Serious Sam 3: BFE

Serious Sam 3: BFE

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Artificial's Weapon Enhancements 3.0
   
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Content: Weapons
Other: Sounds
File Size
Posted
759.347 KB
Oct 10, 2016 @ 2:33pm
1 Change Note ( view )

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Artificial's Weapon Enhancements 3.0

Description
After a long hiatus away from BFE, I have recently returned. And have looked over my weapon enhancement pack. And have decided that some things really needed to be changed and/or added. For one, I noticed the AR being just a LITTLE BIT too useful. It was definitely overclassed over the shotguns. But anyway, it is finished now and I am truly happy with it. The only thing I wish I could add now is some secondary fire modes to some of the weapons, but ah, what can I do.

What you see here before you though, for those of you who are new to this pack, is the AWE 3.0 pack. Basically, one day, I thought the shotguns needed a buff so they would be more viable in the later game. And that actually turned out pretty awesome. So, emboldened by my last changes, I began to change more weapons. And more. Upping their damages mostly and sometimes changing magazine sizes and fire rates and etc...

In the end, all of the weapons were buffed and rebalanced. So, what is the overall goal of this weapon rebalancing you ask? It is simply to make each weapon more viable in more situations. Basically to make each of them satisfying and elegant tools of destruction. What they were meant to be.

Having said that, these weapons have not been given crazy huge buffs or anything silly like that. All the same, I really hope you enjoy these changes. I know I certainly am now.

For anyone curious, these are the exact changes from the default weapon settings in the game. The bolded changes are new to 3.0:

Mutilator - Ray damage per second changed from 100 to 150, max range from 30 to 300
Sledgehammers - Damage changed from 130 to 266, swing radius from 3 to 5
Pistol - Damage changed from 10 to 33, shoots to reload from 10 to 8
Single Shotgun - Bullet damage changed from 10 to 34
Double Shotgun - Bullet damage changed from 10 to 34, pattern stretch (spread) from 1 to .65 (pretty much the same spread as the single shotgun now)
Assault Rifle - Shoots to reload changed from 40 to 30, bullet damage from 10 to 20, duration of reload from 0 (default) to 1.7, minimum charge recoil duration from .1 to .12
Minigun - Bullet damage changed from 20 to 40, minimum charge recoil duration changed from .1 to .08
Rocket Launcher - Damage changed from 100 to 200, range damage from 50 to 133, damage hot spot from 4 to 7, damage fall off from 8 to 10, launch velocity from 30 to 48
Lasergun - Damage changed from 20 to 60
C4 Charge - Damage changed from 200 to 266, range damage from 300 to 400
Sniper Rifle - Damage changed from 300 to 400, minimum charge recoil duration from 0 to 1
Devastator - Damage changed from 146 to 50, range damage from 10 to 100
Cannon - Damage min changed from 400 to 533, damage max changed from 750 to 1000

Changed Pistol firing sound
Made Single Shotgun firing sound slightly louder
Changed Assault Rifle firing sound
Changed Rocket Launcher explode sounds


Technical Details:
- No DLC needed.
- Balanced for Normal difficulty and up.
- Replaces all the weapons.
- The biomechanoid rocket's explode sound has been changed to be what yours once was. Why should THEY have the cool explosion effects?
- Kicks *** as always.

This mod uses a sound asset from Doom 3 which is made by and copyrighted to id Software and Zenimax.
This mod uses sound assets from the Ballistic Weapons mod for UT2004, made by and copyrighted to RuneStorm. If you have a copy of UT2004, please check 'em out![www.runestorm.com]


And that's it! It's time to get serious (once more) and experience the glorious new 3.0 of AWE.
46 Comments
Artificial  [author] Sep 15, 2021 @ 10:06am 
This mod is for singleplayer only. I never got a chance to balance the weapons for multiplayer.
VanDaMus Sep 14, 2021 @ 10:21pm 
i want ask one something why this mod not working in deathmatch? i thing it's mod working in deathmatch but not working
Artificial  [author] Sep 28, 2020 @ 4:42pm 
I currently don't but I do maintain the ones that have been uploaded by me. Once Croteam releases the SS4 editor though (and assuming my PC won't die in an attempt to run it), I will begin making an AWE mod for that game as well. There may be a chance that it doesn't need one though.
THE-LAST-SAINT Sep 28, 2020 @ 4:03pm 
@Artificial. 2 questions. do you still make mods for this game? and will you make a request script like this?
Artificial  [author] Jun 30, 2020 @ 12:11am 
There's only one version of the 3.0 AWE that was released for OG BFE. What's more strange as well is that this mod does not modify the actual animations save for the reload time and maybe the firing interval, which are all purely stat changes.

In conclusion, I'm afraid I can't help you with your problem, although I can tell you where the AR firing sound comes from. It's from the UT2004 mod Ballistic Weapons. Specifically the firing sound of the S-AR 12.
ᚱᚨᚾᛞᛟᛗᚷᚢᚤ Jun 29, 2020 @ 6:48pm 
When using this mod it causes the animations to bug out. The animations work fine with previous versions of this mod.
Artificial  [author] Jun 29, 2020 @ 5:23pm 
Are you sure it's this mod that's conflicting with it?
ᚱᚨᚾᛞᛟᛗᚷᚢᚤ Jun 29, 2020 @ 10:56am 
Is there any way you could fix this mods conflicting with "New Shotgun Animations V2" by Rabbit.ecl? Or could get the Assault Rifle sound from this mod?
Artificial  [author] Apr 27, 2019 @ 4:19pm 
It's in the hands weapon config file. There's a category you need to expand. I forget what exactly it's called though, but the category is not named the Mutilator.
Opticus Apr 27, 2019 @ 10:11am 
Hi, do you know where I find the file in the SED 3.5 where I can adjust the paramters of the mutilator / sirian bracelet ?