The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Weapon Perk Change- Blades Bleed, Axes Crit
   
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Jun 26, 2012 @ 5:15pm
Jun 29, 2012 @ 5:50pm
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Weapon Perk Change- Blades Bleed, Axes Crit

Description
WARNING: MUST COME AFTER "DUEL: COMBAT REALISM" IN THE MOD LOAD ORDER else it won't work (if you have it- Mod is stand-alone).

Ever had the thought cross your mind that swords and daggers are more logical to do bleed instead of axes?

Swords and daggers:

-Daggers are now included in the one handed Bladesman perk

-Bladesman and Deep Wounds perks now do bleed instead of crit

-Bleeding damage increased substantially; even more so for two handed swords (to account for the slower swing and less stackability)

*note- As far as I can tell, bleed is not multiplied by backstabs.

Axes:

-Limbsplitter and Hack and Slash perks now have critical hit and damage instead of bleed

-Crit damage modifier increased from:

Hack and slash 0/25/50 to 25/50/75
Limbsplitter 0/25/50 to 25/50/75

Vanilla crit damage I don't think was enough, plus axes are slower so crit less often

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I also changed the shape of the perk tree to more closely resemble the graphic behind it

Interesting thing I found while making this; the bleed effect comes from a combat hit spell called PerkBleedSWORD leading me to believe that the game originally worked like how I've now changed it.

Had fun drawing the doodles up top while making this.

Feedback appreciated, I'm not 100% sure about the balancing.

PS: I want to thank Mokz at skyrimforums for giving me a little help and support during the creation of this mod :)

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Update] 27/6/12

Hack and slash 25/50/100 to 50/75/100
Limbsplitter 25/50/75 to 50/75/100

Changed mace description back to default (forgot to change back after experimenting with mace perk).

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Update] 29/6/12

Critical damage reduced to:

Hack and slash from 50/75/100 to 25/50/75
Limbsplitter from 50/75/100 to 25/50/75

Bleeding damage reduced on most weapon material types:
Now stands at one handed being 50% more powerfull than vanilla, two handed 100%

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Update] 30/6/12

Fixed rank 2 and 3 of bladesman (they were left at rank 1 bleed damage by mistake), should be working fine now sorry.
34 Comments
SANT'UOMO (ITA) Mar 19, 2018 @ 5:41am 
what you about Arrows? no bleeding effect for bow and arrows?
Ali'Sys ⛧ Oct 12, 2014 @ 1:05am 
Thanks for the mod, I needed that bleed damage for swords because of their swing speed.*

It makes sense for these perks to be changed around, technically speaking:

The axe's head works in such a way that it has a blade but also has the weight concentrated at the head, like a mace for crushing plated armour except it's designed to crush through something softer such as flesh, which can also cause critical amounts of damage at the joints and break limbs apart instantly.

Swords can be curved and provide a better slicing effect - such as a Steak Knife with serrated teeth and a curved tip you use during dinnertime. Combined with the way the sword bends aswell (such as a scimitar), it can cut into the flesh to cause potentially lethal blood loss. Refer to how a Katana works with it's blade being perfectly curved.*
SharkBait808 Jun 12, 2013 @ 1:15am 
Any way you can make a mod so bows can deal bleed damage?
lzs59 Jun 2, 2013 @ 9:19pm 
thanks man
Warshak Mar 21, 2013 @ 9:21pm 
maybe %50,%100,and %150 crit damage increase would be a good start, and possibly more. Also i noticed the battleaxe perks dont show the % increase in description
Warshak Mar 21, 2013 @ 9:18pm 
actually i thing the crit multiplier is not near high enough, critical hit extra damage is based on the base weapon damage (no skill, enchantment, or smithing improvements are figured in), so even if it did double damage it would only be an extra 25 damage with a deadric battle axe which is not much. Most of your damage comes from skill and enhancements (smithing and magic) so i think it should be turned up because its almost not noticeable.
Don Quixote Mar 11, 2013 @ 5:27pm 
Whether or not swords are meant for stabbing, in my head a "crit" is hiting a vital section, whereas bleed damage is caused by the large, open wounds caused by axes. Just my thoughts.
Cool mod tho.
MindSliver Oct 15, 2012 @ 2:55pm 
In fact very few swords are "meant" for stabbing. There are some of course, but over the ages most swords have been cutting weapons... then moved to cut and thrust and only later in the age of swords did they focus in particular on thrusting. Even then they still used sabers just as much which are almost useless for thrusting.
Clown Jul 2, 2012 @ 10:38pm 
@[IB] Mishra Greatswords aren't meant for stabbing.
BOSGG. Jul 2, 2012 @ 3:39pm 
I agree with this mod makes perfect sense but... technically swords are stabbing weapons, not slicing or cutting weapons, just saying.