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[2.1] Stellar Expansion - Genetics
   
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2016年11月3日 0時29分
2018年5月22日 14時38分
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[2.1] Stellar Expansion - Genetics

King Lemming 作成の 1 件のコレクション
[2.1] Stellar Expansion: Complete
8 アイテム
解説
NOTE: This is a legacy mod. It is for Stellaris version 2.1. (Niven)

This is a simple addon mod which adds a couple of technologies that play with Genetic Modification, adding some trait points, and reducing genetic modification cost.

Features
  • Repeatable technology which adds Trait Points for the purposes of Genetic Modification. (Up to 5 total.)
  • Repeatable technology which reduces the cost of Genetic Modification and increases Society Research Speed.

Feature List[raw.githubusercontent.com]
Change Log[raw.githubusercontent.com]

Localizations: English, Brazilian Portuguese, German, Russian.

NO VANILLA FILES ARE OVERWRITTEN.

If you like the mod, please give it a thumbs up! If you don't, please let me know what you don't like about it.

If you're interested in the bulk of my work, be sure to check out Stellar Expansion.
74 件のコメント
hsenna 2021年3月14日 17時27分 
We have an update or alternative for this mod?
Ann July 2020年5月26日 10時06分 
HI! Could anyone recommend good alternative to this mod? Steam workshop search failed miserably for me
Yukitaka Oni 2019年2月22日 9時53分 
don't push yourself too hard...if you don't do it someone else will. v(o.o(<
Milk 2018年12月30日 0時35分 
The species trait pick limit seems to have moved to 00_species_archetypes in 2.2. I'm looking forward to the new Stellar Expansion series, or its successor. They've been my favorite low key mods since the early days of Stellaris.
King Lemming  [作成者] 2018年12月9日 11時18分 
No idea. I'm making new mods for 2.2. given the absolutely hardcoded trait limit though, I'm thinking it's probably time to just retire this.
MidnightCoffee 2018年12月9日 10時48分 
Is this working with 2.2?
wooley2000 2018年11月10日 22時28分 
The only downside is that the AI gets the max trait increase too. If you dont use the mod to start a new game. and load it only for a savegame it should stop the AI from starting too OP.
wooley2000 2018年11月10日 22時17分 
@Draco Lander I tried to do the same with my mod and it does not work the only solution I found was to change the species_archetypes.txt file increasing the amount of overall max trait points. I just doubled them and it seems to help and is no too overpowered. Link to my mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1399806188 . btw King Lemming awsome mod:steamhappy:
King Lemming  [作成者] 2018年8月16日 12時29分 
No, that isn't possible.
Draco Lander 2018年8月16日 11時57分 
That's how code of the tech look now:

# Genetics
######################################################################

@species_trait_POINTS = 3
@species_max_traits = 1

# Gene Drive Architecting
tech_cofh_se_repeatable_increased_biological_trait_points = {
icon = "tech_cofh_se_repeatable_increased_biological_trait_points"
area = society
cost = @repeatableTechBaseCost
cost_per_level = @repeatableTechLevelCost
tier = @repeatableTechTier
category = { biology }
levels = 5
prerequisites = { "tech_gene_expressions" }
weight = @repeatableTechWeight

modifier = {
BIOLOGICAL_species_trait_points_add = @species_trait_POINTS
BIOLOGICAL_species_trait_points_add = @species_max_traits
}

weight_modifier = {
factor = @repeatableTechFactor