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I don't know if this works on larger UFOs (like Terror Ships you intercept before they reach their intended destination) but on a Large Scout (the cross-shaped UFOs) and lower, it seems to work most if not every time.
Basically, let an alien see them. Two work well. Then have your other squad members kill that alien.
As long as you don't move these two units, the aliens will "see" the for the rest of the mission. The will continue to be attacked because the AI sees them as easy targets.
This basically nullifies the alien's PSI advantage.
This makes the final mission (or any base/battleship with PSI aliens) a cakewalk.