Team Fortress 2
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cp_haddou
   
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10 листоп. 2016 о 23:28
16 листоп. 2016 о 14:32

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cp_haddou

Опис
A new Frontline! ( http://frontline.tf/ ) themed A/D map aimed at 6v6 play.

cp_haddou RC2! (Nov.16th)

Changes:

-Added a second exit from the Blu spawn to help prevent choking hazards.

-Reduced cap time on first point by 10 seconds.

-Removed fountain model and replaced it with a pedestal model to make it easier to jump on/maneuver around near the final point. (Your fountain model is beautiful, EArkham. I am sad to remove it).

-Moved palm tree near the back of the curved divider beside the final point. (I found that backing up along the divider you ended up getting caught on the tree).

-Added a clipping brush to all but one of the market stand models so you don't get stuck rubbing against them.

-Removed the majority of the hip-high wall near the final point to increase maneuverability.

-Removed market stand from the Gardens area near the final Point to increase maneuverability.

-Rotated the palm tree in the middle of the Gardens area to make it easier for a class like Scout to jump onto the smaller hedges before jumping onto the higher hedges.

-Added a medium healthpack into the tunnel that connects from the broken down tower route to the final point.

-Moved Palm tree that was above the first point slightly to help prevent getting caught up against it.

-Removed 'L' shaped hedge from above and behind the first point. Raised the ground to match the slope to effectively create more ground to easily move on.

-Increased the height of the building above and behind the first point and removed some straw roof ends to increase maneuverability.

-Moved the indoor market in the lobby near Blu spawn exit into the wall to increase maneuverability.

-Changed the majority of prop urns from solid to not-solid in major areas to increase maneuverability.

-Changed/added a new texture for the building behind and above the first point to help refresh the visuals. Also added some wooden supports to the corners of buildings I found were too noisy/hard to see the edges of.

Welcome to the deep desert of Morocco my friend. A war has been brewing like an obstinate sand storm on the horizon.

Blu has traveled many miles across the thirst-inducing desert to contest Red's capture of this unknown desert town.

You can input the following command in your console without the quotes to load the map after it has finished downloading:

"map workshop/797316429"

Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/

New claystone wall textures/strawroof textures and window/carving overlays/tile provided by me.

Be sure to check out my other maps below:

cp_daytrip: https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext=

koth_avalanche: https://steamcommunity.com/sharedfiles/filedetails/?id=747296123
Коментарів: 120
big gay bowacunga 5 січ. 2022 о 15:56 
kinda reminds me of metal slug
GuttyKreum  [автор] 11 жовт. 2021 о 9:58 
@pyro attack It's definitely not the best gameplay-wise. I tried to fix some of the issues in the Mayann version "cp_jaddou" a while back. I had a lot of fun making it and I hope you had some fun checking it out at least.
Pyro Attack 11 жовт. 2021 о 7:33 
kinda choke-y, simple first point, open second, but pretty small overall.
Pyro Attack 13 серп. 2021 о 10:40 
whats the map code?
SloppySausage 13 берез. 2021 о 14:52 
Great!
sniper sniffer#FIXTF2 20 трав. 2020 о 4:44 
Looks like something out of both CSGO and Insurgency, it's a really neat map!
Morty 15 серп. 2018 о 2:50 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Skade14 8 берез. 2017 о 8:31 
some textures look like they does'nt belong in tf2, otherwise the map and theme is awesome :D
Spectre 10 лют. 2017 о 10:26 
Off to North Africa Boys!
MaxMartian 12 січ. 2017 о 11:58 
Is this an Arab town?