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Basically, let an alien see them. Two work well. Then have your other squad members kill that alien.
As long as you don't move these two units, the aliens will "see" the for the rest of the mission. The will continue to be attacked because the AI sees them as easy targets.
This basically nullifies the alien's PSI advantage.
This makes the final mission (or any base/battleship with PSI aliens) a cakewalk.
Well, yeah, it's not so easy. Probably I just like Battlescape more than Geoscape.
I have to agree, your methods are pretty reliable, they just take so much time it would become boring for me mid-sentence. But that's me, gamers are different!
I think I'll try some of the OpenXCom mods... as soon as I manage to try the OpenXCom itself. XD Somehow it evades me for so many years. I guess I play too many different games, but I'll focus on this one for sure... sooner or later!
While its certainly possible to clear the game with only 2 bases, this would also be a very risky strategy since all your eggs are in one basket. You will be missing a lot of alien craft which will be damaging council relations, and this will also impact your money since you will have less opportunity to get funds from alien craft. It will also mean less training opportunities for your psionic guys later.
Generally speaking when I make guides, they are less about completing a game with minimal effort, or completing it very fast, but more about the safer and more reliable methods. Going for 6 bases to get full satellite coverage is a safe and pretty foolproof strategy, past a certain point it becomes difficult to lose the game that way
Have you tried some of the open xcom mods? There are a lot of really good ones. I beat xpiratez years ago, its a hard and indepth mod, although I bit more kinky than I would've liked with pointless nudity. But the gameplay was amazing :D