Natural Selection 2

Natural Selection 2

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Compatibility: Must be run on Server
File Size
Posted
Updated
375.000 B
Nov 24, 2016 @ 4:43pm
May 29, 2017 @ 2:19am
17 Change Notes ( view )

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Next Bot

Description
NextBot breaks after update 315 due to bad mod architecture (stupid file replacement).
Project restarted with "patch" architecture for best compatibility with other mods (bots?) and next game updates.
SORRY!
24 Comments
Katzenfleisch Mar 9, 2017 @ 11:22am 
I would go for git, but the best way to work (without conflict) would be to each take a part of the work (so it could remain two compatible mods, preventing issues when a part of the code has a bug that needs to be fix and the owner is not available). I am on the alien side (excluding com bot) if this is okay for you. On last thing, can you fully use the entry system to prevent conflicts ? (using filehook in "replace" or "post" for each modified file).
Chapa  [author] Mar 8, 2017 @ 6:21pm 
Katzenfleisch, I'm prefer Mercurial, but can work in GIT. How your choice?
Katzenfleisch Feb 27, 2017 @ 12:26am 
@Sepulka, I am working on bots too, any way we could work together ? At the moment I am strongly focusing on the AI of alien lifeforms and will get a v1 ready in a few days so we can share our improvement. (leaving commanders and marines AI). Those lifeforms won't need to be micro managed by the commander but pheromones are still possible if needed.
Chapa  [author] Feb 26, 2017 @ 4:21pm 
Waypoint functionality not present.
And I'm not sure it's possible :(
Archie Feb 20, 2017 @ 12:15am 
Do you have waypoint features? like bind mouse3 +addwaypoint +removewaypoint +vent +ladder+ +jump + crouch?

That'd be cool.
Chapa  [author] Feb 7, 2017 @ 3:49pm 
I found a bug that did not allow the Marines buy weapons.
Pandora's box is opened.
Я нашел баг, который не позволял морпехам покупать что-либо кроме шотгана. :P
Chapa  [author] Feb 2, 2017 @ 11:42pm 
Thanks, Wooza. All for you!
Wooza Feb 2, 2017 @ 8:28am 
Mod ID: 3005F5EA

Btw. great work!
>|KoR|<Frisqy.ViruS (ZdrytchX) Feb 1, 2017 @ 11:26pm 
Turns out the commander bot bug was actually stemmed from the drifter AI code (my bad, but how the hell is the drifter related?)
Chapa  [author] Feb 1, 2017 @ 10:00pm 
Please, test beta-version at http://steamcommunity.com/sharedfiles/filedetails/?id=855129570
- added compatibility with GhoulsBalance mod and fixed some bugs.