Europa Universalis IV

Europa Universalis IV

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Institutions Reworked
   
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1.645 MB
Nov 14, 2016 @ 1:42pm
Nov 25, 2016 @ 11:30am
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Institutions Reworked

Description
Institutions Reworked

Updated for 1.19.x.x

Description:
This mod replaces the vanilla Institutions with a larger, more immersive set. It introduces significant changes in the concept of technology with the goal of making the user experience more complex, realistic and fun.

Features:
  • Replaces vanilla system with 27 new institutions
  • Removes emphasis on province development, introduces many new embracement spread mechanisms
  • Institution tech penalty reduced to a max 10%, embracement cost reduced to 0 ducats
  • Institutions concept extended backwards to 1 AD, removing restrictions on primitive nations embracing institutions
  • Reworked native advancement, Central American religious reforms and tribal reform
  • Reintroduces concept of Reformed Technology Groups from Westernization Reworked

Explanation:
Institutions Reworked attempts to take the best of the institutions system and apply it to the best parts of the earlier system.
It puts a basic structure on institution spread to allow it to reflect historical trends. States in Europe, the Middle East and Asia start off on relative parity but a gap widens as the Renaissance develops into the Enlightenment in Europe. States in non-European technology groups maintain parity in most institutions except those related to Western liberal values.
The mod also creates a mechanism to deviate from that trend, the Reformed Technology Group, and ensure that states from any technology group can drive innovation if they embrace reform.

This structure has several important benefits:
  1. States have the option of modernizing and improving their rate of technological innovation
  2. Modernization requires a series of realistic internal reforms (no more Mayan states instantly transitioning from Stone Age to Industrial Age)
  3. Modernization of a state depends on realistic factors and thus will result in realistic outcomes. Mamluks and Ming will have opportunities to achieve Reformed technology groups faster than smaller countries in the Americas or Africa.
  4. The technology gap between East and West grows gradually while also allowing for opportunities for non-European nations to succeed.

I wanted to replace the vanilla system with one that better captured some of the many factors that influence the rate of technological innovation in a society. At the end I boiled this down to four things:
  1. I keep the positive effect of having a Western neighbor but expand that to a tiered system in which a state is given a bonus it knows of, is allied with, borders, has a subject who is or is a protectorate of a more advanced technology group country. This reflects the fact that developing new technologies independently is always more costly then following in another’s footsteps.
  2. I include a consideration of a state’s size and resources by using a sliding scale of total development. The larger and more developed the state the easier it is to pass reforms because that state has access to greater resources.
  3. Not every nation is going to reform and drive innovation. All non-western AI nations have a chance to determine eligibility for reform. Human players are automatically eligible.
  4. Finally I weigh the state’s starting position, as measured by their technology group. States in more advanced technology groups need to pass fewer reforms then those in less advanced technology groups.

When you put these factors together you get a nuanced system that better captures the realities of development and innovation across history then is present in vanilla. Instead of random development in vanilla you have a realistic development process. This is a lot of fun, I hope you enjoy it.

Specifics:

Explore the New Institutions

The vanilla game is primarily focused on province development as a means of spreading and embracing institutions. While this has its merits, IR introduces a more varied system that includes many new spread mechanisms.

The changes here build off a concept introduced in Westernization Reworked, the idea of Reformed Technology Groups. Briefly this means that nations that are not part of the Western Technology Group must pass a series of reforms. Upon completion they will upgrade to a Reformed version of their technology group that allows for faster and easier embracement of institutions (and thus faster technology research). Reformed Technology Group countries also change the mod's institution spread mechanism, allowing them equal opportunity to develop as the birthplace of institutions.

This mod is easy to use, but complex in design
Please check out the posted graphics or dive into a Detailed Description of Mod Mechanics

Also, please feel free to take a look at my thoughts on How Institutions Fit into the Technology Framework

Special Note
When starting a new campaign you may experience an unusually long delay (45 seconds - 2 minutes). This is normal, nothing to worry about. This mod has very large institution history files which the game engine needs time to read. This is the only impact on gameplay, you won't experience any other delays past the single initial campaign start instance.

Compatibility:
Compatible with most mods that do not add very similar content.
Not fully compatible with mods that introduce changes to religion without a patch.
Requires Compatibility Patch for The Idea Variation
If you are experiencing problems with this mod OR you would like to eliminate the campaign start time delay, please consider Institutions Reworked - Simplified
This mod requires no DLC but can be used with all DLC

Recommended Compatible Mods
This mod isn't really compatible with most of these yet because they haven't been updated. Stick with light mods and graphics mods.

Bugs, Feature Requests, Comments, Feedback, etc:
I’d love to hear from you, leave a comment below.
Any problems? Please let me know below
Please take a moment to look at my Bug Reporting Tips

Problem downloading mods from Steam?
'Manual Download' Information

Feel free to check out My EU4 Mods
Popular Discussions View All (2)
6
Nov 26, 2016 @ 5:37pm
General Thoughts on Institutions and How they Fit into the Technology Framework
user12343
138 Comments
Masterboss Mar 19, 2021 @ 12:05pm 
i sell my wife for internet connection please update the mod
dconklin58 Dec 9, 2020 @ 12:34pm 
Can this be updated to version 1.30.4?
King Arthur Oct 23, 2019 @ 5:18am 
Can you update this please?
Herr Wolf Dec 16, 2018 @ 3:22pm 
update or ill kill myself
Kaiser Movet Jan 16, 2018 @ 12:35pm 
When you open religion map, when center reformation are, game crash. Also there is some gfx bug with pictures of advisors culture and religions.
qinntt Nov 15, 2017 @ 6:57pm 
Update PLOOOS
beewyka819 May 25, 2017 @ 5:23pm 
Shame this mod seems dead
Cholo May 24, 2017 @ 9:13am 
I will be very frank. In around 1720 i landed with 40 000 troops in India. As Great Britain. At that point almost all world was the same tech level as i - Great Britain. I couldn't do shit, they destroyd my army. I was so pissed. I hate this. I smashed "quit to desktop" button. Deep inside i believe Paradox is becoming more and more mainstream and also absobring SJW, PC nonsense. Hope this mod gonna fix that. Thank you man
XxlaurensBExX Apr 16, 2017 @ 11:02am 
so wen 1.20 it gets updated (finally) to 1.19 -_-
Serx Apr 8, 2017 @ 2:54pm 
Is this mod working with 1.20

Also do you think you'll do anything with protectorates now that subject types are modable?