Garry's Mod

Garry's Mod

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The Replicators
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
4.051 MB
Oct 2, 2016 @ 2:35am
Feb 25, 2017 @ 6:14am
7 Change Notes ( view )

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The Replicators

Description
Welp, this is what I have been working on the last 4 months.
I present to you: “The Replicators” addon for GMod

Arachnophobe warning: Be aware that they can jump on your face and scare you soul out of your body

These are custom NPCs and I hope that one day that the main stargate group will consider adding this addon to be used with the rest of the fantastic stargate content!

Version: 1.3

FAQ:
Q:What map did you use in the screenshots?
A: gm_flatgrass_underground

Q:Where do I locate the NPCs in the Q-menu?
A:In the Entity tab in the “Stargate” section.

Q: What do the replicators use as a source for replicating?
A: Any prop with its default properties set to metal. The replicators will ignore anything non metal and will not consume other replicators.

Q: How to enable those paths from the video?
A: Those paths was only enabled for video purposes and cannot be enabled in current version of the addon.

The priority order in which the replicators will follow after first being spawned:
  1. After the placement of the first replicator it will seek out metal props on the map. It does not immediately hoan in on props and will establish a search pattern until locating the correct resource
  2. Once the replicator has found a source of metal it will latch onto it and begin to consume.
  3. Once he has consumed enough he will then try to find dark place somewhere on the map ( you can set an artificial dark zone by using the command tr_replicators_dark_level )
  4. The first replicator will then craft blocks to assemble into a queen.
  5. The Queen will do stuff like a basic Replicator but after a short while she will sit and start to pumping out replicators like a factory.
  6. All non-queen replicators will then move around harvesting all available metal resources on the map and bring them back to the queen to then pump out more replicators.

WARNING
If anyone harms the replicator queen all free replicators will attack them. If you come too close to an active replicator you will also pull aggro from ALL the replicators.

Artificial intelligence
  1. All Replicators can create waypoints (points of interest like metal resources or dark areas) that can assist the replicators as a group to find enemies and new recources.
  2. Replicators can use world props as metal sources.

Current Bugs:
  1. Replicators can sometimes fall out of the world if in a strange zone or walking at an awkward angle.
  2. Replicators can sometimes get stuck in the world. This will usually only happen if the player removes a prop it was consuming, a prop was not frozen while being walked on and it fell, or reassembles on a ramp.
  3. Replicators can sometimes get stuck in a place.
  4. Replicators can sometimes create multiple queens. ( this may or may not be a bug :D )
  5. Replicators can sometimes harvest metal outside of their intended range.

Console commands:
tr_replicators_limit [default 30] - sets a max replicator production. After this point all replicators will stop gathering and creating new replicators. They will however aggro onto anyone during this time. tr_replicators_collection_speed [default 5] - sets the metal resource collection speed tr_replicators_giving_speed [default 10] - sets the metal return-to-queen speed. Reduces the amount that it takes for the worker replicators to turn over metal resources to the queen. tr_replicators_dark_level [default 20] - sets a level of dark that can be used as a hive location. tr_replicators_blocks_multiplier [default 1] - sets the ratio of replicator blocks to assemble each replication tick. tr_replicators_draw_decals[default 1] - sets a draw for replicators decals.

For Developers:
You can create new replicators easy, if you want help with this just ask me about it.

Thanks to this dude for help getting this addon off the ground:
http://steamcommunity.com/id/tastycherries/
And this dude for description
http://steamcommunity.com/profiles/76561198036188853/

Git Reposit
- https://github.com/CrishNate/Gmod-Replicators
Popular Discussions View All (27)
381
May 2 @ 7:12am
IDEAS
dorit
158
May 1 @ 8:00pm
PINNED: Bug Report
CrishNate
135
Jan 26, 2023 @ 6:42am
PINNED: Q&A
CrishNate
1,899 Comments
weran the whammer May 1 @ 7:57pm 
make it so there is a 50% chance for a worker to go and make a new hive :D
EmilRob Apr 6 @ 8:09am 
Artificial intelligence
All Replicators can create waypoints (points of interest like metal resources or dark areas) that can assist the replicators as a group to find enemies and new recources.

indeed own genrated path finding and waypoints truely uniqe :steamthumbsup:
UZGJTY Apr 6 @ 5:35am 
Best gmod mod OAT
EmilRob Apr 5 @ 1:00pm 
and letting it unfold
EmilRob Apr 5 @ 12:59pm 
ttrue cinnema putting down one worker on this map https://steamcommunity.com/sharedfiles/filedetails/?id=3451986505
EmilRob Apr 5 @ 12:57pm 
ant scocity addon baiscly :steamthumbsup:
Natreseth Mar 21 @ 4:07pm 
Gueens
Cherrie_The_Shifter ΘΔ Feb 26 @ 9:30am 
can you add and merge all form this mod into urs:
https://steamcommunity.com/sharedfiles/filedetails/?id=339928344&searchtext=The+Replicators
please and thanks, ^^
RappyTheToy Jan 18 @ 12:47am 
They dont seem to be getting aggro on anything, even when I or a NPC kills the queen. Nothing happens besides them rebuilding
backroomsfunni Jan 15 @ 12:43pm 
huh, neat