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2.499 MB
Nov 22, 2016 @ 3:32am
Jul 10 @ 8:11pm
13 Change Notes ( view )

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In 1 collection by Sam
Sam's Stellaris Mods
2 items
This mod adds tilesets and portraits for AI and Tomb Worlds, and a ringworld tileset.

Stellaris currently uses the tundra tileset and portrait for Tomb Worlds and the tropical tileset and portraits for Ringworlds. This mod aims to add unique tilesets and portraits for each of these. I have decided upon a green hued blasted wasteland for Tomb Worlds.

  • Gaia world tileset
  • Tomb World portrait
  • Tomb World tileset
  • AI world tileset
  • Ringworld tileset

  • Gaia world tileset no longer needed

Other mods:

This mod makes changes to Stellaris\common\planet_classes\00_planet_classes.txt, specifically pc_gaia and pc_nuked classes.
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Captain Jin Jul 17 @ 10:10pm 
Is this purely aesthetic (as in, can it work in MP with no mismatching?)
mzilli Jul 10 @ 8:19pm 
@Sam Confirmed, it works perfectly now. Thanks for the quick fix! :D
Sam  [author] Jul 10 @ 8:12pm 
Ah yes, I replaced my portrait with the vanilla one when it was eventually released. It appears the city texture was still turned off. Your original issue should be fixed.
mzilli Jul 10 @ 8:03pm 
@Sam In that case I have a different bug to report: your custom ringworld portrait isn't working at all. I've just been getting the default Gaia appearance all along. D: The tomb world stuff works perfectly so I doubt it's a mod conflict.
Sam  [author] Jul 10 @ 7:52pm 
That is intentional. The texture reuses the vanilla habitat texture, which is not layered like planet textures, and does not draw the city background.

Plus, the cities overlaid on that texture looks hideous.
mzilli Jul 10 @ 7:22pm 
Love the mod, but one small problem I noticed: it disables the city background on ringworlds. I assume that wasn't intentional? :P
Crusader Vanguard Jun 27 @ 4:32pm 
I'm wondering about compatibility with mods like Planetary Diversity and Reworked Planetary Diversity. Since you alter stuff for Tomb Worlds in the file, perhaps a compatibility patch is a simple matter.
Sam  [author] Jun 6 @ 11:55pm 
The portrait is actually vanilla Stellaris. It has the tropical layers with a ringworld sky background.
hippocampalKitten (j) Jun 6 @ 1:46pm 
Thanks for the mod! Though I'm not sure if this is a bug or intentional: the new Ringworrld tiles look great, but the overall planet type picture when you select is still the tropical one.
Sam  [author] Jun 4 @ 11:04am 
It does two things. Replaces existing textures, which is never incompatible with anything really. And makes changes to planet_classes to add the textures for Tomb Worlds. This will be what is causing the conflict as all planets are defined in one file. I think there has been a change to modding which could fix this, I'll look in to it.