The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Underworld
   
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10.603 MB
Sep 30, 2016 @ 10:26am
Jan 6, 2019 @ 9:56am
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Underworld

Description
This mod now adds three new areas to the game populated by powerful new adversaries which are variants of vanilla monsters. It is therefore aimed at high-level players but even they will need to think of alternative strategies than firing destruction spells and/or wielding weapons to make it through. It was partly inspired by creating some obstacles that would force you to use more unsual shouts and/or forms of magic. The rewards are three items of equipment - a necklace, a helmet and a ring with powerful, and several new, enchantments.

The first location is accessible via Markarth Ruins (which is itself only accessible after completing the quest 'No One Escapes Cidha Mine'). The entrance is via a Dwemer door marked by a corpse clutching a journal about half-way through. The journal contains clues about how best to proceed so either read if you like hints or don't if you like a challenge!
The second area is accessible via a small Nordic structure close to the Wreck of the Brinehammer on the northern coast and north-east of Morthal and is inspired by one of the realms in the mod 'Quest: And the Realms of Daedra'. The remaining third area is accessed via a partly hidden door in the basement of the Pelagious Wing of the Blue Palace in Solitude and is derived from an unfinished area in the original game.

[Puzzle hint for second area - each of the three puzzle symbol creatures is represented in a particular form in the vicinity of one of the dremora demons and has a geographically corresponding pillar around the structure housing the treasure - make sure to align matching creature symbol to arrow on pillar base.]

I hope you enjoy; please let me know of any problems or bugs and feel free to adapt/improve and populate with your own monsters if you wish. There shouldn't be any compatibility issues as most of the content is new rather than altering vanilla content but recommend unequipping and disposing of any of the three main reward items before you uninstall the mod else the enchantments may persist and cause problems. For those who had the original version of the mod these reward items and their enchantments have not been altered (though one is found in a new location) so updating shouldn't cause any major issues.

Requires Dragonborn DLC as uses several of its core assets.
6 Comments
Inejiro Gaming Jan 15, 2017 @ 6:32pm 
I think you should give the monsters a special item
Jaxborn Oct 27, 2016 @ 5:20pm 
awsome work, They guy who made the potion mod linked this mod as one of his favorites
IntellectualPotato Oct 27, 2016 @ 3:49am 
if you do' link pelase
IntellectualPotato Oct 27, 2016 @ 3:48am 
butter food: yea.... LOL raindom things: craftable in cooking area with 3 cheese and heals player when eaten can be found in raindom containers. thares a rare gold butter that can ONLY be found in end of dungeon chests... or cheated in XD or it can be made for a small price of 100 cheese and 50 gold ingots LOL
prsk101  [author] Oct 14, 2016 @ 10:28am 
Go on, am listening and open to suggestions...
Sam Suphit Oct 12, 2016 @ 12:22pm 
could be better...