Mount & Blade: Warband

Mount & Blade: Warband

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Guide to L'Aigle
By (LT) Mirties_dievas
If you are having trouble in the mod L'Aigle for Mount and Blade Warband, refer to this guide, it's simple, and most of it can be figured out with the pictures. If needed you can always bring up the guide in game as well. It's an extensive guide to everything in L'Aigle. Feeback would be appreciated.

Edit (2021) - I've added an addition section concerning the strongest in game faction versus the weakest (right before Factions and Armor Section.)
   
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Troops, Morale and Fighting
  • Welcome to the first section of the guide on the most important part, warfare and maintaining your troops happiness. This guide is mainly for L'Aigle but can be used for most mods in Warband.
  • For the sake of this guide, I used cheats in-game to give you a better understanding.
  • You need a variety of food and drink in your inventory to keep morale up, like so.

    • Same thing applies to feasts as well, so you can't just use grain and bread for everything.

    • You need a well stocked inventory, but also fight alongside your troops as well as constantly put them in battle. Losing soldiers, oddly boosts morale, especially if the outcome of the battle is a win. Although, you can't lose too many or you'll end up having companions leave you and have a massive desertion of troops.
      • You have the option of having friendly lords (and their soldiers) take part in battle, if your relation with them is high enough, otherwise they insult you for even asking them to join.

      • The best tactic, to win is having your troops lined up in a formation of two or three lines and then waiting for the enemy to charge at you, which they do if you don't attack initially, then doing a line fire.

      • Don't have your troops attack for you (it says Order Troops to Attack in the pre-battle menu), you could end up losing as many as them if not more.

      • Always, Always, Always have the full complement of troops and health before fighting.

      • If the chance occurs that you are knocked out in battle, as I said earlier, having the full amount of troops makes your chances of winning much easier. Once you are knocked out they will just charge at the enemy and the default order becomes Fire at will/Use weapons at will.
        Taking a town (once in the town), is the easiest part of the siege, you have 3 or 4 people (most often your companions) with you fighting 3 or 4 enemies. Both when fighting in the streets and when you finally reach the house of the town's lord.

      • If you're stuck on how to gain a town or fief once you become part of a faction, your best chances are getting on the good side with your faction's ruler. Doing quests, resolving petty disputes between lords, brokering peace between enemy nations, marrying into the lords' families, etc.
      • The largest factions are France, Russia and UK in game, and if you choose France you'll have several other allied factions at your disposal (same applies to joining any of it's puppet states.)
      • My personal favorite faction, the Polish. Who have the advantage when it comes to cavalry above most other factions, excluding France of course.

      Thank you for taking the time to read this and hope you'll take part in playing this excellent game about an important time in history. Please continue on to the other sections.
Fiefs and Towns
  • This guide on Fiefs will cover maintaining your fief(s), and what do to in your fiefs (like events, entertainment etc).

  • WAIT! Before you begin to explore your town or build up your relationship with your new subjects, You Need to have a large garrison of soldiers, as you will be attacked almost as soon as you got the fief (depending on where it's located, such as owning a town in the middle of enemy territory)
  • A little side note, you can garrison all your troops in the town and have a small complement with you, and you can build up morale easier, especially if you are greatly outnumbered.

MAINTAINING FIEFS
  • First thing to do once you gain a fief, is to start figuring out a way to make money, you can't just sell things all the time, you need a steady revenue, that's where this man comes in.

  • Much like Native, he is in charge of providing you with opportunities to build up a relationship with your town's people.

  • For this I choose to go with building a wine press, as it generated an income of over 500 coins a week, it differs for each town.

  • You could also bribe the bartender at the tavern, although it only boosts the relationship with the town by one, and if not done often enough, you could start losing that boost. Ie If relation with town is at 3, if you wait 2 days before you bribe him again, it could fall to 1.


  • For entertainment, you have both music from that era playing (some of the songs include La Musica Notturna delle Strade di Madrid by Boccherrini, Moonlight Sonata, Fur Elise, Keyboard Sonata in B Minor, Cello Sonata No 2) and Arena fighting (which has replaced the tournaments from Native).You also have the option in some towns to gamble and play cards with other tavern people.





  • The more fiefs you have, the more money you will get, with that comes more challenges, such as defending them from bandit attacks, which a successful defense boosts your relationship with them and gives you the option to recruit more soldiers (15+) rather than just 2 or 3 at a time.



  • Villages are similar to towns, except they have no defensive measures (except for faction patrols), nor wide range of things to do. Although they usually provide more tasks than the towns. A good relationship with the village elder will help in the future with feasts (when you need supplies).

  • Here is one task that is fairly common throughtout L'Aigle and most mods/DLCs, no matter what faction you join or not join.

  • Here are some screenshots from defending a village from a bandit attack.



  • Once you defend a village, you have the option of being rewarded or declining the reward....Always choose decline, especially if you are looking to build up a relationship (it builds up by 7 points anytime you defend a village).


Thank You for taking the time to read this guide about fiefs, I hope you will read my next sections which are Weapons, then Armor/factions, Different units and the last one which is about Marriage, and Courtship
Weapons in L'Aigle
  • This long section will be about weapons. This is mostly screenshots with the real life names of the weapons, not the game name. There are several guns from the cheat menu that exist and were the actual guns used by various factions instead of the French M1777 musket, like the Russian Tula musket and Austrian Infanteriegewehr M1807 but the mechanics are broken so they are not listed here.
Pistols


  • Kumbley & Brum 1795 Fancy Barrel Flintlock Pistol


  • British Cavalry New Land Pattern 1796 Flintlock Pistol


  • British Royal Navy Pattern Sea Service Flintlock Pistol


  • English Double Barreled Flintlock Pistol (prototype)


  • Henry Nock Naval Blunderbuss Pattern Pistol


  • Perphaps the best pistol in-game, the Kentucky Style Flintlock Pistol



  • 1800 Pistolet modele an IX French Cavalry Flintock Pistol

RIFLES



  • Nothardt-Gewehr M1801 von Preussische Armee


  • English Brown Bess "Ship's Carbine" Flintlock Naval Rifle


  • 1799 English Elliot Dragoon Rifle


  • The standard issue rifle of the British regulars during both the Revolutionary War and the Napoleonic Wars, the famous "Brown Bess" Indian Pattern Service Musket



  • The English Baker Rifle, later became standard issue and was the preferred rifle of the UK's 95th and 60th Rifle Regiments


  • French M1777 Pattern Charleville Flintlock Musket, this musket as well as the Model 1766 Charleville were provided to American patriots and was standard issue to French soldiers.




  • A shortened version for Cavalry of the M1777 Pattern French Musket

SWORDS and LANCES


  • Both are 1796 Cavalry Sabres for the British Cavalry. The first is the Light Sabre, second is the Heavy Sabre


  • An XI Sabre (1) and the An XI Heavy Sabre (2), the French equivalents to the British Cavalry Swords.
Weapons in L'Aigle (continued)

  • French Sabre Briquet An IX, standard issue sword to the French Infantry.


  • Lances of the Austrian and Polish cavalry.

  • Epee, standard issue sword for both French and British officers.


  • French Light Sabre An IX


  • Polish Officer Szabla



  • Early 19th Century Spontoon, British Pike, Russian Halberd

  • Baker Rifle Sword Bayonet


  • Officer Sabre of Grenadiers a Pied de la Garde Imperiale (Napoleon's "Spec Ops" as well as own Imperial Guards)

  • Russian Imperial Infantry Sword "Shashka"

  • Austrian 1756 Infantry Officer Sabre

  • British 1803 Infantry Flank Officer Curved Sword


  • 1798 Pattern Scottish Highlanders Officer Claymore

The next section is about Armor and the Factions. Thank you for reading this so far!
Factions (from weakest to strongest)
This section is to highlight, not in terms of land mass of the faction but in terms of strength in combat or defense.


Der Rheinbund - They are ok for defense and filling up town garrisons but terrible in combat, even hand to hand. Not recommended placing a whole town garrison under the protection of Der Rheinbund soldiers, better as Cannon Fodder or launching a siege (with other lords).

Konigreich Preussen - Much like the real life history, the Prussians were using outdated tactics and weapons in the Napoleonic wars, as such the in-game Prussians are also terrible at combat. The Leib-Husars are good in large numbers but are more vulnerable than other cavalry units.

il Regno d'Italia - Similar to Der Rheinbund, these soldiers (if joined with France or its puppet states) serve better as Cannon Fodder and boosting town defense.

il Regno di Napoli - Slightly better than d'Italia, its main redeeming quality are its Chasseurs and Garde D'Honneur cavalry. But on the same playing field in terms of soldiers' combat as Der Rheinbund and d'Italia.

Het Koninkrijk Holland - The Dutch Guard Grenadiers and Voltiguer are excellent shots as well as have superb Hussars. Limited by size of faction area and often not enough available to make an impact in combat.

Rossiyskaya Imperiya - The Pavlov Grenadiers are some of the best shooters in game, and the Cossacks are great at overwhelming infantry in large numbers. Much of the Russian Jagers and Fusiliers have similar sub-par shooting and accuracy as Der Rheinbund.

Ksiestwo Warszawskie - While they have a limited number of available troops to hire, they boast the best cavalry in-game. Also limited by faction size in terms of hiring enough to make a combat impact.

Kaisertum Osterreich - They are similar in strength and power to the Russians but boast one of the best sharpshooter units in the game, the Jagerschutze. They also have excellent Uhlans, but not as powerful as the Polish. Surprisingly the baseline Landwehr troop have better skills in hand to hand and shooting than most of the baseline soldiers throughout the factions.

L'Empire Francais - They boast the largest amount of available options for troops to pick from and the most land. But their main qualities are having the best cavalry and the best non-sharpshooters, the Imperial Guards. The worst units in the French faction are the Carabiniers and Dragon Guards.

United Kingdom - While the musketeers are not the best by themselves, they are a formidable force if paired up with the 95th/60th Rifle Regiments who are the best sharpshooters in game. They also have excellent dragoons, compared to most of the other factions, excluding France. The 95th Rifle Regiment is only powerful as the final unit, the Chosen Man, accuracy from them is nearly 90% if not more.

Factions and Armor
  • This will be the armor of the factions in alphabetical order.
    I also used weapons according to each faction to show which ones are available to each one. This is a long section, as there are many uniforms and factions.
Kaisertum Osterreich


  • Austrian Landwehr, militias of Austrian Empire


  • Austrian Fusilier (1) and Austrian Grenadier (2)


  • Hungarian Fusilier (1) & Hungarian Grenadier (2)



  • Vienna Volunteer Regiment (1), Austrian Jagerschutze (2) and Austrian Grenzer (3)





  • Austrian Kurassier (1), Austrian Uhlan (2), Austrian Chevauxleger (3), Austrian Dragoon (4) and Hungarian Hussar (5)




  • Company Officer (1) w/Oberrock (3), Field Officer (2) w/Oberrock (4)

  • Kurassier Officer

  • Armee von Osterreich General
Factions and Armor (continued)
Konigreich Preussen




  • Prussian Musketeer (1, 2) and Prussian Grenadier (3, 4)





  • Foot Guard Fusilier (1, 2), Foot Guard Grenadier (3, 4)and Prussian Light Fusilier (5)





  • Prussian Dragoon (1), Prussian Cuirassier (2), Prussian Garde du Corps (3), Prussian Leib-Husar (4,5)




  • Foot Guard Officer (1), Prussian Line Infantry Officer (2), Prussian Leib-Husar Officer (3), Preussische Armee General (4)

Der Rheinbund
Please note, this faction is the worst overall faction in-game.



  • Bavarian Fusilier (1), Bavarian Grenadier (2), Bavarian Liebbataillonfusilier/Grenadier (3)


  • Nassau Fusilier (1) and Nassau Voltiguer (2)



  • Bavarian Dragoon (1), Saxon (region of Germany) Hussar (2), and Hessian (Hesse) Chevauleger (3)



  • Bavarian Infantry Line Officer (1), Bavarian Koniglich Officer (2), & Nassau Officer (3)

Het Koninkrijk Holland




  • Fusilier (1), Grenadier (2), Dutch Voltiguer (3), Dutch Guard Grenadier (4)





  • Dutch Jager (1), Dutch Light Voltiguer (2), Carabinier (3), and Guard Jaeger (4)




  • Cuirassier (1), Horseman Guard Grenadier (2), Dutch Hussar (3)



  • Line Officer (1), Guard Officer (2)
Factions and Armor (continued)
il Regno d'Italia




  • Italian Fusilier (1), Italian Grenadier (2), Italian Guard (3), Light Infantry Fusilier (4)



  • Dragoon (1), Chasseur (2), Guard Dragoon (3)






  • Dragoon Officer (1), Dragoon Guard Officer (2), Guard Grenadier Officer (3), Infantry Officer (4), Light Infantry Officer (5), Elite Chasseur (NCO, 6)
il Regno di Napoli




  • Neapolitan Fusilier (1), Royal African Grenadier (2), Guard Grenadier (3), Neapolitan Voltiguer (4)


  • Chasseur (1), Garde d'Honneur (2)



  • Line Officer (1), African Royal Infantry Officer (2), Murat's outfit (Napoleon Bonaparte's brother in law, 3)

Księstwo Warszawskie


  • Polski Fizylier (right, 1) Polski Grenadier (left, 1) and Polski Woltyżer (Voltiguer)


  • Polski Ułan (1) and Chasseur (2)


  • Polish Infantry Officer (1), Generalny Armia Księstwa Warszawskiego (General of the Army, 2)
L'Empire Francais





  • Fusilier (1), Line Voltiguer (2), Grenadier (3, 4), Grenadier a pied de la Garde Imperiale (5, 6)




  • Fusilier de la Garde (1), Voltiguer (2), Infantry Chasseur (3), Carabinier (4), Tirailleur (5)
Factions and Armor (continued)








  • Dragoon (1), Chasseur (2), Cuirassier (3), Hussar (4), Imperial Guard Chasseur (5), Polonais Legion francaise Guard (6), Dragoon Guard (7, 8)





  • Dragoon Officer (1), Dragoon Guard Officer (2), Chasseur Officer (3), Cuirassier Officer (4), Hussar Officer (5)









  • Infantry Line Officer (1), Infantry Officer (2), Infantry Officer (3), Artillery Officer (4), Grenadier a Pied de la Garde Imperiale Officer (5), Light Fusilier Officer (6), Voltiguer Officer (7), Major General (8) Marechal de l'armee francaise (9)
Rossiyskaya Imperiya





  • Russian Musketeer (1), Grenadier (2), Pavlov Grenadier (3), Guardsman (4), Jager (5)








  • Cuirassier (1), Chevalier (2), Cossack (3, 4), Guard Cossack (5), Dragoon (6), Hussar (7), Guard Hussar (8)








  • Guard Cossack Officer (1), Chevalier Officer (2), Infantry Officer (3), Guard Officer (4), Field Officer (5), Guard Officer (6), Jager Officer (7), Jager Field Officer (8) General (9)
Factions and Armor
United Kingdom (the third largest faction, has the second most uniforms in the game, first is France)










  • Fusilier (1), Grenadier (2), Foot Guard (3, 4), Royal Scottish Highlander (5), Light Fusilier (6) Flanker (7), 95th Rifles (8), 60th Rifles (9), Royal Marines (10)




  • Dragoon (1), Light Dragoon (2), Hussar (3), Guard Dragoon (4)












  • Infantry Officer (1), Royal Engineers Officer (2), Royal Sicilian Officer (3), Royal Highlanders Officer (4), Light Fusilier Officer (5), 95th Rifles Officer (6), 60th Rifles Officer (7), Dragoon Officer (8), Light Dragoon Officer (9), Dragoon Guard Officer (10), Hussar Officer (11), General (12)

Last two sections are Differrent Units and Abilities and Marriage and Courtship.
Different Units and Abilities
  • This section will showcase the different units and their abilities.



  • Fusiliers, their main role is basic line infantry, they are excellent at hand to hand combat and fusiliers form the majority unit of most factions.


  • These are grenadiers, like the fusiliers, they are found on the first section of recruiting at villages or towns, they are similar to fusiliers in terms of hand to hand combat, but where they excel is shooting abilities, they are much more accurate than other basic infantry.

  • Light Infantry, it varies for each faction, some factions have two different units for light infantry, some have four or more (UK and France), they are recruited at the second section of the recruiting menu.


  • Light Infantry, for most factions, plays the role of the sharpshooters, the bestl in the game are from the Austrian & British faction, seen here with the 95th Rifles Regiment (1802-1816), most notably used in the fictional Richard Sharpe series. They are excellent at taking out enemy soldiers from afar, especially if the enemy units use cannons (which can dwindle your troop size quickly).

  • While most other factions have light infantry units, they usually consist of regular infantry looking units, like so, except these ones possess no bayonets or swords.

    • The next section is Cavalry, the line cavalry forms the backbone of your cavalry units, they are usually the units like Uhlans (Lance wielding units) and Dragoons (horse mounted sharpshooters), they can be recruited from the third section of the recruiting menu.


    • These are the Uhlans, unlike the Napoleonic Wars dlc, in this game, only two factions possess lancers, the Polish and the Austrian faction, while they are easily prone to being shot off their horse and killed, if you have enough of them, they can be a brutal force against enemy infantry.

    • These are the Light Cavalry Units, which form your elite units, such as Chasseurs and Hussars, they are selected from the fourth and final section of the recruiting menu.


    • Hussars, the most famous Hussar units in history were the Polish Husaria, from the Polish-Lithuanian Commonwealth. In this game these units possess not only a sword, but occasionally a pistol or a cavalry rifle. They are good are running down infantry as their horses are much faster than any other cavalry unit, including the Uhlans. When knocked off their horse, they can be just as deadly with their sabres.


    • As I mentioned earlier, about the cannons, if you are using a horse, always, I repeat always kill the artillery crew first, their accuracy improves (for the obvious reason) as your troops get closer to the enemy lines.

    • While you can't actually load and fire the cannons yourself (which can be recruited from Military Depots) they play a vital role for both sides. The only downside is they cannot be used for sieges nor for defending from a siege.


    • Thank you for taking the time to read this section and I hope you'll read the next section on Marriages!
Courtship and Marriage
  • This is the last section of the guide, it is also very short. Thank you for taking the time to read this so far.
  • Marriage is an important part of this game, to build up relationships with lords, and also helps with your town.
Courtship

  • You need to find this man before you even begin to start courting. He's easy to find, almost always wears pink pants, you can find him in a tavern.



  • This is summed up for usually a requirement to court


  • He can tell you where to find feasts (to find people to court, whether your character is a male or female) and provide you with poems to use to build up the relationship with the person you seek.


  • Getting on the good side with their relatives (mother, father or brother or sister, relatives or, essentially who's their legal guardian) will help with the relationship when declaring admirer.


  • After professing your love for her, you will occasionally receive messages informing you to secretly visit her to further the relationship.


  • Then you can propose after the relationship is high enough with her (as well as your honor rating and renown need both at least at a decent number, above 10 for honor to propose)


  • You need to receive the blessing of her closest relative before marriage can begin. You can take her away from her family and marry in secret, but this can cause you to become an enemy of the relative (the bride) and decrease your relationship with the faction you belong to.


  • You need to pay a lump sum of money to the relative to gain the ability to marry, it's based on how much money you have in your inventory. In this case I had 60000 coins, he asked 9000.

The ceremony aspect is broken, but the ceremony shows the same one from Native, with the castle walls and such except everyone is floating, despite that aspect it's still a great game.


  • Now you are married and can talk to your wife and ask about how to further your relationship or hold feasts.

  • Remember what I said in the first guide about inventory and feasts, (if you have been sticking with me thus far) this is where it is important. A diverse inventory (it's not part of yours, it's your wife's inventory which has much more than your own.)

  • Feasts bring in lords, offering a better ability to boost relationships with them, which gives you the ability to rise in rank and have them fight alongside you.



  • Thank You for Reading this Guide on L'Aigle!!
81 Comments
Wulf Aug 11 @ 3:57pm 
Yknow because the 'Chosen men' of the 95th are the most accurate shots in the game? I wonder if they've watched Sharpe. ;)
(LT) Mirties_dievas  [author] Nov 28, 2023 @ 5:15pm 
@king monty Promotion only comes from going to the army centers and buying a commission or asking the recruiter to be promoted. But you have to have won many battles and killed many soldiers/taken many towns in order to get the highest rank, grand marshal
king monty Nov 27, 2023 @ 9:46pm 
how do you get promoted in army ingame
(LT) Mirties_dievas  [author] Jun 20, 2021 @ 7:08am 
@Stun Seed I believe acquiring hungarian/ungarischer (in game name) troops is a matter of luck. Sometimes you can find them as deserters, or captured by bandits or other factions. But I have never been able to recruit them.
Crickets May 8, 2021 @ 10:05pm 
How do you get hungarian troops, I've looked everywhere and cant find any.
SeveredEmbers Mar 1, 2021 @ 3:46pm 
Great guide!! For other people here who have trouble getting a steady income-- Please do note that officers at the time were probably loaded so you should be to before joining a faction.

My suggestion is to go to Frankfurt (Bavaria), buy salt and spices at the cheap and sell it in neighboring cities. Rinse and repeat until you can afford multiple businesses in cities. Once you earn 10k francs per budget report, you should be rich enough to afford a commission and maintain an army of your own.

Have fun!
dwight Apr 2, 2020 @ 9:45am 
how to quit the army after enlisting?
Kittykins_Pi Jan 28, 2020 @ 3:26pm 
2/2
Commissions are absolutely worth it, though. The highest in all factions appears to be "Marshal", which gives you quite the boost to party size (don't remember if I've tweaked it so the numbers might be wrong, but the difference between normally signing up and the highest rank is from ~100 to ~700 troops).
Kittykins_Pi Jan 28, 2020 @ 3:26pm 
>ctrl+f "commission"
>0 results
If you enter the depots, you can speak to a commissioner. After you are part of the faction (whether by town recruiters or I think even by the mercenary quest lords sometimes give), you can purchase a commission (which are expensive, prices rising the higher up in the ranks you go), or ask if you are worthy by merit (generally seems to be effected by renown and maybe honor levels), which is much cheaper, but takes some time. You can also capture enemy banners and give them to him for renown boosts, though it seems you have to survive the battle (i.e. not get knocked out) in order for banners to enter your inventory (also make sure you have space for them!).
1/2
Kittykins_Pi Jan 28, 2020 @ 3:18pm 
@adriankowaty
I'm assuming the guide author did not change his guide due to your criticism, because of his comment about the hussars, so please keep in mind that this comment was made with that in mind:
1. Where did he use that? Just curious, I don't see it.
2. As he said in the guide, "unlike the Napoleonic Wars dlc, in this game, only two factions possess lancers". " In this game, only two factions possess lancers ." And actually, that's not quite true. If you play as the French, and recruit uhlans from the Duchy of Warsaw, you get different uhlans than if you played as the Warsawians. Also, Cossacks get lances, so the guide author saying that only two factions get lancers is wrong.
3. This. The Winged Hussars were a very different troop type than normal hussars, especially when it comes to the Napoleonic era.
Anyway, just wanted to point that out for the benefit of the guide.