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HAHAHAHAHA!
Give me a PM on the GLG forum or something if you do make some major changes so that I can try it again and give this a thumbs up. Right now I can't bring myself to do that, and this makes me sad given it's your first mod and I'd really love to.
2) Summoning a piece of bacon that may or may not be a very good healing item when used isn't likely to win over player's hearts. Also, letting players stockpile items makes things hard to balance, like the old haematic phylactery and the current issues with Lucky Pick.
3) Anger Management should probably include a starting shout itself. Having a lead in ability that does nothing is rarely a good thing, unless you have a powerful piece of starting equipment and good beginning stats. You get close to this but not quite. Buff the helmet and the starting stats or put an active ability in the lead in.
4) Fi Arh should be much more impressive considering its long cooldown time and the need for booze. Second tier skills often are quite impressive and useful so don't hold back.