RimWorld

RimWorld

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Prosthetics cult
   
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21. lis. 2016 v 10.33
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Prosthetics cult

Popis
On a relatively "primitive" glitterworld, bionic enhancements are mostly frowned upon. A cult devoted to improving themselves via electronics, with an amazing understanding of the human body and engineering, feel opressed by these people. So they board a ship to have a new life on a distant rimworld. Little do they know how harsh life is on these planets, however, and thus arrive woefully unprepared, both equipment-wise and mentally. They now have to live with their poor planning as they set up their new shrine.


(Please note: This scenario is meant to be played with the Expanded Prosthetics and Organ Engineering mod. The URL wil be provided below if you haven't already installed it.)

http://steamcommunity.com/sharedfiles/filedetails/?id=725956940&searchtext=advanced+prosthetics

Other scenarios I made:
http://steamcommunity.com/sharedfiles/filedetails/?id=799516510
http://steamcommunity.com/sharedfiles/filedetails/?id=804126118
http://steamcommunity.com/sharedfiles/filedetails/?id=782894948

Your faction will be a colony.
Start with 4 people.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Prosthophile
Player starting characters have a 75% chance to start with trait: Nervous
Start with research: Vancidium and advanced components
Start with research: Advanced bionics
Start with research: Rib replacements
Start with research: Brain surgery
Start with research: Synthetic organs
Start with research: Bionics
Start with research: Surrogate organs
Start with research: Simple prosthetics

Start with:
-Bionic arm
-Bionic eye
-Power claw
-Pistol
-Plasteel x15
-Steel x45
-Wood x20