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Сообщить о проблеме с переводом
Is not so easy, also the script was optimized to be handled by most computers. Wider storm take out more resources.
Anyways, for an experienced SFX editor/scripter is not difficult, even the script can be optimized a bit and maybe find a better eye candy/performance balance. Since i wrote the script computers evolved a bit and can handle more, tho the hard limit of ARMA particle count still remains and if the limit is reached the particles will stop rendering.
Far as i know you have to disable ACE weather to make it work.
Is not available anymore. Pick it up from Steam.
That system has an inertia, however from what i remember doesn't take more than a minute or so for wind to go down.
If you use ACE or any other mod that deals with weather will break the way script works.
Far as i remember the storm should stop, make sure you make it public variable or you execute al_duststorm_on = false; on all machines... clients and server.
In short this should do the job:
al_duststorm_on = false;
publicvariable "al_duststorm_on";