ 8:39 
A18 update
HopelessDecoy 3 aug, 2017 @ 0:12 
Also any chance of an A17 update?
HopelessDecoy 2 aug, 2017 @ 21:45 
So do enemies use ammo then? Can they run out of ammo?
I like your mod and how it just adds ammo while keeping close to vanilla RW but if the enemies have unlimited ammo that would be a little unbalanced I think.
SRow 1 jun, 2017 @ 2:43 
sulpher mining may be a pain - can u make a second mod with no sulpher and use another resource like chemfuel?
Linked 3 maj, 2017 @ 12:11 
No.
mr t 21 jan, 2017 @ 2:48 
make it for 16
ПΛПО Dragoon 5 dec, 2016 @ 20:41 
The reason I don't use combat realism is because I don't want the stats of the guns touched just ammo aspect.