RimWorld

RimWorld

195 ratings
[1.6] Grenade Fix - Rearmed
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.024 MB
Nov 11, 2016 @ 2:34am
Jun 20 @ 7:45am
21 Change Notes ( view )

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[1.6] Grenade Fix - Rearmed

Description
Injects a minimum range to any weapon with an explosive projectile.



This mod dynamically injects a minimum range to any weapon with an explosive projectile.

Affects grenades, launchers, etc. including weapons added by mods.*

The minimum range is slightly larger than the weapon's explosion radius, ensuring that pawns won't explode themselves by accident.

*If the weapon already has a safe minimum range (e.g. mortars) it will not be affected.



Visit the Ludeon forums thread[ludeon.com] for source code & direct download links.

Visit the FAQ before posting bug reports or questions.


79 Comments
Dingo  [author] Aug 5 @ 6:56am 
@ParanoidAndroid I think that has been suggested but it will be a much more complex mod as you say. Sounds like something Brrainz would code.
ParanoidAndroid Aug 1 @ 6:14am 
I guess it would add a lot of complexity, but do you think there is a way to prevent throwing/firing if there is any friendly unit in the explosion radius?

Thanks!
Tyrant Jun 24 @ 4:22pm 
I greatly appreciate this mod being maintained.
HunterAlpha1 Aug 18, 2024 @ 2:31am 
Is this compatible with Combat Enhanced 1.5?
The Drink Apr 22, 2024 @ 11:29pm 
never realized how badly the game needed a feature like this until i saw it
Michiko Apr 19, 2024 @ 10:18am 
Thanks for the update!
Dingo  [author] Apr 19, 2024 @ 9:27am 
Updated for latest game patch
SAUCE__GODD Dec 18, 2022 @ 10:02pm 
CE?
brucethemoose Oct 22, 2022 @ 8:44am 
:steamthumbsup:

(This is definitely one of those "should obviously be in vanilla" mods)
Dingo  [author] Oct 22, 2022 @ 8:39am 
Updated for v1.4